TU Wien Informatics

20 Years

Role

  • On the Impact of Competitive Gameplay on Text Entry Performance - A Study Based on a Mobile Typing Game / Wimmer, C., Stainer, B., & Grechenig, T. (2022). On the Impact of Competitive Gameplay on Text Entry Performance - A Study Based on a Mobile Typing Game. In CHI EA ’22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1–6). ACM. https://doi.org/10.1145/3491101.3519641
  • SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn Sketches / Wimmer, C., Untertrifaller, A., & Grechenig, T. (2020). SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn Sketches. In ACM Computing Surveys. OzCHI 2020, Sydney, Australia, Non-EU. ACM. https://doi.org/10.1145/1122445.1122456
  • Measuring mobile text entry performance and behaviour in the wild with a serious game / Wimmer, C., Schlögl, R., Kappel, K., & Grechenig, T. (2019). Measuring mobile text entry performance and behaviour in the wild with a serious game. In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia. 18th International Conference on Mobile and Ubiquitous Multimedia (MUM ’19), Pisa, Italy, EU. ACM New York, NY, USA. https://doi.org/10.1145/3365610.3365633
  • Hyper Typer / Schlögl, R., Wimmer, C., & Grechenig, T. (2019). Hyper Typer. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. CHI Conference on Human Factors in Computing Systems (CHI EA ’19), Glasgow, Scotland UK, EU. ACM. https://doi.org/10.1145/3290607.3313035
  • SQT: A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys / Wimmer, C., Biegler, S., Harms, J., Kappel, K., & Grechenig, T. (2018). SQT: A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Wien, Austria. Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/segah.2018.8401377
  • Mobile and gamified blended learning for language teaching / Baldauf, M., Brandner, A., & Wimmer, C. (2017). Mobile and gamified blended learning for language teaching. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia. ACM. https://doi.org/10.1145/3152832.3152842
  • Gamification of Online Surveys: Design Process, Case Study, and Evaluation / Harms, J., Biegler, S., Wimmer, C., Kappel, K., & Grechenig, T. (2015). Gamification of Online Surveys: Design Process, Case Study, and Evaluation. In Human-Computer Interaction – INTERACT 2015 (pp. 219–236). Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-319-22701-6_16
  • Low-Cost Gamification of Online Surveys / Harms, J., Seitz, D., Wimmer, C., Kappel, K., & Grechenig, T. (2015). Low-Cost Gamification of Online Surveys. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Symposium on the 2nd ACM SIGCHI annual symposium on Computer-Human Interaction in Play (CHI PLAY), London, Great Britain, EU. ACM. https://doi.org/10.1145/2793107.2793146
  • Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets / Harms, J., Kratky, M., Wimmer, C., Kappel, K., & Grechenig, T. (2015). Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets. In Human-Computer Interaction – INTERACT 2015 (pp. 333–340). Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-319-22698-9_21
  • Gamification of Online Surveys: Conceptual Foundations and a Design Method based on the MDA Framework / Harms, J., Wimmer, C., Kappel, K., & Grechenig, T. (2014). Gamification of Online Surveys: Conceptual Foundations and a Design Method based on the MDA Framework. In V. Roto & J. Häkkilä (Eds.), Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 565–568). ACM. https://doi.org/10.1145/2639189.2639230
  • Design space for focus+context navigation in web forms / Harms, J., Wimmer, C., Kappel, K., & Grechenig, T. (2014). Design space for focus+context navigation in web forms. In Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems - EICS ’14. ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014), Rome, Italy, EU. ACM. https://doi.org/10.1145/2607023.2610272
  • Evaluating the Effect of Style in Information Visualization / Vande Moere, A., Tomitsch, M., Wimmer, C., Bösch, C., & Grechenig, T. (2012). Evaluating the Effect of Style in Information Visualization. In IEEE Transactions on Visualization and Computer Graphics (pp. 2739–2748). IEEE. https://doi.org/10.1109/tvcg.2012.221
  • Aesthetic Quality of Physical Behavior and its Impact on User Experience / Wimmer, C., Weishapl, P., Grechenig, T., & Kappel, K. (2011). Aesthetic Quality of Physical Behavior and its Impact on User Experience. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (pp. 1–4). ACM. http://hdl.handle.net/20.500.12708/54071
  • Challenges for Designing the User Experience of Multi-touch Interfaces / Bachl, S., Tomitsch, M., Wimmer, C., & Grechenig, T. (2010). Challenges for Designing the User Experience of Multi-touch Interfaces. In Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems. Engineering Patterns for Multi-Touch Interfaces 2010, Berlin, EU. ACM. http://hdl.handle.net/20.500.12708/53538
  • Audio-tactile Location Markers: Accessible Real-world Tagging for the Blind / Schlögl, R., Tomitsch, M., Wimmer, C., Grechenig, T., & Kappel, K. (2009). Audio-tactile Location Markers: Accessible Real-world Tagging for the Blind. In Proceedings of Computers and Advanced Technology in Education 2009 (pp. 551–554). Acta Press. http://hdl.handle.net/20.500.12708/53071
  • Evaluating the Usability of 1D Fisheye Lists / Wimmer, C., Tomitsch, M., & Grechenig, T. (2009). Evaluating the Usability of 1D Fisheye Lists. In Proceedings of Interfaces and Human Computer Interaction 2009 and Game and Entertainment Technologies 2009 (pp. 176–180). IADIS Press. http://hdl.handle.net/20.500.12708/53070
  • Accessible Real-World Tagging through Audio-Tactile Location Markers / Tomitsch, M., Schlögl, R., Grechenig, T., Wimmer, C., & Költringer, T. (2008). Accessible Real-World Tagging through Audio-Tactile Location Markers. In Proceedings of the Nordic conference on Human-computer interaction. Nordic conference on Human-computer interaction (NordiCHI’08), Lund, Sweden, EU. http://hdl.handle.net/20.500.12708/55345
  • Evaluierung von Fisheye View-Listen als Auswahl- und Drag & Drop-Ziel / Wimmer, C. (2007). Evaluierung von Fisheye View-Listen als Auswahl- und Drag & Drop-Ziel [Master Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-17222
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