Peter Purgathofer
Ao.Univ.Prof. Dipl.-Ing. Dr.techn.
Research Focus
- Visual Computing and Human-Centered Technology: 100%
Research Areas
- user centered system design, digital games, informatics and society, interaction architecture, E-Voting, theory and practice of design
About
1) Questions of the interplay between design and (software) development, especially the role and place of design in software engineering 2) Theories, methods and approaches in interaction design 3) Informatics and society
Roles
-
Associate Professor
Human Computer Interaction, E193-05 -
Curriculum Coordinator
Bachelor Media Informatics and Visual Computing -
Curriculum Coordinator
Master Media and Human-Centered Computing -
Data Protection and Privacy
Coordinator -
Faculty Council
Substitute Member -
Curriculum Commission for Informatics
Substitute Member
Courses
2022W
- Bachelor thesis informatics and business informatics / 193.070 / PR
- Computational Aspects of Digital Fabrication / 193.124 / VU
- Free and Open Technologies / 193.067 / VU
- Game Design / 193.102 / VU
- Game Production / 193.103 / UE
- Orientation Bachelor with Honors of Informatics and Business Informatics / 180.767 / SE
- Projekt aus Media and Human Centered Computing 2 / 193.087 / PR
- Propädeutikum für Informatik / 180.771 / VU
- Scientific Research and Writing / 193.052 / SE
- Seminar for Master Students in Media and Human-Centered Computing / 180.775 / SE
- ways of thinking in informatics / 187.B12 / VU
2023S
- Bachelor Thesis for Informatics and Business Informatics / 187.A13 / PR
- Bachelor thesis informatics and business informatics / 193.070 / PR
- Beyond the Desktop / 193.129 / VU
- Building Interaction Interfaces / 193.130 / PR
- Exploring Disruptive Technologies / 193.115 / LU
- Gameful Design / 187.A92 / VU
- Orientation Bachelor with Honors of Informatics and Business Informatics / 180.767 / SE
- Project Media and Human-Centered Computing 1 / 193.049 / PR
- Responsible Research and Innovation / 193.041 / PR
- Responsible Research and Innovation / 193.040 / VU
- Seminar for Master Students in Media and Human-Centered Computing / 180.775 / SE
Projects
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ErdProfi Smart 360
2022 – 2023 / Austrian Research Promotion Agency (FFG) -
Audicom - audio community online platform
2019 / Internet Privatstiftung Austria -
UX Redesign Battenfeld-Cincinatti
2018 – 2020 / battenfeld-cincinnati Austria GmbH -
Mobility-Assistant for People with Dementia
2016 – 2018 / Austrian Research Promotion Agency (FFG) -
Breaking the Wall - Playful interfaces for audience participation and artistic expression in musical live performances
2015 – 2018 / Austrian Science Fund (FWF) -
Open Innovation Media Lab for Scientific Communication
2015 – 2016 / BM für Wissenschaft, Forschung und Wirtschaft (bm:wfw) -
Real Time Assessment of Critical Factors for Rescue Teams in Crisis Situations
2014 – 2015 / Austrian Research Promotion Agency (FFG) -
Risk assessment of fall back manual mode in railway operation
2013 – 2015 / ÖBB-Infrastruktur AG -
Therapy support through ambient technologies and gameful design
2013 – 2014 / Medizinkraft Solutions GmbH & Co KG -
Gesture controlled computer game for dementia prevention and dementia therapy
2012 – 2015 / Austrian Research Promotion Agency (FFG) -
Internet use and friendship structures of young migrants in Vienna: the question for diversity within social networks and online social games
2011 – 2014 / Vienna Science and Technology Fund (WWTF) -
Novel strategies for data acquision, visualization and contextualization concerning ad hoc group collaboration
2009 / FFG - Österr. Forschungsförderungsgesellschaft mbH -
Haptic e-learning instrument for handicapped pupils - Sparkling Fingers
2008 – 2013 / Federal Ministry of Science and Research (bm:wf) -
innovation cheque Summer, Jakisic und Partner
2008 – 2009 / FWF, Der Wissenschaftsfonds -
interaction design for the ePod4Health patient viewer
2008 / T-Systems -
SlideCasting 2.0: "Community of Learners"
2008 / Anniversary Fund for Higher Education of the City of Vienna -
"Infinica", Development of a document-oriented form-management system
2007 – 2008 / Qualysoft Ressource und Entwicklung für Informationstechnologie GesmbH -
Studies on the emotional Design of dramatic computer games
2005 – 2007 / Federal Ministry of Science and Research (bm:wf)
Publications
Note: Due to the rollout of TU Wien’s new publication database, the list below may be slightly outdated. Once APIs for the new database have been released, everything will be up to date again.
