TU Wien Informatics

20 Years

Peter Purgathofer

Ao.Univ.Prof. Dipl.-Ing. Dr.techn.

Research Focus

Research Areas

  • user centered system design, digital games, informatics and society, interaction architecture, E-Voting, theory and practice of design
Peter Purgathofer

About

1) Questions of the interplay between design and (software) development, especially the role and place of design in software engineering 2) Theories, methods and approaches in interaction design 3) Informatics and society

Roles

  • Associate Professor
    Human Computer Interaction, E193-05
  • Curriculum Coordinator
    Bachelor Media Informatics and Visual Computing
  • Curriculum Coordinator
    Master Media and Human-Centered Computing
  • Curriculum Commission for Informatics
    Substitute Member

2024

2023

  • It’s Only a Bot! How Adversarial Chatbots can be a Vehicle to Teach Responsible AI / Weiss, A., Vrecar, R., Zamiechowska, J., & Purgathofer, P. (2023). It’s Only a Bot! How Adversarial Chatbots can be a Vehicle to Teach Responsible AI. In R. Schmidpeter & R. Altenburger (Eds.), Responsible Artificial Intelligence – Challenges for Sustainable Management (pp. 235–250). Springer. https://doi.org/10.1007/978-3-031-09245-9_12

2022

2021

2020

  • Involving Students in the Co-Creation of a Complex, Evolving Learning Environment / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2020). Involving Students in the Co-Creation of a Complex, Evolving Learning Environment. Interaction Design and Architecture(s) Journal, CO-CREATION IN THE DESIGN, DEVELOPMENT AND IMPLEMENTATION OF TECHNOLOGY-ENHANCED LEARNING(42), 70–92. http://hdl.handle.net/20.500.12708/141788

2019

  • Responsible Thinking - Educating Future Technologists / Frauenberger, C., & Purgathofer, P. (2019). Responsible Thinking - Educating Future Technologists. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom of Great Britain and Northern Ireland (the). http://hdl.handle.net/20.500.12708/86922
    Project: COMPASS (2018–2019)
  • Ways of Thinking in Informatics / Frauenberger, C., & Purgathofer, P. (2019). Ways of Thinking in Informatics. Communications of the ACM, 62(7), 58–64. https://doi.org/10.1145/3329674
    Project: COMPASS (2018–2019)
  • Learning about Deadlines from a Community of Learners / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2019). Learning about Deadlines from a Community of Learners. In C&T ’19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities (pp. 189–193). ACM Digital Library. http://hdl.handle.net/20.500.12708/58429

2018

  • Technological interventions to increase mobility of older adults with dementia / Luckner, N., Kayali, F., Purgathofer, P., Werner, K., Capatu, M., Mühlegger, V., & Schauer, V. (2018). Technological interventions to increase mobility of older adults with dementia. In J. L. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, & N. Dias (Eds.), 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. https://doi.org/10.1109/segah.2018.8401368
  • Game Mechanics to Further Engagement with Physical Activity / Luckner, N., Kayali, F., & Purgathofer, P. (2018). Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s) (IxD&A), 36, 43–57. https://doi.org/10.55612/s-5002-036-003
  • Using Game Design to Teach Informatics and Society Topics in Secondary Schools / Kayali, F., Schwarz, V., Purgathofer, P., & Götzenbrucker, G. (2018). Using Game Design to Teach Informatics and Society Topics in Secondary Schools. Multimodal Technologies and Interaction, 2(4), 77. https://doi.org/10.3390/mti2040077
  • Reflecting on Challenges of Conducting Design-Based Research in Large University Courses / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Reflecting on Challenges of Conducting Design-Based Research in Large University Courses. In T. Bastiaens (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 807–821). AACE. http://hdl.handle.net/20.500.12708/57694
  • Increasing Peer Review Quality in Online Learning Systems / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Increasing Peer Review Quality in Online Learning Systems. In J. Domenech, P. Merello, E. De la Poza, & D. Blazquez (Eds.), Proceedings of the 4th International Conference on Higher Education Advances (HEAd’18). Universitat Politecnica de Valencia. https://doi.org/10.4995/head18.2018.7987
  • Design considerations towards long-term engagement in games for health / Kayali, F., Luckner, N., Purgathofer, P., Spiel, K., & Fitzpatrick, G. (2018). Design considerations towards long-term engagement in games for health. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM. https://doi.org/10.1145/3235765.3235789

