Peter Purgathofer
Ao.Univ.Prof. Dipl.-Ing. Dr.techn.
Research Focus
- Visual Computing and Human-Centered Technology: 100%
Research Areas
- user centered system design, digital games, informatics and society, interaction architecture, E-Voting, theory and practice of design
About
1) Questions of the interplay between design and (software) development, especially the role and place of design in software engineering 2) Theories, methods and approaches in interaction design 3) Informatics and society
Roles
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Associate Professor
Human Computer Interaction, E193-05 -
Curriculum Coordinator
Bachelor Media Informatics and Visual Computing -
Curriculum Coordinator
Master Media and Human-Centered Computing -
Curriculum Commission for Informatics
Substitute Member
Courses
2024W
- Bachelor thesis informatics and business informatics / 193.070 / PR
- Orientation Bachelor with Honors of Informatics and Business Informatics / 180.767 / SE
- Project in Computer Science 1 / 193.117 / PR
- Project in Computer Science 2 / 193.118 / PR
- Project in Medical Informatics / 193.025 / PR
- Project in Visual Computing 1 / 193.023 / PR
- Project Media and Human-Centered Computing 1 / 193.021 / PR
- Project Media and Human-Centered Computing 2 / 193.022 / PR
- Propädeutikum für Informatik / 180.771 / VU
- Responsible Research and Innovation / 193.040 / VU
- Scientific Research and Writing / 193.052 / SE
- Seminar for Master Students in Media and Human-Centered Computing / 180.775 / SE
- ways of thinking in informatics / 187.B12 / VU
- Ways on Thinking in Business Informatics / 193.137 / VU
2025S
- Project in Medical Informatics / 193.025 / PR
- Project in Visual Computing 1 / 193.023 / PR
- Project Media and Human-Centered Computing 1 / 193.021 / PR
- Project Media and Human-Centered Computing 2 / 193.022 / PR
Projects
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ErdProfi Smart 360
2022 – 2023 / Austrian Research Promotion Agency (FFG) -
Mental eHealth & Telepsychiatry – Towards an “Integrated Healthcare Management (Tool)” and Telecouncil for distanced care
2021 – 2022 / Austrian Research Promotion Agency (FFG) -
Audicom - audio community online platform
2019 / Internet Privatstiftung Austria -
UX Redesign Battenfeld-Cincinatti
2018 – 2020 / battenfeld-cincinnati Austria GmbH -
Mobility-Assistant for People with Dementia
2016 – 2018 / Austrian Research Promotion Agency (FFG) -
Breaking the Wall - Playful interfaces for audience participation and artistic expression in musical live performances
2015 – 2018 / Austrian Science Fund (FWF) -
Open Innovation Media Lab for Scientific Communication
2015 – 2016 / BM für Wissenschaft, Forschung und Wirtschaft (bm:wfw) -
Real Time Assessment of Critical Factors for Rescue Teams in Crisis Situations
2014 – 2015 / Austrian Research Promotion Agency (FFG) -
Risk assessment of fall back manual mode in railway operation
2013 – 2015 / ÖBB-Infrastruktur AG -
Therapy support through ambient technologies and gameful design
2013 – 2014 / Medizinkraft Solutions GmbH & Co KG -
Gesture controlled computer game for dementia prevention and dementia therapy
2012 – 2015 / Austrian Research Promotion Agency (FFG)
Publications: 54757 / 54758 -
Internet use and friendship structures of young migrants in Vienna: the question for diversity within social networks and online social games
2011 – 2014 / Vienna Science and Technology Fund (WWTF) -
Novel strategies for data acquision, visualization and contextualization concerning ad hoc group collaboration
2009 / FFG - Österr. Forschungsförderungsgesellschaft mbH -
Haptic e-learning instrument for handicapped pupils - Sparkling Fingers
2008 – 2013 / Federal Ministry of Science and Research (bm:wf)
Publication: 53527 -
innovation cheque Summer, Jakisic und Partner
2008 – 2009 / FWF, Der Wissenschaftsfonds -
interaction design for the ePod4Health patient viewer
2008 / T-Systems -
SlideCasting 2.0: "Community of Learners"
2008 / Anniversary Fund for Higher Education of the City of Vienna -
"Infinica", Development of a document-oriented form-management system
2007 – 2008 / Qualysoft Ressource und Entwicklung für Informationstechnologie GesmbH -
Studies on the emotional Design of dramatic computer games
2005 – 2007 / Federal Ministry of Science and Research (bm:wf)
Publications
2024
- Learning from Designing a Board Game for Policy Thinking in Computer Science / Zheng, S., Fischer, V., Luckner, N., & Purgathofer, P. (2024). Learning from Designing a Board Game for Policy Thinking in Computer Science. In Proceedings of the 18th European Conference on Games Based Learning (pp. 894–901). https://doi.org/10.34190/ecgbl.18.1.2709
- Exploring the Impact of Purposeful Board Games in Higher Education / Luckner, N., Pollak, M., & Purgathofer, P. (2024). Exploring the Impact of Purposeful Board Games in Higher Education. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies (pp. 69–81). https://doi.org/10.1007/978-3-031-61685-3_6
2023
- It’s Only a Bot! How Adversarial Chatbots can be a Vehicle to Teach Responsible AI / Weiss, A., Vrecar, R., Zamiechowska, J., & Purgathofer, P. (2023). It’s Only a Bot! How Adversarial Chatbots can be a Vehicle to Teach Responsible AI. In R. Schmidpeter & R. Altenburger (Eds.), Responsible Artificial Intelligence – Challenges for Sustainable Management (pp. 235–250). Springer. https://doi.org/10.1007/978-3-031-09245-9_12
2022
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Insights from Peer Reviewing in Large University Courses
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Luckner, N., & Purgathofer, P. (2022). Insights from Peer Reviewing in Large University Courses. In D. Stikkolorum & E. Rahimi (Eds.), CSERC ’21: Proceedings of the 10th Computer Science Education Research Conference (pp. 86–93). Association for Computing Machinery (ACM). https://doi.org/10.1145/3507923.3507955
Download: Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. (1 MB) - Insights for Educational Practice from a Thematic Analysis of Student Experiences with Speculative Design Mini-Projects about Personal Issues / Kender, K., & Purgathofer, P. (2022). Insights for Educational Practice from a Thematic Analysis of Student Experiences with Speculative Design Mini-Projects about Personal Issues. Interaction Design and Architecture(s) (IxD&A), 51, 249–269. https://doi.org/10.55612/s-5002-051-011
2021
- Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies / Weiss, A., Vrecar, R., Zamiechowska, J., & Purgathofer, P. (2021). Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies. In Human-Computer Interaction – INTERACT 2021 (pp. 331–339). https://doi.org/10.1007/978-3-030-85613-7_24
- Flipping a 700 Student Classroom / Purgathofer, P., & Kender, S.-K. (2021). Flipping a 700 Student Classroom. In Education and New Developments 2021. END 2021, Online, Unknown. inScience Press. https://doi.org/10.36315/end-2021_book-of-proceedings
2020
- Involving Students in the Co-Creation of a Complex, Evolving Learning Environment / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2020). Involving Students in the Co-Creation of a Complex, Evolving Learning Environment. Interaction Design and Architecture(s) Journal, CO-CREATION IN THE DESIGN, DEVELOPMENT AND IMPLEMENTATION OF TECHNOLOGY-ENHANCED LEARNING(42), 70–92. http://hdl.handle.net/20.500.12708/141788
2019
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Responsible Thinking - Educating Future Technologists
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Frauenberger, C., & Purgathofer, P. (2019). Responsible Thinking - Educating Future Technologists. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom of Great Britain and Northern Ireland (the). http://hdl.handle.net/20.500.12708/86922
Project: COMPASS (2018–2019) -
Ways of Thinking in Informatics
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Frauenberger, C., & Purgathofer, P. (2019). Ways of Thinking in Informatics. Communications of the ACM, 62(7), 58–64. https://doi.org/10.1145/3329674