2021
- Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies / A. Weiss, R. Vrecar, J. Zamiechowska, P. Purgathofer / Talk: INTERACT 2021, Bari, Italien; 2021-08-30 - 2021-09-03; in: "Proceedings of IFIP Conference on Human-Computer Interaction", (2021), 331 - 339
- Flipping a 700 Student Classroom / P. Purgathofer, S.-K. Kender / Talk: END 2021, Online; 2021-06-26 - 2021-06-28; in: "Education and New Developments 2021", inScience Press, Portugal (2021), ISBN: 978-989-54815-8-3; 401 - 405
2020
- Involving Students in the Co-Creation of a Complex, Evolving Learning Environment / N. Luckner, P. Purgathofer, G. Fitzpatrick / Interaction Design and Architecture(s) Journal, Co-Creation in the Design, Development and Implementation of Technology-Enhanced Learning (2020), 42; 70 - 92
2019
- Responsible Thinking - Educating Future Technologists / Ch. Frauenberger, P. Purgathofer / Talk: ACM CHI Conference on Human Factors in Computing Systems, Glasgow (invited); 2019-05-04 - 2019-05-09
- Ways of Thinking in Informatics / Ch. Frauenberger, P. Purgathofer / Communications of the ACM, 62 (2019), 7; 58 - 64
- Learning about Deadlines from a Community of Learners / N. Luckner, P. Purgathofer, G. Fitzpatrick / in: "C&T '19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities", issued by: Association for Computing Machinery; ACM Digital Library, New York, NY, United States, 2019, ISBN: 978-1-4503-7162-9, 189 - 193
2018
- Game Mechanics to Further Engagement with Physical Activity / N. Luckner, F. Kayali, P. Purgathofer / Interaction Design and Architectures, 36 (2018), 43 - 57
- Increasing Peer Review Quality in Online Learning Systems / N. Luckner, P. Purgathofer, G. Fitzpatrick / in: "Proceedings of the 4th International Conference on Higher Education Advances (HEAd'18)", 4; J. Domenech, P. Merello, E. De la Poza, D. Blazquez (ed.); issued by: Universitat Politècnica de València; Universitat Politecnica de Valencia, Valencia, 2018, ISBN: 978-84-9048-690-0, 321 - 328
- Reflecting on Challenges of Conducting Design-Based Research in Large University Courses / N. Luckner, P. Purgathofer, G. Fitzpatrick / in: "Proceedings of EdMedia: World Conference on Educational Media and Technology", T. Bastiaens et al. (ed.); issued by: Open University of The Netherlands; AACE, Waynesville, 2018, ISBN: 978-1-939797-34-6, 807 - 821
- Technological Interventions to Increase Mobility of Older Adults with Dementia / N. Luckner, F. Kayali, P. Purgathofer, K. Werner, M. Capatu, V. Mühlegger, V. Schauer / in: "2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)", J. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, N. Dias (ed.); issued by: IEEE; IEEE, New York, 2018, ISBN: 978-1-5386-6298-4, 1 - 6
- Design considerations towards long-term engagement in games for health / F. Kayali, N. Luckner, P. Purgathofer, K. Spiel, G. Fitzpatrick / in: "Proceedings of the 13th International Conference on the Foundations of Digital Games", FDG Foundations of Digital Games; S. Dahlskog, S. Deterding, J. Font, M. Khandaker, C.M. Olsson, S. Risi, C. Salge (ed.); ACM, New York, 2018, ISBN: 978-1-4503-6571-0, 35:1 - 35:8
- Using Game Design to Teach Informatics and Society Topics in Secondary Schools / F. Kayali, V. Schwarz, P. Purgathofer, G. Götzenbrucker / Multimodal Technologies and Interaction, 2(4) (2018), 77; 13 pages
2017
- Compliance in Rehabilitation, Therapie und Prävention / F. Kayali, P. Purgathofer / Talk: Workshop zur Zukunft der Krankenhausplanung, Wien (invited); 2017-11-10
- Playful Technology-Mediated Audience Participation in a Live Music Event / F. Kayali, O. Hödl, G. Fitzpatrick, P. Purgathofer, A. Filipp, R. Mateus-Berr, U. Kühn, T. Wagensommerer, J. Kretz, S. Kirchmayr / Poster: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017, Amsterdam; 2017-10-15 - 2017-10-18; in: "Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017", (2017), 7 pages