2017

  • Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft / Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2017). Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft. In Spielend Lernen! (pp. 159–170). Kopaed. http://hdl.handle.net/20.500.12708/29534
  • Playful Technology-Mediated Audience Participation in a Live Music Event / Kayali, F., Hödl, O., Fitzpatrick, G., Purgathofer, P., Filipp, A., Mateus-Berr, R., Kühn, U., Wagensommerer, T., Kretz, J., & Kirchmayr, S. (2017). Playful Technology-Mediated Audience Participation in a Live Music Event. In Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 (p. 7). ACM. https://doi.org/10.1145/3130859.3131293
  • Game-based Rehabilitation for Myoelectric Prosthesis Control / Prahm, C., Vujaklija, I., Kayali, F., Purgathofer, P., & Aszmann, O. (2017). Game-based Rehabilitation for Myoelectric Prosthesis Control. JMIR Serious Games, 5(1), 1–13. http://hdl.handle.net/20.500.12708/147200
  • Compliance in Rehabilitation, Therapie und Prävention / Kayali, F., & Purgathofer, P. (2017). Compliance in Rehabilitation, Therapie und Prävention. Workshop zur Zukunft der Krankenhausplanung, Wien, Austria. http://hdl.handle.net/20.500.12708/86582
  • Tools to support self-determined mobility for people with dementia / Werner, K., Purgathofer, P., Kayali, F., & Luckner, N. (2017). Tools to support self-determined mobility for people with dementia. eHealth Summit Austria, Wien, Austria. http://hdl.handle.net/20.500.12708/86574
  • Ethical Considerations for Designing Technology for People with Dementia / Kayali, F., Luckner, N., Purgathofer, P., & Werner, K. (2017). Ethical Considerations for Designing Technology for People with Dementia. In Proceedings of the CHI 2017 Workshop “HCIxDementia: The Role of Technology and Design in Dementia” (p. 5). Acm Chi 2017. http://hdl.handle.net/20.500.12708/57122
  • Values in Computing / Ferrario, M. A., Simm, W., Whittle, J., Frauenberger, C., Fitzpatrick, G., & Purgathofer, P. (2017). Values in Computing. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA, Non-EU. ACM Press. https://doi.org/10.1145/3027063.3027067

2016

2015

  • Exploring the Use of Peer Review in Large University Courses / Luckner, N., & Purgathofer, P. (2015). Exploring the Use of Peer Review in Large University Courses. Interaction Design and Architecture(s) (IxD&A), TECHNOLOGY-ENHANCED ASSESSMENT: AGENCY CHANGE IN THE EDUCATIONAL ECO-SYSTEM(N.25), 21–38. http://hdl.handle.net/20.500.12708/151530
  • Internet Games: Games for Change? / Franz, B., Kayali, F., Götzenbrucker, G., Schwarz, V., Pfeffer, J., & Purgathofer, P. (2015). Internet Games: Games for Change? In B. Franz (Ed.), Immigrant Youth, Hip Hop, and Online Games: Alternative Approaches to the Inclusion of Working-Class and Second Generation Migrant Teens (pp. 63–87). Lexington Books. http://hdl.handle.net/20.500.12708/28946
  • Design Principles for Social Impact Games / Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2015). Design Principles for Social Impact Games. ELearning Papers, 43(43), 12. http://hdl.handle.net/20.500.12708/151884
  • Long-time motivation strategies in games for health / Kayali, F., Luckner, N., & Purgathofer, P. (2015). Long-time motivation strategies in games for health. Games for Health Europe 2015, Utrecht, EU. http://hdl.handle.net/20.500.12708/86226
  • Software will take over the World / Purgathofer, P. (2015). Software will take over the World. Algorithmic Regimes and Generative Strategies, Wien, Austria. http://hdl.handle.net/20.500.12708/86238