Project: COMPASS (2018–2019) - Learning about Deadlines from a Community of Learners / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2019). Learning about Deadlines from a Community of Learners. In C&T ’19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities (pp. 189–193). ACM Digital Library. http://hdl.handle.net/20.500.12708/58429
2018
- Technological interventions to increase mobility of older adults with dementia / Luckner, N., Kayali, F., Purgathofer, P., Werner, K., Capatu, M., Mühlegger, V., & Schauer, V. (2018). Technological interventions to increase mobility of older adults with dementia. In J. L. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, & N. Dias (Eds.), 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. https://doi.org/10.1109/segah.2018.8401368
- Game Mechanics to Further Engagement with Physical Activity / Luckner, N., Kayali, F., & Purgathofer, P. (2018). Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s) (IxD&A), 36, 43–57. https://doi.org/10.55612/s-5002-036-003
- Using Game Design to Teach Informatics and Society Topics in Secondary Schools / Kayali, F., Schwarz, V., Purgathofer, P., & Götzenbrucker, G. (2018). Using Game Design to Teach Informatics and Society Topics in Secondary Schools. Multimodal Technologies and Interaction, 2(4), 77. https://doi.org/10.3390/mti2040077
- Reflecting on Challenges of Conducting Design-Based Research in Large University Courses / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Reflecting on Challenges of Conducting Design-Based Research in Large University Courses. In T. Bastiaens (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 807–821). AACE. http://hdl.handle.net/20.500.12708/57694
- Increasing Peer Review Quality in Online Learning Systems / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Increasing Peer Review Quality in Online Learning Systems. In J. Domenech, P. Merello, E. De la Poza, & D. Blazquez (Eds.), Proceedings of the 4th International Conference on Higher Education Advances (HEAd’18). Universitat Politecnica de Valencia. https://doi.org/10.4995/head18.2018.7987
- Design considerations towards long-term engagement in games for health / Kayali, F., Luckner, N., Purgathofer, P., Spiel, K., & Fitzpatrick, G. (2018). Design considerations towards long-term engagement in games for health. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM. https://doi.org/10.1145/3235765.3235789
2017
- Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft / Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2017). Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft. In Spielend Lernen! (pp. 159–170). Kopaed. http://hdl.handle.net/20.500.12708/29534
- Playful Technology-Mediated Audience Participation in a Live Music Event / Kayali, F., Hödl, O., Fitzpatrick, G., Purgathofer, P., Filipp, A., Mateus-Berr, R., Kühn, U., Wagensommerer, T., Kretz, J., & Kirchmayr, S. (2017). Playful Technology-Mediated Audience Participation in a Live Music Event. In Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2017 (p. 7). ACM. https://doi.org/10.1145/3130859.3131293
- Game-based Rehabilitation for Myoelectric Prosthesis Control / Prahm, C., Vujaklija, I., Kayali, F., Purgathofer, P., & Aszmann, O. (2017). Game-based Rehabilitation for Myoelectric Prosthesis Control. JMIR Serious Games, 5(1), 1–13. http://hdl.handle.net/20.500.12708/147200
- Compliance in Rehabilitation, Therapie und Prävention / Kayali, F., & Purgathofer, P. (2017). Compliance in Rehabilitation, Therapie und Prävention. Workshop zur Zukunft der Krankenhausplanung, Wien, Austria. http://hdl.handle.net/20.500.12708/86582
- Tools to support self-determined mobility for people with dementia / Werner, K., Purgathofer, P., Kayali, F., & Luckner, N. (2017). Tools to support self-determined mobility for people with dementia. eHealth Summit Austria, Wien, Austria. http://hdl.handle.net/20.500.12708/86574
- Ethical Considerations for Designing Technology for People with Dementia / Kayali, F., Luckner, N., Purgathofer, P., & Werner, K. (2017). Ethical Considerations for Designing Technology for People with Dementia. In Proceedings of the CHI 2017 Workshop “HCIxDementia: The Role of Technology and Design in Dementia” (p. 5). Acm Chi 2017. http://hdl.handle.net/20.500.12708/57122
- Values in Computing / Ferrario, M. A., Simm, W., Whittle, J., Frauenberger, C., Fitzpatrick, G., & Purgathofer, P. (2017). Values in Computing. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA, Non-EU. ACM Press. https://doi.org/10.1145/3027063.3027067
2016
- Handle the Way: Enhancing Web Accessibility for People with Disability / Zhang, J., Purgathofer, P., Brereton, M., Fitzpatrick, G., & Güldenpfennig, F. (2016). Handle the Way: Enhancing Web Accessibility for People with Disability. In Proceedings of DIS (pp. 117–120). ACM Press. http://hdl.handle.net/20.500.12708/56788
- Toward Thingy Oriented Programming: Recording Marcos With Tangibles / Güldenpfennig, F., Dudo, D., & Purgathofer, P. (2016). Toward Thingy Oriented Programming: Recording Marcos With Tangibles. In Proceedings of TEI (pp. 455–461). ACM. http://hdl.handle.net/20.500.12708/56789
- Learning, Gaming, designing: Using Playful Participation to Create Learning Games together with High School Students / Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2016). Learning, Gaming, designing: Using Playful Participation to Create Learning Games together with High School Students. Conjunctions, 3(1), 1–10. https://doi.org/10.7146/tjcp.v3i1.23645
- It's 'Your Turn!' Effects of a cooperative social impact game on young Viennese 2nd generation immigrants and native Austrians / Götzenbrucker, G., Schwarz, V., Kayali, F., & Purgathofer, P. (2016). It’s “Your Turn!” Effects of a cooperative social impact game on young Viennese 2nd generation immigrants and native Austrians. Final Symposium - WWTF Diversity & Identity Projects 2010/2011, Wien, Austria. http://hdl.handle.net/20.500.12708/86447
- Identifying Learning Contents in Commercial Games / Kayali, F., Schwarz, V., Purgathofer, P., & Götzenbrucker, G. (2016). Identifying Learning Contents in Commercial Games. FROG 2016 Vienna Games Conference, Wien, Austria. http://hdl.handle.net/20.500.12708/86285
- A Reflection of Game-based Learning Approaches for Secondary School Students / Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2016). A Reflection of Game-based Learning Approaches for Secondary School Students. InSEA Regional Conference Vienna 2016, Wien, Austria. http://hdl.handle.net/20.500.12708/86284
- Eröffnungsrede: Privatsphäre im digitalen Zeitalter / Purgathofer, P. (2016). Eröffnungsrede: Privatsphäre im digitalen Zeitalter. Privacy Week, Wien, Austria. http://hdl.handle.net/20.500.12708/86461
- Open Science / Purgathofer, P. (2016). Open Science. GMW2016 - 24. Jahrestagung der Gesellschaft für Medien in der Wissenschaft, Innsbruck, Austria. http://hdl.handle.net/20.500.12708/86460
- Kollisionspunkte von Technik und Recht - ein Rück - und Ausblick / Purgathofer, P. (2016). Kollisionspunkte von Technik und Recht - ein Rück - und Ausblick. 10. österreichischer It-Rechtstag, Wien, Austria. http://hdl.handle.net/20.500.12708/85984
2015
- Exploring the Use of Peer Review in Large University Courses / Luckner, N., & Purgathofer, P. (2015). Exploring the Use of Peer Review in Large University Courses. Interaction Design and Architecture(s) (IxD&A), TECHNOLOGY-ENHANCED ASSESSMENT: AGENCY CHANGE IN THE EDUCATIONAL ECO-SYSTEM(N.25), 21–38. http://hdl.handle.net/20.500.12708/151530
- Internet Games: Games for Change? / Franz, B., Kayali, F., Götzenbrucker, G., Schwarz, V., Pfeffer, J., & Purgathofer, P. (2015). Internet Games: Games for Change? In B. Franz (Ed.), Immigrant Youth, Hip Hop, and Online Games: Alternative Approaches to the Inclusion of Working-Class and Second Generation Migrant Teens (pp. 63–87). Lexington Books. http://hdl.handle.net/20.500.12708/28946