- Tools to support self-determined mobility for people with dementia / K. Werner, P. Purgathofer, F. Kayali, N. Luckner / Talk: eHealth Summit Austria, Wien (invited); 2017-05-23
- Values in Computing / M. Ferrario, W. Simm, J. Whittle, Ch. Frauenberger, G. Fitzpatrick, P. Purgathofer / Talk: ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, Colorado, U.S.; 2017-05-06 - 2017-05-11; in: "Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems", ACM Press, New York (2017), ISBN: 978-1-4503-4656-6; 660 - 667
- Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft / F. Kayali, V. Schwarz, G. Götzenbrucker, P. Purgathofer / in: "Spielend Lernen!", 5; issued by: digitale Gesellschaft NRW; Kopaed, Düsseldorf - München, 2017, (invited), ISBN: 978-3-86736-405-8, 159 - 170
- Game-based Rehabilitation for Myoelectric Prosthesis Control / C. Prahm, I. Vujaklija, F. Kayali, P. Purgathofer, O. Aszmann / JMIR Serious Games, 5 (2017), 1; 1 - 13
- Ethical Considerations for Designing Technology for People with Dementia / F. Kayali, N. Luckner, P. Purgathofer, K. Werner / in: "Proceedings of the CHI 2017 Workshop "HCIxDementia: The Role of Technology and Design in Dementia"", Acm Chi 2017, 2017, 5 pages
2016
- It´s `Your Turn!´ Effects of a cooperative social impact game on young Viennese 2nd generation immigrants and native Austrians / G. Götzenbrucker, V. Schwarz, F. Kayali, P. Purgathofer / Talk: Final Symposium - WWTF Diversity & Identity Projects 2010/2011, Wien (invited); 2016-11-15
- Mythen und Fakten zur Generation YouTube / P. Purgathofer / Talk: 10. Jahrestagung der Politischen Kindermedizin, Salzburg, Arena City Hotel (invited); 2016-11-11 - 2016-11-12
- Eröffnungsrede: Privatsphäre im digitalen Zeitalter / P. Purgathofer / Keynote Lecture: Privacy Week, Wien (invited); 2016-10-24 - 2016-10-30
- Identifying Learning Contents in Commercial Games / F. Kayali, V. Schwarz, P. Purgathofer, G. Götzenbrucker / Talk: FROG 2016 Vienna Games Conference, Wien; 2016-09-23 - 2016-09-25
- A Reflection of Game-based Learning Approaches for Secondary School Students / F. Kayali, V. Schwarz, G. Götzenbrucker, P. Purgathofer / Talk: InSEA Regional Conference Vienna 2016, Wien; 2016-09-22 - 2016-09-24
- Open Science / P. Purgathofer / Keynote Lecture: GMW2016 - 24. Jahrestagung der Gesellschaft für Medien in der Wissenschaft, Innsbruck (invited); 2016-08-29 - 2016-09-01
- Handle the Way: Enhancing Web Accessibility for People with Disability / J. Zhang, P. Purgathofer, M. Brereton, G. Fitzpatrick, Flo Güldenpfennig / Poster: Designing Interactive Systems (DIS'16), Brisbane, Australia; 2016-06-04 - 2016-06-08; in: "Proceedings of DIS", ACM Press, (2016), 117 - 120
- Kollisionspunkte von Technik und Recht - ein Rück - und Ausblick / P. Purgathofer / Talk: 10. österreichischer It-Rechtstag, Wien (invited); 2016-04-28 - 2016-04-29
- Toward Thingy Oriented Programming: Recording Marcos With Tangibles / Flo Güldenpfennig, D. Dudo, P. Purgathofer / Poster: TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, Niederlande; 2016-02-14 - 2016-02-17; in: "Proceedings of TEI", ACM, (2016), 455 - 461
- Learning, Gaming, designing: Using Playful Participation to Create Learning Games together with High School Students / F. Kayali, V. Schwarz, G. Götzenbrucker, P. Purgathofer / Conjunctions: Transdisciplinary Journal of Cultural Participation, 3 (2016), 1
2015
- Long-time motivation strategies in games for health / F. Kayali, N. Luckner, P. Purgathofer / Talk: Games for Health Europe 2015, Utrecht; 2015-11-01 - 2015-11-04
- Software will take over the World / P. Purgathofer / Keynote Lecture: Algorithmic Regimes and Generative Strategies, Wien (invited); 2015-09-25
- Internet Games: Games for Change? / B. Franz, F. Kayali, G. Götzenbrucker, V. Schwarz, J. Pfeffer, P. Purgathofer / in: "Immigrant Youth, Hip Hop, and Online Games: Alternative Approaches to the Inclusion of Working-Class and Second Generation Migrant Teens", B. Franz (ed.); issued by: Rider University; Lexington Books, Lanham, Maryland, United States, 2015, (invited), ISBN: 1498500927, 63 - 87