2014

2013

  • Audience Creativity as Core Game Mechanic of a Social Impact Game / Kayali, F., Purgathofer, P., Schwarz, V., & Götzenbrucker, G. (2013). Audience Creativity as Core Game Mechanic of a Social Impact Game. MASH 2013 conference on audience creativity, Maastricht, EU. http://hdl.handle.net/20.500.12708/85694
  • The many perspectives of Quality of Experience / Purgathofer, P. (2013). The many perspectives of Quality of Experience. 5th International Workshop on Quality of Multimedia Experience, Klagenfurt, Austria. http://hdl.handle.net/20.500.12708/85739
  • From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults / Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., Stamm, T., & Schlager-Jaschky, D. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In Human Factors in Computing and Informatics (pp. 617–624). Springer. http://hdl.handle.net/20.500.12708/54758
    Project: Lebensnetz (2012–2015)
  • Elements of Play for Cognitive, Physical and Social Health in Older Adults / Kayali, F., Luckner, N., Hödl, O., Fitzpatrick, G., Purgathofer, P., Stamm, T., Schlager-Jaschky, D., & Mosor, E. (2013). Elements of Play for Cognitive, Physical and Social Health in Older Adults. In Human Factors in Computing and Informatics (pp. 296–313). Springer. http://hdl.handle.net/20.500.12708/54757
    Project: Lebensnetz (2012–2015)
  • Play and Artistic Exploration / Kayali, F., Luckner, N., Mateus-Berr, R., & Purgathofer, P. (2013). Play and Artistic Exploration. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013 (pp. 288–300). new academic press. http://hdl.handle.net/20.500.12708/54734
  • Landspotting - Games for Improving Global Land Cover / Sturn, T., Purgathofer, P., & Wimmer, M. (2013). Landspotting - Games for Improving Global Land Cover. In Foundation of Digital Games 2013 (pp. 117–125). Proceedings of Foundations of Digital Games Conference 2013. http://hdl.handle.net/20.500.12708/54732

2012

2011

2010

  • eine kurze Geschichte der Steganographie / Purgathofer, P. (2010). eine kurze Geschichte der Steganographie. In M. Schmidberger, M. Brandstetter, & S. Sommer (Eds.), Die Funktion “verdeckter Kommunikation” (pp. 65–74). Lit Verlag. http://hdl.handle.net/20.500.12708/27097
  • designtheorie - design-praxis / Purgathofer, P. (2010). designtheorie - design-praxis. Pädagogik meets Design, Kiel, EU. http://hdl.handle.net/20.500.12708/85076
  • The Radical Portfolio / Purgathofer, P. (2010). The Radical Portfolio. TEDx Pannonia, Innovation and Technology Center Siegendorf, Burgenland, Austria. http://hdl.handle.net/20.500.12708/85084
  • Challenges in Interactive Time-Based Information Visualization / Lendl, C., & Purgathofer, P. (2010). Challenges in Interactive Time-Based Information Visualization. In Proceedings of the 5th International Workshop on Digital Approaches in Cartographic Heritage. 5th International Workshop on Digital Approaches in Cartographic Heritage, Wien, Austria. http://hdl.handle.net/20.500.12708/53573
  • Students use of Laptops in Large Lecture Classes: Distraction, Partial Attention or Productive Use? / Purgathofer, P., & Salter, D. (2010). Students use of Laptops in Large Lecture Classes: Distraction, Partial Attention or Productive Use? In B. Hunter & J. Herrington (Eds.), ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2136–2141). Association for the Advancement of Computing in Education. http://hdl.handle.net/20.500.12708/53553

2009

  • OMG laptops im hörsaal - slidecasting 2.0 & the radical portfolio / Purgathofer, P. (2009). OMG laptops im hörsaal - slidecasting 2.0 & the radical portfolio. Educamp Graz, Graz, Austria. http://hdl.handle.net/20.500.12708/84963
  • the radical portfolio / Purgathofer, P. (2009). the radical portfolio. Designs on eLearning Online Conference, London, EU. http://hdl.handle.net/20.500.12708/84962
  • Sparkling Fingers / Purgathofer, P. (2009). Sparkling Fingers. Forschungsprogramm Sparkling Science Kongress 2009, TU Wien, Austria. http://hdl.handle.net/20.500.12708/84964

2008

  • Die Metapher als Quelle der Interface-Bilder / Purgathofer, P. (2008). Die Metapher als Quelle der Interface-Bilder. In C. Pias (Ed.), Kulturfreie Bilder. Erfindungen der Voraussetzungslosigleit. (pp. 147–159). Kadmos. http://hdl.handle.net/20.500.12708/25420
  • Digital Games und Gewalt / Purgathofer, P. (2008). Digital Games und Gewalt. In K. Mitgutsch & H. Rosenstingl (Eds.), Faszination Computerspielen: Theorie - Kultur - Erleben. Braumüller. http://hdl.handle.net/20.500.12708/26223
  • Two Halves of Play / Kayali, F., & Purgathofer, P. (2008). Two Halves of Play. Eludamos - Journal for Computer Game Culture, HTTP://WWW.ELUDAMOS.ORG/INDEX.PHP/ELUDAMOS/ISSUE/VIEW/4/SHOWTOC(Vol 21), 22. http://hdl.handle.net/20.500.12708/170876
  • Who needs blinking outlines? Perceived product complexity and the user. / Purgathofer, P. (2008). Who needs blinking outlines? Perceived product complexity and the user. 8th European Colloquium for User-friendly Product Information, Bologna, EU. http://hdl.handle.net/20.500.12708/84826
  • Massive "Multiplayer" E-Learning / Purgathofer, P., & Reinthaler, W. (2008). Massive “Multiplayer” E-Learning. In E. Weippl & J. Luca (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (p. 9). AACE. http://hdl.handle.net/20.500.12708/52509