- Design Principles for Social Impact Games / Kayali, F., Schwarz, V., Götzenbrucker, G., & Purgathofer, P. (2015). Design Principles for Social Impact Games. ELearning Papers, 43(43), 12. http://hdl.handle.net/20.500.12708/151884
- Long-time motivation strategies in games for health / Kayali, F., Luckner, N., & Purgathofer, P. (2015). Long-time motivation strategies in games for health. Games for Health Europe 2015, Utrecht, EU. http://hdl.handle.net/20.500.12708/86226
- Software will take over the World / Purgathofer, P. (2015). Software will take over the World. Algorithmic Regimes and Generative Strategies, Wien, Austria. http://hdl.handle.net/20.500.12708/86238
2014
- A Case Study of a Learning Game about the Internet / Kayali, F., Wallner, G., Kriglstein, S., Bauer, G., Martinek, D., Hlavacs, H., Purgathofer, P., & Wölfle, R. (2014). A Case Study of a Learning Game about the Internet. In GameDays 2014 - 4th International Conference on Serious Games (p. 12). http://hdl.handle.net/20.500.12708/55938
- Serious Beats: Internetnutzung und Freundschaftsstrukturen von jungen MigrantInnen in Wien / Götzenbrucker, G., Schwarz, V., Purgathofer, P., Kayali, F., Pfeffer, J., & Franz, B. (2014). Serious Beats: Internetnutzung und Freundschaftsstrukturen von jungen MigrantInnen in Wien. In Migration & Intergration 4 (pp. 59–64). Guthmann-Peterson. http://hdl.handle.net/20.500.12708/28545
- Social play for integration. How Viennese teenagers with different ethnical backgrounds play "YourTurn! The Video Game / Götzenbrucker, G., Schwarz, V., Kayali, F., Purgathofer, P., Pfeffer, J., & Franz, B. (2014). Social play for integration. How Viennese teenagers with different ethnical backgrounds play "YourTurn! The Video Game. In ECREA´s fifth European Communication Conference, ECC 2014 (p. 3). http://hdl.handle.net/20.500.12708/55935
- Expertise zum Konzept »Arbeiten in der Rückfallebene nach risikobasiertem Ansatz« / Purgathofer, P., & Lenzhofer, A. (2014). Expertise zum Konzept »Arbeiten in der Rückfallebene nach risikobasiertem Ansatz«. http://hdl.handle.net/20.500.12708/38318
- Explorative Design as an Approach to Understanding Social Online Learning Tools / Luckner, N., & Purgathofer, P. (2014). Explorative Design as an Approach to Understanding Social Online Learning Tools. International Journal on Advances in Intelligent Systems, 7(3 & amp;4), 493–506. http://hdl.handle.net/20.500.12708/157404
- 3D-Drucken / Purgathofer, P. (2014). 3D-Drucken. 3D-Printing & Intellectual Property: Eine technische Revolution im Lichte des Immaterialgüterrechts, Wien, Austria. http://hdl.handle.net/20.500.12708/85976
- Aurora - Exploring Social Online Learning Tools Through Design / Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. ACHI 2014 : The Seventh International Conference on Advances in Computer-Human Interactions, Barcelona, EU. http://hdl.handle.net/20.500.12708/85973
- Zwischen den Seiten. Ein Nachruf auf das Buch in 7 Siegeln. / Purgathofer, P. (2014). Zwischen den Seiten. Ein Nachruf auf das Buch in 7 Siegeln. Eröffnung der Fachbibliothek Inffeld, Graz, Austria. http://hdl.handle.net/20.500.12708/85979
- Positive Impact Games / Purgathofer, P. (2014). Positive Impact Games. Game-based learning in systems thinking, Wien, Austria. http://hdl.handle.net/20.500.12708/85974
- Games for Health / Purgathofer, P. (2014). Games for Health. FROG 2014 Vienna Conference on the Future and Reality of Gaming, Wien, Austria. http://hdl.handle.net/20.500.12708/85975
- Using Online Games in Transport: Grr-Grr-Bike Case Study / Nash, A., Purgathofer, P., & Kayali, F. (2014). Using Online Games in Transport: Grr-Grr-Bike Case Study. In TRB Annual Meeting Compendium of Papers (p. 17). http://hdl.handle.net/20.500.12708/54730
- Layout Considered Harmful: On the Influence of Information Architecture on Dialogue / Purgathofer, P., & Luckner, N. (2014). Layout Considered Harmful: On the Influence of Information Architecture on Dialogue. In Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences (pp. 216–225). Springer International Publishing. https://doi.org/10.1007/978-3-319-07482-5_21
- Aurora - Exploring Social Online Learning Tools Through Design / Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. In ACHI 2014, The Seventh International Conference on Advances in Computer-Human Interactions (pp. 319–324). IARIA XPS Press. http://hdl.handle.net/20.500.12708/55879
2013
- Audience Creativity as Core Game Mechanic of a Social Impact Game / Kayali, F., Purgathofer, P., Schwarz, V., & Götzenbrucker, G. (2013). Audience Creativity as Core Game Mechanic of a Social Impact Game. MASH 2013 conference on audience creativity, Maastricht, EU. http://hdl.handle.net/20.500.12708/85694
- The many perspectives of Quality of Experience / Purgathofer, P. (2013). The many perspectives of Quality of Experience. 5th International Workshop on Quality of Multimedia Experience, Klagenfurt, Austria. http://hdl.handle.net/20.500.12708/85739
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From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults
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Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., Stamm, T., & Schlager-Jaschky, D. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In Human Factors in Computing and Informatics (pp. 617–624). Springer. http://hdl.handle.net/20.500.12708/54758
Project: Lebensnetz (2012–2015) -
Elements of Play for Cognitive, Physical and Social Health in Older Adults
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Kayali, F., Luckner, N., Hödl, O., Fitzpatrick, G., Purgathofer, P., Stamm, T., Schlager-Jaschky, D., & Mosor, E. (2013). Elements of Play for Cognitive, Physical and Social Health in Older Adults. In Human Factors in Computing and Informatics (pp. 296–313). Springer. http://hdl.handle.net/20.500.12708/54757
Project: Lebensnetz (2012–2015) - Play and Artistic Exploration / Kayali, F., Luckner, N., Mateus-Berr, R., & Purgathofer, P. (2013). Play and Artistic Exploration. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013 (pp. 288–300). new academic press. http://hdl.handle.net/20.500.12708/54734
- Landspotting - Games for Improving Global Land Cover / Sturn, T., Purgathofer, P., & Wimmer, M. (2013). Landspotting - Games for Improving Global Land Cover. In Foundation of Digital Games 2013 (pp. 117–125). Proceedings of Foundations of Digital Games Conference 2013. http://hdl.handle.net/20.500.12708/54732
2012
- Landspotting: Social gaming to collect vast amounts of data for satellite validation / Fritz, S., Purgathofer, P., Kayali, F., Sturn, T., & Wimmer, M. (2012). Landspotting: Social gaming to collect vast amounts of data for satellite validation. European Geosciences Union General Assembly 2012, Wien, Austria. http://hdl.handle.net/20.500.12708/85413
- Multikulturalität, Integration und jugendliche Lebenswelten in Wien / Kayali, F., Purgathofer, P., Schwarz, V., & Götzenbrucker, G. (2012). Multikulturalität, Integration und jugendliche Lebenswelten in Wien. FROG 2012 Vienna Games Conference, Wien, Austria. http://hdl.handle.net/20.500.12708/85479
- YourTurn! Designing a Music Game for Social Impact / Kayali, F., & Purgathofer, P. (2012). YourTurn! Designing a Music Game for Social Impact. 9th Annual Games for Change Festival, New York, Non-EU. http://hdl.handle.net/20.500.12708/85442
- Designing for Social Impact. How the social network game YourTurn! furthers inter-cultural communication. / Kayali, F., Purgathofer, P., Götzenbrucker, G., Schwarz, V., Franz, B., & Pfeffer, J. (2012). Designing for Social Impact. How the social network game YourTurn! furthers inter-cultural communication. ECREA 2012 Pre-Conference: Experiencing Digital Games: Use, Effects & Culture of Gaming, Istanbul, Non-EU. http://hdl.handle.net/20.500.12708/85440