- Exploring the Use of Peer Review in Large University Courses / N. Luckner, P. Purgathofer / Interaction Design and Architecture(s) Journal, Technology-enhanced assessment: Agency change in the educational eco-system (2015), N.25; 21 - 38
- Design Principles for Social Impact Games / F. Kayali, V. Schwarz, G. Götzenbrucker, P. Purgathofer / eLearning Papers, 43 (2015), 43; 12 pages
2014
- Social play for integration. How Viennese teenagers with different ethnical backgrounds play "YourTurn! The Video Game / G. Götzenbrucker, V. Schwarz, F. Kayali, P. Purgathofer, J. Pfeffer, B. Franz / Talk: ECREA´s fifth European Communication Conference, ECC 2014, Lisbon, Portugal; 2014-11-11; in: "ECREA´s fifth European Communication Conference, ECC 2014", (2014), 3 pages
- Zwischen den Seiten. Ein Nachruf auf das Buch in 7 Siegeln. / P. Purgathofer / Talk: Eröffnung der Fachbibliothek Inffeld, Graz (invited); 2014-10-15
- Games for Health / P. Purgathofer / Talk: FROG 2014 Vienna Conference on the Future and Reality of Gaming, Wien (invited); 2014-10-10 - 2014-10-12
- Layout Considered Harmful: On the Influence of Information Architecture on Dialogue / P. Purgathofer, N. Luckner / Talk: HCI International Conference (HCII), Kreta; 2014-06-22 - 2014-06-27; in: "Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences", Springer International Publishing, Lecture Notes in Computer Science Volume 8523 (2014), ISBN: 978-3-319-07482-5; 216 - 225
- Positive Impact Games / P. Purgathofer / Keynote Lecture: Game-based learning in systems thinking, Wien (invited); 2014-04-24
- A Case Study of a Learning Game about the Internet / F. Kayali, G. Wallner, S. Kriglstein, G. Bauer, D. Martinek, H. Hlavacs, P. Purgathofer, R. Wölfle / Talk: GameDays 2014 - 4th International Conference on Serious Games, Darmstadt, DE; 2014-04-01 - 2014-04-04; in: "GameDays 2014 - 4th International Conference on Serious Games", (2014), 12 pages
- Aurora - Exploring Social Online Learning Tools Through Design / P. Purgathofer, N. Luckner / Talk: ACHI 2014 : The Seventh International Conference on Advances in Computer-Human Interactions, Barcelona; 2014-03-23 - 2014-03-27
- 3D-Drucken / P. Purgathofer / Talk: 3D-Printing & Intellectual Property: Eine technische Revolution im Lichte des Immaterialgüterrechts, Wien (invited); 2014-02-11
- Using Online Games in Transport: Grr-Grr-Bike Case Study / A. Nash, P. Purgathofer, F. Kayali / Poster: 2014 Transportation Research Board Annual Meeting, Washington, D.C.; 2014-01-12 - 2014-01-16; in: "TRB Annual Meeting Compendium of Papers", (2014), 17 pages
- Serious Beats: Internetnutzung und Freundschaftsstrukturen von jungen MigrantInnen in Wien / G. Götzenbrucker, V. Schwarz, P. Purgathofer, F. Kayali, J. Pfeffer, B. Franz / in: "Migration & Intergration 4", Guthmann-Peterson, 2014, (invited), ISBN: 978-3-900782-73-3, 59 - 64
- Explorative Design as an Approach to Understanding Social Online Learning Tools / N. Luckner, P. Purgathofer / International Journal on Advances in Intelligent Systems, 7 (2014), 3&4; 493 - 506
- Aurora - Exploring Social Online Learning Tools Through Design / P. Purgathofer, N. Luckner / in: "ACHI 2014, The Seventh International Conference on Advances in Computer-Human Interactions", IARIA XPS Press, Wilmington, 2014, ISBN: 978-1-61208-325-4, 319 - 324
- Expertise zum Konzept »Arbeiten in der Rückfallebene nach risikobasiertem Ansatz« / P. Purgathofer, A. Lenzhofer / Report for ÖBB; 2014; 29 pages
2013
- Play and Artistic Exploration / F. Kayali, N. Luckner, R. Mateus-Berr, P. Purgathofer / Talk: FROG 2013 Vienna Games Conference, Wien; 2013-09-27 - 2013-09-29; in: "Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013", new academic press, Wien (2013), ISBN: 978-3-7003-1864-4; 288 - 300
- Audience Creativity as Core Game Mechanic of a Social Impact Game / F. Kayali, P. Purgathofer, V. Schwarz, G. Götzenbrucker / Talk: MASH 2013 conference on audience creativity, Maastricht; 2013-07-04 - 2013-07-05
