TU Wien Informatics

Visual Computing and Human-Centered Technology

Visual Computing and Human-Centered Technology investigates the design and development of key technologies in the areas of computer vision, computer graphics, visualization, augmented/mixed/virtual reality, and human-computer interaction.

Visual Computing and Human-Centered Technology

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Research Topics

  • Computer Graphics
  • Computer Vision and Pattern Recognition
  • Visualization and Visual Analytics
  • Virtual, Augmented, and Mixed Reality
  • Media Analysis and Retrieval
  • Human-computer Interaction, Design and Socially Embedded Computing
  • Assistive Technologies and Ubiquitous Computing

About

Visual Computing and Human-Centered Technology investigates the design and development of key technologies in the areas of computer vision, computer graphics, visualization, augmented/mixed/virtual reality, and human-computer interaction.

Topics include visual methods in the computational sciences (computer graphics and computer vision) including modeling, image analysis and synthesis, photorealistic rendering, real-time rendering, visualization of large data sets, processing of sensor data as well as the recognition of contained patterns and structures.

Further topics are socio-technical systems, mobile and ubiquitous technologies, people-centered design and evaluation, as well as ethics and responsible research and innovation. Application examples include: biological image analysis, visual surveillance, 3D reconstruction, bioinformatics, content-based multimodal retrieval, smart cities/IoT, assistive technologies, ambient-assisted living, games, healthcare, health and wellbeing, and collaboration. Furthermore, the research focus deals with interaction in these environments, where the emphasis is on designing “technologies for people” and using innovative, multimodal interfaces, which combine computer-based intelligence with cyber-physical settings.

Research topics in this respect include the development of interaction designs (especially for collaborative applications) together with the corresponding evaluation techniques. Central to VC+HCT’s innovative approach to digital technology is the multi-disciplinary combination of technical expertise with creative design and a people oriented perspective.

Research Units

Six of the faculty’s twenty-three research units are primarily focused on topics related to Visual Computing and Human-Centered Technology. Visit their pages to learn about current projects, publications, courses, and the people involved.

Below is a small selection of recent research activities related to Visual Computing and Human-Centered Technology. To learn more, visit the pages of the research units listed above.

Note: Due to the rollout of TU Wien’s new publication database, the list below may be slightly outdated. Once APIs for the new database have been released, everything will be up to date again.

  • Peter Purgathofer: Best Lecture Award, Sonderpreis Digitale Lehre
    2022
  • Katta Spiel: Förderungspreis der Stadt Wien in der Sparte Mathematik, Informatik, Naturwissenschaft, Technik
    2022 / Stadt Wien / Austria
  • Katta Spiel: Best Paper Award
    2022 / Mensch und Computer 2022 / Germany
  • Katta Spiel: Best Paper Honourable Mention Award
    2022 / Mensch und Computer 2022 / Germany
  • Renata Georgia Raidou: EuroVis Young Researcher Award
    2022 / EuroGraphics European Association for Computer Graphics / Italy
  • Geraldine Fitzpatrick: SIGCHI Lifetime Service Award
    2022 / ACM / USA / Website
  • Margrit Gelautz: Shortlisted for VISAPP 2022 Best Student Paper Award (4 shortlisted papers out of 154 registered student papers) - "Camera pose estimation using human head pose estimation", R. Fischer, M. Hödlmoser, and M. Gelautz
    2022 / International Conference on Computer Vision Theory and Applications (VISAPP) 2022 / Portugal / Project
  • Peter Purgathofer: Anerkennungspreis beim »Ars Docendi«, Staatspreis für gute Lehre
    2021 / Austria / Website
  • Katta Spiel: Best Paper 2020
    2021 / International Journal of Human-Computer Studies / USA
  • Katta Spiel: Best Paper Award & Diversity and Inclusion Award
    2021 / SIGCHI Designing Interactive Systems / USA
  • Katta Spiel: Best Pictorial Award
    2021 / SIGCHI Creativity & Cognition / USA
  • Katta Spiel: Diversity and Inclusion Award
    2021 / SIGCHI Conference on Tangible Embodied and Embedded Interaction / USA
  • Geraldine Fitzpatrick: IFIP Fellow Award
    2020 / IFIP Fellow / Austria / Website
  • Katta Spiel: Best Paper Honorable Mention Award
    2020 / Mensch und Computer / Germany
  • Katta Spiel: Exceptional Norms
    2020 / Firnberg-Programm / Austria