- Promoting inter-ethnic social networks: 2nd generation migrants and majority Austrian teenagers playing a positive impact game / Götzenbrucker, G., Pfeffer, J., Kayali, F., Schwarz, V., Purgathofer, P., & Franz, B. (2012). Promoting inter-ethnic social networks: 2nd generation migrants and majority Austrian teenagers playing a positive impact game. Networks of transnational and transcultural communication, Dortmund, EU. http://hdl.handle.net/20.500.12708/85438
- Your Turn! The Video Game". A Facebook Game for (migrant) teenagers' communication and social integration in Vienna / Götzenbrucker, G., Schwarz, V., Pfeffer, J., Kayali, F., Franz, B., & Purgathofer, P. (2012). Your Turn! The Video Game". A Facebook Game for (migrant) teenagers’ communication and social integration in Vienna. ECREA 2012: 4th European Communication Conference, Istanbul, Non-EU. http://hdl.handle.net/20.500.12708/85439
- Zwischen den Seiten. Ein Nachruf auf das Buch in sieben Siegeln / Purgathofer, P. (2012). Zwischen den Seiten. Ein Nachruf auf das Buch in sieben Siegeln. edu|days 2013, Krems, Austria. http://hdl.handle.net/20.500.12708/85707
- New Media, Hip Hop, and Young Migrants: Social Capital, Entertainment and Political Articulation of Minority Groups / Franz, B., Götzenbrucker, G., Kayali, F., Pfeffer, J., Schwarz, V., & Purgathofer, P. (2012). New Media, Hip Hop, and Young Migrants: Social Capital, Entertainment and Political Articulation of Minority Groups. In Proceedings of the 53rd Annual International Studies Convention (p. 17). http://hdl.handle.net/20.500.12708/54463
- Creative Play and Social Impact / Kayali, F., Purgathofer, P., Götzenbrucker, G., Schwarz, V., Harrer, S., Pfeffer, J., & Franz, B. (2012). Creative Play and Social Impact. In GLS 8.0 Conference Proceedings (pp. 509–510). ETC Press. http://hdl.handle.net/20.500.12708/54482
- Young, Female and Turkish in Europe Today: Questions of Ethnicity, Gender, Class and the New Media / Franz, B., Götzenbrucker, G., Kayali, F., Pfeffer, J., Schwarz, V., & Purgathofer, P. (2012). Young, Female and Turkish in Europe Today: Questions of Ethnicity, Gender, Class and the New Media. In Proceedings of the Gender, Bodies & Technology: (Dis)Integrating Frames (p. 18). http://hdl.handle.net/20.500.12708/54462
2011
- Serious Beats. Eine Analyse der integrationsstiftenden Potenziale von sozialen Netzwerken und Online-Spielen für jugendliche MigrantInnen der zweiten und dritten Generation in Wien / Götzenbrucker, G., Schwarz, V., Franz, B., Kayali, F., Pfeffer, J., & Purgathofer, P. (2011). Serious Beats. Eine Analyse der integrationsstiftenden Potenziale von sozialen Netzwerken und Online-Spielen für jugendliche MigrantInnen der zweiten und dritten Generation in Wien. 1st Vienna Forum of Social Sciences "Identity - Diversity - Integration, Stuttgart, EU. http://hdl.handle.net/20.500.12708/85234
- Independent Game Design and Tactics of Persuasion / Kayali, F., Purgathofer, P., Bohatsch, F., Ludovico, A., & Hofstätter, J. (2011). Independent Game Design and Tactics of Persuasion. “Play and Prosume” The TEF (Technology, Exchange and Flow) Expert Seminar Vienna, Wien, Austria. http://hdl.handle.net/20.500.12708/85227
- Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game / Kayali, F., Schwarz, V., Götzenbrucker, G., Pfeffer, J., Franz, B., & Purgathofer, P. (2011). Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game. In Proceedings of the DiGRA 2011, “Think Design Play”, Conference on Play and Games (p. 19). http://hdl.handle.net/20.500.12708/53856
2010
- eine kurze Geschichte der Steganographie / Purgathofer, P. (2010). eine kurze Geschichte der Steganographie. In M. Schmidberger, M. Brandstetter, & S. Sommer (Eds.), Die Funktion “verdeckter Kommunikation” (pp. 65–74). Lit Verlag. http://hdl.handle.net/20.500.12708/27097
- designtheorie - design-praxis / Purgathofer, P. (2010). designtheorie - design-praxis. Pädagogik meets Design, Kiel, EU. http://hdl.handle.net/20.500.12708/85076
- The Radical Portfolio / Purgathofer, P. (2010). The Radical Portfolio. TEDx Pannonia, Innovation and Technology Center Siegendorf, Burgenland, Austria. http://hdl.handle.net/20.500.12708/85084
- Challenges in Interactive Time-Based Information Visualization / Lendl, C., & Purgathofer, P. (2010). Challenges in Interactive Time-Based Information Visualization. In Proceedings of the 5th International Workshop on Digital Approaches in Cartographic Heritage. 5th International Workshop on Digital Approaches in Cartographic Heritage, Wien, Austria. http://hdl.handle.net/20.500.12708/53573
- Students use of Laptops in Large Lecture Classes: Distraction, Partial Attention or Productive Use? / Purgathofer, P., & Salter, D. (2010). Students use of Laptops in Large Lecture Classes: Distraction, Partial Attention or Productive Use? In B. Hunter & J. Herrington (Eds.), ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2136–2141). Association for the Advancement of Computing in Education. http://hdl.handle.net/20.500.12708/53553
2009
- OMG laptops im hörsaal - slidecasting 2.0 & the radical portfolio / Purgathofer, P. (2009). OMG laptops im hörsaal - slidecasting 2.0 & the radical portfolio. Educamp Graz, Graz, Austria. http://hdl.handle.net/20.500.12708/84963
- the radical portfolio / Purgathofer, P. (2009). the radical portfolio. Designs on eLearning Online Conference, London, EU. http://hdl.handle.net/20.500.12708/84962
- Sparkling Fingers / Purgathofer, P. (2009). Sparkling Fingers. Forschungsprogramm Sparkling Science Kongress 2009, TU Wien, Austria. http://hdl.handle.net/20.500.12708/84964
2008
- Die Metapher als Quelle der Interface-Bilder / Purgathofer, P. (2008). Die Metapher als Quelle der Interface-Bilder. In C. Pias (Ed.), Kulturfreie Bilder. Erfindungen der Voraussetzungslosigleit. (pp. 147–159). Kadmos. http://hdl.handle.net/20.500.12708/25420
- Digital Games und Gewalt / Purgathofer, P. (2008). Digital Games und Gewalt. In K. Mitgutsch & H. Rosenstingl (Eds.), Faszination Computerspielen: Theorie - Kultur - Erleben. Braumüller. http://hdl.handle.net/20.500.12708/26223
- Two Halves of Play / Kayali, F., & Purgathofer, P. (2008). Two Halves of Play. Eludamos - Journal for Computer Game Culture, HTTP://WWW.ELUDAMOS.ORG/INDEX.PHP/ELUDAMOS/ISSUE/VIEW/4/SHOWTOC(Vol 21), 22. http://hdl.handle.net/20.500.12708/170876
- Who needs blinking outlines? Perceived product complexity and the user. / Purgathofer, P. (2008). Who needs blinking outlines? Perceived product complexity and the user. 8th European Colloquium for User-friendly Product Information, Bologna, EU. http://hdl.handle.net/20.500.12708/84826
- Massive "Multiplayer" E-Learning / Purgathofer, P., & Reinthaler, W. (2008). Massive “Multiplayer” E-Learning. In E. Weippl & J. Luca (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (p. 9). AACE. http://hdl.handle.net/20.500.12708/52509
2007
- Eine kleine Geschichte der Überwachung / Purgathofer, P. (2007). Eine kleine Geschichte der Überwachung. In C. Kurz & S. Gaycken (Eds.), 1984.exe - Gesellschaftliche, politische und juristische Aspekte moderner Überwachungstechnologien (pp. 195–208). Transcript. http://hdl.handle.net/20.500.12708/25421
- Massive "Multiplayer" E-Learning / Purgathofer, P. (2007). Massive “Multiplayer” E-Learning. In Designs on eLearning. Teaching and Learning with Technology in Art, Design and Communication (p. 5). http://hdl.handle.net/20.500.12708/55344
- Developing Exercises for Teaching Computing and Information Technology: A Theoretical Framework / Kotzé, P., & Purgathofer, P. (2007). Developing Exercises for Teaching Computing and Information Technology: A Theoretical Framework. In CSITEd 2007 - Computer Science and IT Education Conference (p. 14). http://hdl.handle.net/20.500.12708/52119
- Emotion and story in Shadow of the Colossus. A Metareview / Purgathofer, P. (2007). Emotion and story in Shadow of the Colossus. A Metareview. Eludamos - Journal for Computer Game Culture, HTTP://WWW.ELUDAMOS.ORG/INDEX.PHP/ELUDAMOS(1), 2. http://hdl.handle.net/20.500.12708/169709
