Johannes Unterguggenberger
Projektass. Dipl.-Ing. / BSc
About
University Assistant and Predoctoral Researcher
Role
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PreDoc Researcher
Computer Graphics, E193-02
Courses
Projects
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Welten bauen mit Mathematik - Onlinetool zur parametrischen Echtzeitmodellierung
2024 / netidee Projektförderung
Publications
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Vulkan all the way: Transitioning to a modern low-level graphics API in academia
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Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2023). Vulkan all the way: Transitioning to a modern low-level graphics API in academia. Computers and Graphics, 111, 155–165. https://doi.org/10.1016/j.cag.2023.02.001
Download: Paper (949 KB)
Project: ACD (2020–2028) - An Introduction to Vulkan / Unterguggenberger, J., Lipp, L., Ulschmid, A., Pogrzebacz, V., Wiesinger, A., & Kristmann, E. (2023, February 7). An Introduction to Vulkan [Conference Presentation]. Vulkanised 2023, München, Germany.
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The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
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Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2022). The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses. In J.-J. Bourdin & E. Paquette (Eds.), Eurographics 2022 - Education Papers (pp. 31–39). The Eurographics Association. https://doi.org/10.2312/eged.20221043
Download: PDF (532 KB)
Project: ACD (2020–2028) - Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications / Stappen, S., Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2021). Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 65–66). Eurographics Association. https://doi.org/10.2312/pg.20211391
- Conservative Meshlet Bounds for Robust Culling of Skinned Meshes / Unterguggenberger, J., Kerbl, B., Pernsteiner, J., & Wimmer, M. (2021). Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. In Computer Graphics Forum (pp. 57–69). Eurographics Association. https://doi.org/10.1111/cgf.14401
- Fast Multi-View Rendering for Real-Time Applications / Unterguggenberger, J., Kerbl, B., Steinberger, M., Schmalstieg, D., & Wimmer, M. (2020). Fast Multi-View Rendering for Real-Time Applications. In S. Frey (Ed.), Eurographics Symposium on Parallel Graphics and Visualization (pp. 13–23). Eurographics Association. https://doi.org/10.2312/pgv.20201071
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Realistic rendering in mobile augmented reality
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Unterguggenberger, J. (2016). Realistic rendering in mobile augmented reality [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.34153
Download: PDF (17.5 MB) - High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU / Kán, P., Unterguggenberger, J., & Kaufmann, H. (2015). High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU. In G. Bebis (Ed.), ISVC 2015, Part I, LNCS 9474 (pp. 574–585). Springer. http://hdl.handle.net/20.500.12708/56167
Supervisions
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Adaptive Sampling in position based fluids
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Geyer, L. (2022). Adaptive Sampling in position based fluids [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.92665
Download: PDF (14.1 MB) -
Improving real-time rendering quality and efficiency using variable rate shading on modern hardware
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Stappen, S. (2019). Improving real-time rendering quality and efficiency using variable rate shading on modern hardware [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.59946
Download: PDF (2.2 MB) -
Ein Vergleich ausgewählter Frameworks zur Programmierung von GPGPUs
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Hernádi, L. A. (2019). Ein Vergleich ausgewählter Frameworks zur Programmierung von GPGPUs [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.61720
Download: PDF (1.79 MB)