2007

  • Eine kleine Geschichte der Überwachung / Purgathofer, P. (2007). Eine kleine Geschichte der Überwachung. In C. Kurz & S. Gaycken (Eds.), 1984.exe - Gesellschaftliche, politische und juristische Aspekte moderner Überwachungstechnologien (pp. 195–208). Transcript. http://hdl.handle.net/20.500.12708/25421
  • Massive "Multiplayer" E-Learning / Purgathofer, P. (2007). Massive “Multiplayer” E-Learning. In Designs on eLearning. Teaching and Learning with Technology in Art, Design and Communication (p. 5). http://hdl.handle.net/20.500.12708/55344
  • Developing Exercises for Teaching Computing and Information Technology: A Theoretical Framework / Kotzé, P., & Purgathofer, P. (2007). Developing Exercises for Teaching Computing and Information Technology: A Theoretical Framework. In CSITEd 2007 - Computer Science and IT Education Conference (p. 14). http://hdl.handle.net/20.500.12708/52119
  • Emotion and story in Shadow of the Colossus. A Metareview / Purgathofer, P. (2007). Emotion and story in Shadow of the Colossus. A Metareview. Eludamos - Journal for Computer Game Culture, HTTP://WWW.ELUDAMOS.ORG/INDEX.PHP/ELUDAMOS(1), 2. http://hdl.handle.net/20.500.12708/169709
  • A Framework for Design Exercises - From Creativity to Real World Use / Purgathofer, P., & Kotzé, P. (2007). A Framework for Design Exercises - From Creativity to Real World Use. HCI Educators 2007. Creativity3: Experiencing to educate and design, Aveiro, Portugal, EU. http://hdl.handle.net/20.500.12708/84659
  • eVoting / Purgathofer, P. (2007). eVoting. metaday 3, Wien, Austria. http://hdl.handle.net/20.500.12708/84665
  • Pflichtenheft Considered Harmful / Purgathofer, P. (2007). Pflichtenheft Considered Harmful. Jahresagung des Fachbereichs “Informatik und Gesellschaft” der Gesellschaft für Informatik, Berlin, EU. http://hdl.handle.net/20.500.12708/84664
  • Digital Games & Gewalt / Purgathofer, P. (2007). Digital Games & Gewalt. Future and Reality of Gaming. Computerspiele in Forschung und Praxis, Wien, Austria. http://hdl.handle.net/20.500.12708/84663
  • eLearning 2.0 / Purgathofer, P. (2007). eLearning 2.0. eLSA-Sommertagung 2007 “Digital Living - Neues Lernen in neuen Welten,” Ramsau, Austria. http://hdl.handle.net/20.500.12708/84662
  • the many dimensions of security in eVoting / Purgathofer, P. (2007). the many dimensions of security in eVoting. deepsec - In-Depth Security Conference 2007 Europe, Wien, Austria. http://hdl.handle.net/20.500.12708/84661
  • CAPTCHAs im Spannungsfeld zwischen Acessibility & Sicherheit / Purgathofer, P. (2007). CAPTCHAs im Spannungsfeld zwischen Acessibility & Sicherheit. #ltA-Tag#gt07: Barrierefreie Medien, Wien, Austria. http://hdl.handle.net/20.500.12708/84660

2006

  • airbags considered harmful / Purgathofer, P. (2006). airbags considered harmful. Workshop “Grenzflächen der Informatik,” Schloß Dagstuhl, Austria. http://hdl.handle.net/20.500.12708/84579
  • Sharc - ad-hoc group collaboration support / Purgathofer, P. (2006). Sharc - ad-hoc group collaboration support. Designs on eLearning Online Conference, London, EU. http://hdl.handle.net/20.500.12708/84578