- A Framework for Design Exercises - From Creativity to Real World Use / Purgathofer, P., & Kotzé, P. (2007). A Framework for Design Exercises - From Creativity to Real World Use. HCI Educators 2007. Creativity3: Experiencing to educate and design, Aveiro, Portugal, EU. http://hdl.handle.net/20.500.12708/84659
- eVoting / Purgathofer, P. (2007). eVoting. metaday 3, Wien, Austria. http://hdl.handle.net/20.500.12708/84665
- Pflichtenheft Considered Harmful / Purgathofer, P. (2007). Pflichtenheft Considered Harmful. Jahresagung des Fachbereichs “Informatik und Gesellschaft” der Gesellschaft für Informatik, Berlin, EU. http://hdl.handle.net/20.500.12708/84664
- Digital Games & Gewalt / Purgathofer, P. (2007). Digital Games & Gewalt. Future and Reality of Gaming. Computerspiele in Forschung und Praxis, Wien, Austria. http://hdl.handle.net/20.500.12708/84663
- eLearning 2.0 / Purgathofer, P. (2007). eLearning 2.0. eLSA-Sommertagung 2007 “Digital Living - Neues Lernen in neuen Welten,” Ramsau, Austria. http://hdl.handle.net/20.500.12708/84662
- the many dimensions of security in eVoting / Purgathofer, P. (2007). the many dimensions of security in eVoting. deepsec - In-Depth Security Conference 2007 Europe, Wien, Austria. http://hdl.handle.net/20.500.12708/84661
- CAPTCHAs im Spannungsfeld zwischen Acessibility & Sicherheit / Purgathofer, P. (2007). CAPTCHAs im Spannungsfeld zwischen Acessibility & Sicherheit. #ltA-Tag#gt07: Barrierefreie Medien, Wien, Austria. http://hdl.handle.net/20.500.12708/84660
2006
- airbags considered harmful / Purgathofer, P. (2006). airbags considered harmful. Workshop “Grenzflächen der Informatik,” Schloß Dagstuhl, Austria. http://hdl.handle.net/20.500.12708/84579
- Sharc - ad-hoc group collaboration support / Purgathofer, P. (2006). Sharc - ad-hoc group collaboration support. Designs on eLearning Online Conference, London, EU. http://hdl.handle.net/20.500.12708/84578
2005
- Weblogs as Electronic Infrastructure for Academic Teaching / Purgathofer, P. (2005). Weblogs as Electronic Infrastructure for Academic Teaching. Designs in eLearning. Teaching and Learning with Technology in Art, Design and Communication, London, EU. http://hdl.handle.net/20.500.12708/84583
- informatik als designdisziplin / Purgathofer, P. (2005). informatik als designdisziplin. IIG-Kolloquium Modellbildung und soziale Folgen, Freiburg, EU. http://hdl.handle.net/20.500.12708/84581
- design paradigms: what can we learn from the history of design / Purgathofer, P. (2005). design paradigms: what can we learn from the history of design. Workshop-Reihe “New Paradigms in Interaction Design,” Wien, Austria. http://hdl.handle.net/20.500.12708/84577
- Design at the core - the short history of design methods / Purgathofer, P. (2005). Design at the core - the short history of design methods. In Netties 2005 - The 11th EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies. EATA Conference on Networking Entities, Liberalization, e-Learning, Interactive application, Intercultural communication & digital societies, St. Pölten, Austria. http://hdl.handle.net/20.500.12708/51739
- Design Instruments for Interactive Systems Design / Baumann, K., Purgathofer, P., & Pichlmair, M. (2005). Design Instruments for Interactive Systems Design. http://hdl.handle.net/20.500.12708/33069
2004
- designlehren / Purgathofer, P. (2004). designlehren. Hermeneutische und kulturelle Funktionen von Visualisierungstechniken und interaktiven Interfaces, Reichenau/Rax, Austria. http://hdl.handle.net/20.500.12708/84584
- Game design as an educational instrument / Purgathofer, P. (2004). Game design as an educational instrument. ESF SCSS EXPLORATORY WORKSHOP: Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches, Pörtschach, Austria. http://hdl.handle.net/20.500.12708/84418
- Exploring the relationship between design and HCI / Purgathofer, P. (2004). Exploring the relationship between design and HCI. ACM Conference on Human Factors in Computing Systems (CHI-2004), wien, Austria. http://hdl.handle.net/20.500.12708/84415
- informatik ist eine gestaltungsdisziplin / Purgathofer, P. (2004). informatik ist eine gestaltungsdisziplin. In Grenzflächen der Informatik. Dagstuhl Seminar # 04462, Dagstuhl, Austria. http://hdl.handle.net/20.500.12708/50984
Supervisions
2024
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Automated Verification of Scientific Literature References
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Ruf, T. (2024). Automated Verification of Scientific Literature References [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.120180
Download: PDF (1.65 MB) -
Design and evaluation of a social-network-like system for ad-hoc restaurant m,eetups geared towards travellers and digital nomads
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Jobst, E. (2024). Design and evaluation of a social-network-like system for ad-hoc restaurant m,eetups geared towards travellers and digital nomads [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.103431
Download: PDF (2.14 MB) -
SeminVR: A WebXR public speaking trainer
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Macsek, A. (2024). SeminVR: A WebXR public speaking trainer [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.113802
Download: PDF (2 MB)
2023
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Digital research diary
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Peneder, M. (2023). Digital research diary [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.111102
Download: PDF (2.39 MB) -
Die Funktion von Spielregeln in Computerspielen am Beispiel von virtuellen Welten
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Eghdamian, A. (2023). Die Funktion von Spielregeln in Computerspielen am Beispiel von virtuellen Welten [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.81082
Download: PDF (4.18 MB) -
Implementing an educational computer security game targeted at computer science students
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Grill, J. (2023). Implementing an educational computer security game targeted at computer science students [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.113801
Download: PDF (2.13 MB) -
Teaspoon languages
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Hufnagl, A. (2023). Teaspoon languages [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.112603
Download: PDF (2.36 MB) -
On the design of explanatory videos that enable intuitive knowledge acquisition
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Pichler, R. (2023). On the design of explanatory videos that enable intuitive knowledge acquisition [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.99140
Download: PDF (1.3 MB)
2022
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Key aspects of game design - a scoping review
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Berger, L. (2022). Key aspects of game design - a scoping review [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.74441
Download: PDF (4.75 MB) -
"But where would I even start?" : Development of a (gender) sensitivity knowledge base and discussion starter for HCI research and practice
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Burtscher, S. M. (2022). “But where would I even start?” : Development of a (gender) sensitivity knowledge base and discussion starter for HCI research and practice [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.60361
Download: PDF (943 KB) -
Increasing user satisfaction by detecting emotions in German-language human-robot conversations with Q.bo One
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Vrecar, R. (2022). Increasing user satisfaction by detecting emotions in German-language human-robot conversations with Q.bo One [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.89483
Download: PDF (2.43 MB) -
A system for the automated creation of book-like documents from lecture slides