- From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults / N. Luckner, F. Kayali, O. Hödl, P. Purgathofer, G. Fitzpatrick, E. Mosor, T. Stamm, D. Schlager-Jaschky / Talk: SouthCHI International Conference on Human Factors in Computing & Informatics, Maribor; 2013-07-01 - 2013-07-03; in: "Human Factors in Computing and Informatics", Springer, (2013), ISBN: 978-3-642-39062-3; 617 - 624
- Elements of Play for Cognitive, Physical and Social Health in Older Adults / F. Kayali, N. Luckner, O. Hödl, G. Fitzpatrick, P. Purgathofer, T. Stamm, D. Schlager-Jaschky, E. Mosor / Talk: SouthCHI International Conference on Human Factors in Computing & Informatics, Maribor; 2013-07-01 - 2013-07-03; in: "Human Factors in Computing and Informatics", Springer, (2013), ISBN: 978-3-642-39062-3; 296 - 313
- Landspotting - Games for Improving Global Land Cover / T. Sturn, P. Purgathofer, M. Wimmer et al. / Talk: Foundation of Digital Games (FDG), Chania, Crete, Greece (invited); 2013-05-14 - 2013-05-17; in: "Foundation of Digital Games 2013", Proceedings of Foundations of Digital Games Conference 2013, (2013), 117 - 125
- The many perspectives of Quality of Experience / P. Purgathofer / Keynote Lecture: 5th International Workshop on Quality of Multimedia Experience, Klagenfurt (invited); 2013-05-03 - 2013-05-05
2012
- Promoting inter-ethnic social networks: 2nd generation migrants and majority Austrian teenagers playing a positive impact game / G. Götzenbrucker, J. Pfeffer, F. Kayali, V. Schwarz, P. Purgathofer, B. Franz / Talk: Networks of transnational and transcultural communication, Dortmund; 2012-11-22 - 2012-11-24
- Your Turn! The Video Game". A Facebook Game for (migrant) teenagers´ communication and social integration in Vienna / G. Götzenbrucker, V. Schwarz, J. Pfeffer, F. Kayali, B. Franz, P. Purgathofer / Talk: ECREA 2012: 4th European Communication Conference, Istanbul; 2012-10-24 - 2012-10-27
- Designing for Social Impact. How the social network game YourTurn! furthers inter-cultural communication. / F. Kayali, P. Purgathofer, G. Götzenbrucker, V. Schwarz, B. Franz, J. Pfeffer / Talk: ECREA 2012 Pre-Conference: Experiencing Digital Games: Use, Effects & Culture of Gaming, Istanbul; 2012-10-23 - 2012-10-24
- Multikulturalität, Integration und jugendliche Lebenswelten in Wien / F. Kayali, P. Purgathofer, V. Schwarz, G. Götzenbrucker / Poster: FROG 2012 Vienna Games Conference, Wien; 2012-10-12 - 2012-10-13
- YourTurn! Designing a Music Game for Social Impact / F. Kayali, P. Purgathofer / Talk: 9th Annual Games for Change Festival, New York; 2012-06-18 - 2012-06-20
- Creative Play and Social Impact / F. Kayali, P. Purgathofer, G. Götzenbrucker, V. Schwarz, S. Harrer, J. Pfeffer, B. Franz / Talk: Games+Learning+Society (GLS) Conference 8.0, Madison, Wisconsin (US); 2012-06-13 - 2012-06-15; in: "GLS 8.0 Conference Proceedings", ETC Press, (2012), ISSN: 2164-6651; 509 - 510
- Young, Female and Turkish in Europe Today: Questions of Ethnicity, Gender, Class and the New Media / B. Franz, G. Götzenbrucker, F. Kayali, J. Pfeffer, V. Schwarz, P. Purgathofer / Talk: Gender, Bodies & Technology: (Dis)Integrating Frames, Roanoke, Virginia (US); 2012-04-26 - 2012-04-28; in: "Proceedings of the Gender, Bodies & Technology: (Dis)Integrating Frames", (2012), 18 pages
- Landspotting: Social gaming to collect vast amounts of data for satellite validation / S. Fritz, P. Purgathofer, F. Kayali, T. Sturn, M. Wimmer et al. / Talk: European Geosciences Union General Assembly 2012, Wien (invited); 2012-04-23
- Zwischen den Seiten. Ein Nachruf auf das Buch in sieben Siegeln / P. Purgathofer / Keynote Lecture: edu|days 2013, Krems (invited); 2012-04-11 - 2012-04-12
- New Media, Hip Hop, and Young Migrants: Social Capital, Entertainment and Political Articulation of Minority Groups / B. Franz, G. Götzenbrucker, F. Kayali, J. Pfeffer, V. Schwarz, P. Purgathofer / Talk: 53rd Annual International Studies Convention, San Diego, California (US); 2012-04-01 - 2012-04-04; in: "Proceedings of the 53rd Annual International Studies Convention", (2012), 17 pages