2005

  • Weblogs as Electronic Infrastructure for Academic Teaching / Purgathofer, P. (2005). Weblogs as Electronic Infrastructure for Academic Teaching. Designs in eLearning. Teaching and Learning with Technology in Art, Design and Communication, London, EU. http://hdl.handle.net/20.500.12708/84583
  • informatik als designdisziplin / Purgathofer, P. (2005). informatik als designdisziplin. IIG-Kolloquium Modellbildung und soziale Folgen, Freiburg, EU. http://hdl.handle.net/20.500.12708/84581
  • design paradigms: what can we learn from the history of design / Purgathofer, P. (2005). design paradigms: what can we learn from the history of design. Workshop-Reihe “New Paradigms in Interaction Design,” Wien, Austria. http://hdl.handle.net/20.500.12708/84577
  • Design at the core - the short history of design methods / Purgathofer, P. (2005). Design at the core - the short history of design methods. In Netties 2005 - The 11th EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies. EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies, St. Pölten, Austria. http://hdl.handle.net/20.500.12708/51739
  • Design Instruments for Interactive Systems Design / Baumann, K., Purgathofer, P., & Pichlmair, M. (2005). Design Instruments for Interactive Systems Design. http://hdl.handle.net/20.500.12708/33069

2004

  • designlehren / Purgathofer, P. (2004). designlehren. Hermeneutische und kulturelle Funktionen von Visualisierungstechniken und interaktiven Interfaces, Reichenau/Rax, Austria. http://hdl.handle.net/20.500.12708/84584
  • Game design as an educational instrument / Purgathofer, P. (2004). Game design as an educational instrument. ESF SCSS EXPLORATORY WORKSHOP: Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches, Pörtschach, Austria. http://hdl.handle.net/20.500.12708/84418
  • Exploring the relationship between design and HCI / Purgathofer, P. (2004). Exploring the relationship between design and HCI. ACM Conference on Human Factors in Computing Systems (CHI-2004), wien, Austria. http://hdl.handle.net/20.500.12708/84415
  • informatik ist eine gestaltungsdisziplin / Purgathofer, P. (2004). informatik ist eine gestaltungsdisziplin. In Grenzflächen der Informatik. Dagstuhl Seminar # 04462, Dagstuhl, Austria. http://hdl.handle.net/20.500.12708/50984

 

2024

2023

2022

2021

2020

2019

2018

2017

2016

2015

2014

2013

2012

2011

2010

2009

  • Exploring multi-touch interaction / Kaindl, G. C. (2009). Exploring multi-touch interaction [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-37622
    Download: PDF (2.69 MB)
  • Interaktionsdesign für Business Process Modeling Systeme / Prost, S. (2009). Interaktionsdesign für Business Process Modeling Systeme [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-22460
    Download: PDF (7.86 MB)
  • Kontinuierliche Handlung versus Interaktion in Computerspielen / Dannereder, G. (2009). Kontinuierliche Handlung versus Interaktion in Computerspielen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-27522
    Download: PDF (29.7 MB)
  • Affective space interfaces / Spindler, O. (2009). Affective space interfaces [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/185657

2008

2007

2006

  • Infinite Canvas / Müller, M. (2006). Infinite Canvas [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/186907
  • Folksonomy / Albrecht, C. (2006). Folksonomy [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/186905
  • Multidimensionale Auswertungen des Designs von Online-Bewerbungsbögen / Vincze, L. (2006). Multidimensionale Auswertungen des Designs von Online-Bewerbungsbögen [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184422
  • Web 2.0 / Gratzer, M. A. (2006). Web 2.0 [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184413
  • Identity in progress : Identitätsvermittlung und -wahrnehmung im Internet / Posch, I. (2006). Identity in progress : Identitätsvermittlung und -wahrnehmung im Internet [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181382

2005

2004

2002

2001

 

  • Best Lecture Award, Sonderpreis Digitale Lehre
    2022
  • Anerkennungspreis beim »Ars Docendi«, Staatspreis für gute Lehre
    2021 / Austria / Website
  • Best Poster Award
    2019 / Microsoft / USA / Website
  • VCÖ-Mobilitätspreis 2018
    2018 / Austria / Website
  • Best Teacher an der Fakultät für Informatik
    2018
  • Lehrendenaward der Fakultät für Informatik, Kategorie "Wissensvermittlung"
    2010 / Austria
  • E-Learning Award 2007/2008
    2008 / Austria
  • Prix Ars Electronica "Award of Distinction" in der Kategorie ".net"
    2000 / Austria

Soon, this page will include additional information such as reference projects, activities as journal reviewer and editor, memberships in councils and committees, and other research activities.

Until then, please visit Peter Purgathofer’s research profile in TISS .