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Kuroll, A. (2022). A system for the automated creation of book-like documents from lecture slides [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.91345
Download: PDF (4.43 MB)
2021
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Yourturn, again: Designing a mobile adaptation of the social impact game YourTurn
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Mayrhauser, M. (2021). Yourturn, again: Designing a mobile adaptation of the social impact game YourTurn [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.70062
Download: PDF (1.98 MB) -
Designing intuitive interactions for a constrained 3D modelling editor using a multitouch interface : Case study "Rebuilders"
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Reitschmied, G. (2021). Designing intuitive interactions for a constrained 3D modelling editor using a multitouch interface : Case study “Rebuilders” [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.41242
Download: PDF (2.18 MB) -
Redesigning information systems
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Heidinger, K. (2021). Redesigning information systems [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.88202
Download: PDF (1.97 MB)
2020
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Konzept einer App für die Reminiszenzarbeit entsprechend einer Änderung der perspektive für das Konzipieren Assistiver Technologien für Menschen mit Demenz
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Fleisch, K. M. (2020). Konzept einer App für die Reminiszenzarbeit entsprechend einer Änderung der perspektive für das Konzipieren Assistiver Technologien für Menschen mit Demenz [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.82920
Download: PDF (1.81 MB) -
Non-Intrusive, privacy preserving occupancy estimation
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Jaffry, D. (2020). Non-Intrusive, privacy preserving occupancy estimation [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.66066
Download: PDF (2.95 MB) -
Look Who's Talking : Erforschung von wertegetriebener Innovation in Smarten Meetingräumen : exploring value-driven innovation in smart meeting rooms
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Herrnegger, J. (2020). Look Who’s Talking : Erforschung von wertegetriebener Innovation in Smarten Meetingräumen : exploring value-driven innovation in smart meeting rooms [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.60362
Download: PDF (4.59 MB) -
Technology adequate commenting : on the importance of details
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Bachinger, A. (2020). Technology adequate commenting : on the importance of details [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.76263
Download: PDF (5.6 MB) -
Alchemist : a pervasive game to create awareness about food additives : Bewusstsein über Lebensmittelzusatzstoffe schaffen
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Ulreich, M. R. (2020). Alchemist : a pervasive game to create awareness about food additives : Bewusstsein über Lebensmittelzusatzstoffe schaffen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.68380
Download: PDF (10.4 MB) -
Exploring AdTech and visualizing data flows on Austrian news sites
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Pratsch, C. (2020). Exploring AdTech and visualizing data flows on Austrian news sites [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.72218
Download: PDF (17.5 MB) -
Understanding audio game experiences: perspectives and guides for design
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Urbanek, M. (2020). Understanding audio game experiences: perspectives and guides for design [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.77261
Download: PDF (7.49 MB) - Redesigning software user interfaces - case study of MoCES / Ewert, X. (2020). Redesigning software user interfaces - case study of MoCES [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/78829
2019
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Designing a dashboard for student information systems
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Dostal, J. (2019). Designing a dashboard for student information systems [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.60360
Download: PDF (13.1 MB) -
Crowdsourcing als Anreiz für die Partizipation in der Grundlehre
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Schefberger, S. (2019). Crowdsourcing als Anreiz für die Partizipation in der Grundlehre [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.63447
Download: PDF (3.36 MB) -
Designing for privacy : design patterns for making online products GDPR compliant
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Avdosieva, N. (2019). Designing for privacy : design patterns for making online products GDPR compliant [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.59380
Download: PDF (18.2 MB) - Play my life : is it possible for a serious game to change the behavior of smartphone users in a privacy related context ? / Christ, B. (2019). Play my life : is it possible for a serious game to change the behavior of smartphone users in a privacy related context ? [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/78320
- Interactive 3D Scrapbook / Hansemann, M. (2019). Interactive 3D Scrapbook [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/79426
2018
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Designing a tangible programming interface for the internet of things
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Dudo, D. (2018). Designing a tangible programming interface for the internet of things [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.45568
Download: PDF (12.8 MB) -
Take me home : designing, implementing and evaluating wayfinding prototypes for people with dementia
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Wojtak, M. (2018). Take me home : designing, implementing and evaluating wayfinding prototypes for people with dementia [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.52044
Download: PDF (15.6 MB) -
Game Design Patterns für "Informatik und Gesellschaft" - Lernspiele : Extraktion von Designprinzipen durch systemtische Evaluierung von digitalen Mainstreamspielen
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Gümüer, N. (2018). Game Design Patterns für “Informatik und Gesellschaft” - Lernspiele : Extraktion von Designprinzipen durch systemtische Evaluierung von digitalen Mainstreamspielen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.33140
Download: PDF (3.15 MB) -
Badges als Bestandteil des Reputationsmanagements im Universitätsstudium
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Bauer, I. (2018). Badges als Bestandteil des Reputationsmanagements im Universitätsstudium [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.22974
Download: PDF (17.3 MB)
2017
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When I'm sixty-four : exploring digital design solutions to enable elderly people to connect with the next generations
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Kalbhenn, L. (2017). When I’m sixty-four : exploring digital design solutions to enable elderly people to connect with the next generations [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.41243
Download: PDF (16.8 MB) -
Game design patterns in digital card games : a browser engine to an abstract card game model
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Steinböck, M. (2017). Game design patterns in digital card games : a browser engine to an abstract card game model [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.51785
Download: PDF (6.08 MB) -
Game-based audience participation in live performances
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Gartlehner, L. (2017). Game-based audience participation in live performances [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.32282