2011
- Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game / F. Kayali, V. Schwarz, G. Götzenbrucker, J. Pfeffer, B. Franz, P. Purgathofer / Talk: DiGRA 2011, "Think Design Play", Conference on Play and Games, Utrecht; 2011-09-14 - 2011-09-17; in: "Proceedings of the DiGRA 2011, "Think Design Play", Conference on Play and Games", (2011), 19 pages
- Serious Beats. Eine Analyse der integrationsstiftenden Potenziale von sozialen Netzwerken und Online-Spielen für jugendliche MigrantInnen der zweiten und dritten Generation in Wien / G. Götzenbrucker, V. Schwarz, B. Franz, F. Kayali, J. Pfeffer, P. Purgathofer / Talk: 1st Vienna Forum of Social Sciences "Identity - Diversity - Integration, Stuttgart; 2011-07-21 - 2011-07-23
- Independent Game Design and Tactics of Persuasion / F. Kayali, P. Purgathofer, F. Bohatsch, A. Ludovico, J. Hofstätter / Talk: "Play and Prosume" The TEF (Technology, Exchange and Flow) Expert Seminar Vienna, Wien (invited); 2011-07-13
2010
- The Radical Portfolio / P. Purgathofer / Talk: TEDx Pannonia, Innovation and Technology Center Siegendorf, Burgenland; 2010-12-07
- designtheorie - design-praxis / P. Purgathofer / Talk: Pädagogik meets Design, Kiel (invited); 2010-09-22
- Students use of Laptops in Large Lecture Classes: Distraction, Partial Attention or Productive Use? / P. Purgathofer, D. Salter / Talk: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA), Toronto; 2010-06-29 - 2010-07-02; in: "ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications", B. Hunter, J. Herrington (ed.); Association for the Advancement of Computing in Education, Volume 2010, Number 1 (2010), ISBN: 1-880094-73-8; 2136 - 2141
- Challenges in Interactive Time-Based Information Visualization / C. Lendl, P. Purgathofer / Talk: 5th International Workshop on Digital Approaches in Cartographic Heritage, Wien; 2010-02-22 - 2010-02-24; in: "Proceedings of the 5th International Workshop on Digital Approaches in Cartographic Heritage", (2010)
- eine kurze Geschichte der Steganographie / P. Purgathofer / in: "Die Funktion "verdeckter Kommunikation"", M. Schmidberger, M. Brandstetter, S. Sommer (ed.); Lit Verlag, Münster, 2010, (invited), ISBN: 3643501285, 65 - 74
2009
- Sparkling Fingers / P. Purgathofer / Talk: Forschungsprogramm Sparkling Science Kongress 2009, TU Wien (invited); 2009-11-27
- OMG laptops im hörsaal - slidecasting 2.0 & the radical portfolio / P. Purgathofer / Talk: Educamp Graz, Graz (invited); 2009-11-06 - 2009-11-07
- the radical portfolio / P. Purgathofer / Talk: Designs on eLearning Online Conference, London (invited); 2009-09-01 - 2009-09-05
2008
- Massive "Multiplayer" E-Learning / P. Purgathofer, W. Reinthaler / Talk: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA), Wien (invited); 2008-06-30 - 2008-07-04; in: "Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008", E. Weippl, J Luca (ed.); AACE, 2008, Issue 1 (2008), 9 pages
- Who needs blinking outlines? Perceived product complexity and the user. / P. Purgathofer / Keynote Lecture: 8th European Colloquium for User-friendly Product Information, Bologna (invited); 2008-04-18 - 2008-04-19
- Die Metapher als Quelle der Interface-Bilder / P. Purgathofer / in: "Kulturfreie Bilder. Erfindungen der Voraussetzungslosigleit.", C. Pias (ed.); Kadmos, 2008, (invited), ISBN: 978-3865990211, 147 - 159
- Digital Games und Gewalt / P. Purgathofer / in: "Faszination Computerspielen: Theorie - Kultur - Erleben", K. Mitgutsch, H. Rosenstingl (ed.); Braumüller, Wien, 2008, (invited), ISBN: 978-3-7003-1674-9
- Two Halves of Play / F. Kayali, P. Purgathofer / Eludamos - Journal for Computer Game Culture, http://www.eludamos.org/index.php/eludamos/issue/view/4/showToc (2008), Vol 2 Issue 1; 22 pages
2007