Download: PDF (6.74 MB) -
Design und Implementierung einer zukunftsfreundlichen Benutzeroberfläche für Online-Wahlhilfen
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Geier, A. (2017). Design und Implementierung einer zukunftsfreundlichen Benutzeroberfläche für Online-Wahlhilfen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.43889
Download: PDF (5.97 MB) -
Bau einer performanten und wartbaren Web Applikation am Beispiel von wahlkabine.at
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Taranetz, A. (2017). Bau einer performanten und wartbaren Web Applikation am Beispiel von wahlkabine.at [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.43890
Download: PDF (5.82 MB) -
Groundwork for a new perspective on the evaluation of serious games
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Knapp, C. (2017). Groundwork for a new perspective on the evaluation of serious games [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.44322
Download: PDF (15.4 MB) - Barrierefreie Optimierung bestehender responsive Webseiten : am Praxisbeispiel der Webseite der Österreichischen Galerie Belvedere / Appel, R. (2017). Barrierefreie Optimierung bestehender responsive Webseiten : am Praxisbeispiel der Webseite der Österreichischen Galerie Belvedere [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/158907
- Gamification for motivating users to healthier nutrition / Durco, M. (2017). Gamification for motivating users to healthier nutrition [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/78996
2016
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Snap science : social science communication to experience research and open innovation
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Prinz, C. (2016). Snap science : social science communication to experience research and open innovation [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.34901
Download: PDF (10.4 MB) -
Die Macht der Daten: Untersuchung der Trackingpraktiken österreichischer Websites
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Gansterer, D. (2016). Die Macht der Daten: Untersuchung der Trackingpraktiken österreichischer Websites [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.39648
Download: PDF (15.4 MB) -
Verwendung von taktilen Karten für Blinde
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Prinz, R. (2016). Verwendung von taktilen Karten für Blinde [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.36661
Download: PDF (15.4 MB) -
Exploring audience participation in live music with a mobile application
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Bartmann, C. (2016). Exploring audience participation in live music with a mobile application [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.30604
Download: PDF (6.25 MB)
2015
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Exploring ICT supported usage of public spaces to empower communities
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Dizdarević, D. (2015). Exploring ICT supported usage of public spaces to empower communities [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.29684
Download: PDF (12.7 MB) -
QRBASIC Visualisierung einfacher Programmierkonzepte
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Cap, T. (2015). QRBASIC Visualisierung einfacher Programmierkonzepte [Master Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.30603
Download: PDF (4.09 MB) -
Lowering the barrier to entry in online group communication
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Lahmer, J. (2015). Lowering the barrier to entry in online group communication [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.25029
Download: PDF (10.8 MB) - MassKerade - eine interaktive Medienfassade / Pacher, C. (2015). MassKerade - eine interaktive Medienfassade [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/158791
2014
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Potentiale und Einsatzmöglichkeiten einer Tablet-App zum intuitiven und kollaborativen Annotieren von Video
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Kastner, P. (2014). Potentiale und Einsatzmöglichkeiten einer Tablet-App zum intuitiven und kollaborativen Annotieren von Video [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.23312
Download: PDF (8.21 MB) -
Hybride Applikationen für mobile Endgeräte am Beispiel des Bouldersports in Kletterhallen
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Hillbrand, M. (2014). Hybride Applikationen für mobile Endgeräte am Beispiel des Bouldersports in Kletterhallen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.26760
Download: PDF (10.3 MB) -
Zur Interaktionsästhetik der Katalogisierung von Graffiti & Street Art
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Resl, M. (2014). Zur Interaktionsästhetik der Katalogisierung von Graffiti & Street Art [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.24067
Download: PDF (16.6 MB) -
Creating awareness for demented persons through a chatbot integrated in a serious game
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Ramsauer, D. (2014). Creating awareness for demented persons through a chatbot integrated in a serious game [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.23310
Download: PDF (4.88 MB) -
Creation and evaluation of a catalog of aesthetic and experiential qualities samplified by an intranet application
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Grünauer, J. (2014). Creation and evaluation of a catalog of aesthetic and experiential qualities samplified by an intranet application [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.23469
Download: PDF (3.66 MB) -
Designing a serious game for dementia awareness
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Czekierski-Werner, S. (2014). Designing a serious game for dementia awareness [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.23311
Download: PDF (6.97 MB) - Biscuit for reddit : reimagining asynchronous online discussions on tablet devices in the social news context / Tretter, M. (2014). Biscuit for reddit : reimagining asynchronous online discussions on tablet devices in the social news context [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159088
2013
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Towards a unified solution for course-related communication
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Kececi, D. (2013). Towards a unified solution for course-related communication [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-57556
Download: PDF (15.1 MB) -
Positive impact game as a contribution to movement rehabilitation
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Brandstetter, J. (2013). Positive impact game as a contribution to movement rehabilitation [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-55315
Download: PDF (40.4 MB) -
Theorie und Praxis der Gamification am Beispiel des IIASA Geo-Wiki Projekts
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Lenzhofer, A. (2013). Theorie und Praxis der Gamification am Beispiel des IIASA Geo-Wiki Projekts [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2013.21869
Download: PDF (12.2 MB) -
Guidelines to support design and development of trust in mobile community applications
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Wruß, T. (2013). Guidelines to support design and development of trust in mobile community applications [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2013.21651
Download: PDF (2.33 MB) -
Interaction design for the Blind : an audio-enhanced tactile multi-touch map
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Sommersguter, P. (2013). Interaction design for the Blind : an audio-enhanced tactile multi-touch map [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-47406
Download: PDF (35.1 MB) - Integration von Vorlesungsaufzeichnungen in "Slidecasting" / Sereinig, M. (2013). Integration von Vorlesungsaufzeichnungen in “Slidecasting” [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159309