- the many dimensions of security in eVoting / P. Purgathofer / Talk: deepsec - In-Depth Security Conference 2007 Europe, Wien (invited); 2007-11-20 - 2007-11-23
- Developing Exercises for Teaching Computing and Information Technology: A Theoretical Framework / P. Kotzé, P. Purgathofer / Talk: CSITEd 2007 - Computer Science and IT Education Conference, Mauritius; 2007-11-16 - 2007-11-18; in: "CSITEd 2007 - Computer Science and IT Education Conference", (2007), 14 pages
- CAPTCHAs im Spannungsfeld zwischen Acessibility & Sicherheit / P. Purgathofer / Talk: 07: Barrierefreie Medien, Wien (invited); 2007-10-19
- Digital Games & Gewalt / P. Purgathofer / Keynote Lecture: Future and Reality of Gaming. Computerspiele in Forschung und Praxis, Wien (invited); 2007-09-21 - 2007-09-23
- Massive "Multiplayer" E-Learning / P. Purgathofer / Talk: Designs on eLearning. Teaching and Learning with Technology in Art, Design and Communication, London; 2007-09-12 - 2007-09-14; in: "Designs on eLearning. Teaching and Learning with Technology in Art, Design and Communication", (2007), ISBN: 978-0-9541439-7-8; 5 pages
- eLearning 2.0 / P. Purgathofer / Keynote Lecture: eLSA-Sommertagung 2007 "Digital Living - Neues Lernen in neuen Welten", Ramsau (invited); 2007-08-27 - 2007-08-29
- eVoting / P. Purgathofer / Talk: metaday 3, Wien (invited); 2007-05-04
- Pflichtenheft Considered Harmful / P. Purgathofer / Talk: Jahresagung des Fachbereichs "Informatik und Gesellschaft" der Gesellschaft für Informatik, Berlin (invited); 2007-04-27 - 2007-04-29
- A Framework for Design Exercises - From Creativity to Real World Use / P. Purgathofer, P. Kotzé / Talk: HCI Educators 2007. Creativity3: Experiencing to educate and design, Aveiro, Portugal; 2007-03-29 - 2007-03-30
- Eine kleine Geschichte der Überwachung / P. Purgathofer / in: "1984.exe - Gesellschaftliche, politische und juristische Aspekte moderner Überwachungstechnologien", C. Kurz, S. Gaycken (ed.); Transcript, 2007, ISBN: 978-3899427660, 195 - 208
- Emotion and story in Shadow of the Colossus. A Metareview / P. Purgathofer / Eludamos - Journal for Computer Game Culture, http://www.eludamos.org/index.php/eludamos (2007), 1; 2 pages
2006
- airbags considered harmful / P. Purgathofer / Talk: Workshop "Grenzflächen der Informatik", Dagstuhl; 2006-05-15 - 2006-05-19
- Sharc - ad-hoc group collaboration support / P. Purgathofer / Talk: Designs on eLearning Online Conference, London; 2006-03-27 - 2006-03-30
- Is informatics a design discipline? / P. Purgathofer / Poiesis & Praxis: International Journal of Technology Assessment and Ethics of Science, 4 (2006), 4; ?#
2005
- Design at the core - the short history of design methods / P. Purgathofer / Keynote Lecture: EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies, St. Pölten; 2005-10-12 - 2005-10-15; in: "Netties 2005 - The 11th EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies", (2005)
- Weblogs as Electronic Infrastructure for Academic Teaching / P. Purgathofer / Talk: Designs in eLearning. Teaching and Learning with Technology in Art, Design and Communication, London; 2005-09-14 - 2005-09-16
- informatik als designdisziplin / P. Purgathofer / Talk: IIG-Kolloquium Modellbildung und soziale Folgen, Freiburg; 2005-06-20
- design paradigms: what can we learn from the history of design / P. Purgathofer / Talk: Workshop-Reihe "New Paradigms in Interaction Design", Wien; 2005-06-10
- HCI-Ausbildung in Österreich - ein Überblick / P. Purgathofer, B. Thurnher, K. Weidmann, G. Kempter, A. Holzinger, K. Andrews, M. Tscheligi, D. Erharter, K. Baumann, A. Nischelwitzer / in: "Usability Professionals (UPA) Track, Mensch & Computer 2005", M. Hassenzahl, M. Peissner (ed.); Fraunhofer IRB Verlag, 2005, 62 - 65
- Design Instruments for Interactive Systems Design / K. Baumann, P. Purgathofer, M. Pichlmair / Report for CONVIVIO Network of Excellence; 2005
2004
- informatik ist eine gestaltungsdisziplin / P. Purgathofer / Talk: Dagstuhl Seminar # 04462, Dagstuhl; 2004-11-08 - 2004-11-12; in: "Grenzflächen der Informatik", (2004)
- Game design as an educational instrument / P. Purgathofer / Talk: ESF SCSS EXPLORATORY WORKSHOP: Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches, Pörtschach; 2004-09-23 - 2004-09-25
- designlehren / P. Purgathofer / Talk: Hermeneutische und kulturelle Funktionen von Visualisierungstechniken und interaktiven Interfaces, Reichenau/Rax; 2004-05-20 - 2004-05-22
- Exploring the relationship between design and HCI / P. Purgathofer et al. / Poster: ACM Conference on Human Factors in Computing Systems (CHI-2004), wien; 2004-04-25 - 2004-04-29
- Hypertext Writing Profiles and Visualization. / M. Pohl, P. Purgathofer / Computers and the Humanities, 36 (2004), 1; 83 - 105
2003
- Rethinking HCI-Education in the Context of Design Theory / K. Baumann, P. Purgathofer / Interfaces Journal of the British HCI Group, 56 (2003)
- designlehren: zur gestaltung interaktiver systeme / Habilitation Thesis by P. Purgathofer / technische universität/fakultät für technische naturwissenschaften und informatik, 2003
2002
- FAQ: Microsoft / J. Pflüger, P. Purgathofer / in: "Microsoft. Medien Macht Monopol", issued by: Roesler, A., Stiegler, B.; Suhrkamp Verlag, Frankfurt am Main, 2002, (invited), 154 - 211
Supervisions
Note: Due to the rollout of TU Wien’s new publication database, the list below may be slightly outdated. Once APIs for the new database have been released, everything will be up to date again.
- Alchemist: A pervasive game to create awareness about food additives / Master Thesis by M. Ulreich / Supervisor: P. Purgathofer; 193-05, 2020; final examination: 2020-09-28
- Enabling Peer Review in Large University Courses / Doctoral Thesis by N. Luckner / Supervisor, Reviewer: G. Fitzpatrick, P. Purgathofer, J. Koubek, M. Ebner; Visual Computing and Human-Centered Technology, 2020; oral examination: 2020-01-24
- From Pink to Pong / Doctoral Thesis by R. Graf / Supervisor, Reviewer: C Hohenbüchler, C. Sommerer, P. Purgathofer; Institut Kunst und Gestaltung, 2020; oral examination: 2020-01-15
- Positive Impact Game as a Contribution to Movement Rehabilitation / Master Thesis by J. Brandstetter / Supervisor: P. Purgathofer, H. Kaufmann; Institut für Gestaltungs- und Wirkungsforschung, 2013; final examination: 2013-05
- If Code == Imagination: Theorie, Modelle und Entwurfsmuster generativer Designprozesse / Doctoral Thesis by F. Gruber / Supervisor, Reviewer: P. Purgathofer, P. Mörtenböck; Institut für Gestaltungs- und Wirkungsforschung; Institut für Kunst und Gestaltung, 2012; oral examination: 2012-05-23
- Slidecasting 2.0 - eLearning im Lichte von Web 2.0 Trends / Master Thesis by P. Minarik / Supervisor: P. Purgathofer; Institut für Gestaltungs- und Wirkungsforschung, 2008
- Designing for Emotions - Arguments for an Emphasis on Affect in Design / Doctoral Thesis by M. Pichlmair / Supervisor, Reviewer: P. Purgathofer, P. Mörtenböck; E187 - Institut für Gestaltungs- und Wirkungsforschung, 2004; oral examination: 2004-11-23
- How designers teach - a qualitative research on design didactics / Doctoral Thesis by K. Baumann / Supervisor, Reviewer: P. Purgathofer, M. Pohl; E187 Institut für Gestaltungs- und Wirkungsforschung, 2004
Awards
-
Best Lecture Award, Sonderpreis Digitale Lehre
2022 -
Anerkennungspreis beim »Ars Docendi«, Staatspreis für gute Lehre
2021 / Austria / Website -
Best Poster Award
2019 / Microsoft / USA / Website -
VCÖ-Mobilitätspreis 2018
2018 / Austria / Website -
Best Teacher an der Fakultät für Informatik
2018 -
Lehrendenaward der Fakultät für Informatik, Kategorie "Wissensvermittlung"
2010 / Austria -
E-Learning Award 2007/2008
2008 / Austria -
Prix Ars Electronica "Award of Distinction" in der Kategorie ".net"
2000 / Austria
And more…
Soon, this page will include additional information such as reference projects, activities as journal reviewer and editor, memberships in councils and committees, and other research activities.
Until then, please visit Peter Purgathofer’s research profile in TISS .