2012
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If Code == Imagination : Theorie, Modelle und Entwurfsmuster generativer Designprozesse
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Gruber, F. J. (2012). If Code == Imagination : Theorie, Modelle und Entwurfsmuster generativer Designprozesse [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-51036
Download: PDF (21.4 MB) -
Serious heritage games : playful approaches to address cultural heritage
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Froschauer, J. (2012). Serious heritage games : playful approaches to address cultural heritage [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-54486
Download: PDF (27 MB) -
Der interdisziplinäre Designworkshop als wissensgenerierendes Verfahren am Beispiel einer Geo-Tracking-Video-App für Smartphones
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Kickinger, N. (2012). Der interdisziplinäre Designworkshop als wissensgenerierendes Verfahren am Beispiel einer Geo-Tracking-Video-App für Smartphones [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-48654
Download: PDF (7.21 MB) - Presentation vs. collaboration : enabling interaction in one-to-many communication / Zeller, D. (2012). Presentation vs. collaboration : enabling interaction in one-to-many communication [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/161086
- Exergames : körperliche Bewegungsmotivation im Kontext digitaler Spiele / Fellner, M. (2012). Exergames : körperliche Bewegungsmotivation im Kontext digitaler Spiele [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/161095
2011
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Scribbler : ein Interface zur Unterstützung kollaborativer Interaktionsformen für die Arbeit auf gemeinsam genutzten Displays
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Nägele, T., & Sagmeister, C. (2011). Scribbler : ein Interface zur Unterstützung kollaborativer Interaktionsformen für die Arbeit auf gemeinsam genutzten Displays [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-37834
Download: PDF (23.4 MB) -
Game design as gameplay
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Mautner Markhof, C. (2011). Game design as gameplay [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2011.23330
Download: PDF (4.74 MB) -
Validierung von Landmarken mit Hilfe sozialer Spiele
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Schuh, J. (2011). Validierung von Landmarken mit Hilfe sozialer Spiele [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-48075
Download: PDF (1.36 MB) -
Discuss. New designs for asynchronous online discussion for e-learning in higher education
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Holzkorn, P. (2011). Discuss. New designs for asynchronous online discussion for e-learning in higher education [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-43160
Download: PDF (6.5 MB) -
Preed : Hypertext application for sharing and presenting digital artefacts in meetings
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Bazalka, S. (2011). Preed : Hypertext application for sharing and presenting digital artefacts in meetings [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-44596
Download: PDF (3.57 MB) -
Anwendung der Konzepte von WEB 2.0 in WEB 2.0-fremden Domänen
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Mihálik, P. (2011). Anwendung der Konzepte von WEB 2.0 in WEB 2.0-fremden Domänen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-41108
Download: PDF (1.45 MB) -
Atemporale Fotografie in Social Maps
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Wallner, J. (2011). Atemporale Fotografie in Social Maps [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-42305
Download: PDF (7.51 MB) - Anleitung zur Reflexion über "Social Media Overpublishing" mittels eines Mobile App/Social Media Systems / Kraicsich, A. (2011). Anleitung zur Reflexion über “Social Media Overpublishing” mittels eines Mobile App/Social Media Systems [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160515
- Historische, theoretische und praktische Aspekte des Ästhetikbegriffs in der Informatik / Karaszek, J. (2011). Historische, theoretische und praktische Aspekte des Ästhetikbegriffs in der Informatik [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160488
- SAD : ein Social Media System zur Dokumentation von Videoüberwachung im öffentlichen Raum / Naber, S. (2011). SAD : ein Social Media System zur Dokumentation von Videoüberwachung im öffentlichen Raum [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160486
- Können E-Learning Systeme von der Einbindung von Social Software profitieren? / Luckner, N. (2011). Können E-Learning Systeme von der Einbindung von Social Software profitieren? [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160475
2010
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Interaktive Darstellung zeitbasierter geographischer Daten
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Lendl, C. (2010). Interaktive Darstellung zeitbasierter geographischer Daten [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-31491
Download: PDF (2.62 MB) -
Designaspekte mobiler, barrierefreier Webapplikationen
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Huber, C. (2010). Designaspekte mobiler, barrierefreier Webapplikationen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-29978
Download: PDF (2.37 MB) -
Entscheidungsprozesse in Software-Großprojekten
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Musil, A. (2010). Entscheidungsprozesse in Software-Großprojekten [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-39525
Download: PDF (1.97 MB) -
Technische, organisatorische und gesellschaftliche Aspekte der Privatsphäre unter den Bedingungen der vernetzten Gesellschaft
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Schneglberger, G. (2010). Technische, organisatorische und gesellschaftliche Aspekte der Privatsphäre unter den Bedingungen der vernetzten Gesellschaft [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-33475
Download: PDF (4 MB) - A usability engineering lifecycle for applications in safety-related environments / Zahler, T. (2010). A usability engineering lifecycle for applications in safety-related environments [Dissertation, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160256
- Register zur Erfassung von allgemeinmedizinischen Morbiditätsdaten / Rauscher, H. (2010). Register zur Erfassung von allgemeinmedizinischen Morbiditätsdaten [Dissertation, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159843
2009
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Exploring multi-touch interaction
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Kaindl, G. C. (2009). Exploring multi-touch interaction [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-37622
Download: PDF (2.69 MB) -
Interaktionsdesign für Business Process Modeling Systeme
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Prost, S. (2009). Interaktionsdesign für Business Process Modeling Systeme [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-22460
Download: PDF (7.86 MB) -
Kontinuierliche Handlung versus Interaktion in Computerspielen
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Dannereder, G. (2009). Kontinuierliche Handlung versus Interaktion in Computerspielen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-27522
Download: PDF (29.7 MB) - Affective space interfaces / Spindler, O. (2009). Affective space interfaces [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/185657
2008
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Konzepte und Fallbeispiele der Einbindung interaktiver Technologien in den Raum
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Rezvani-Naraghi, R. (2008). Konzepte und Fallbeispiele der Einbindung interaktiver Technologien in den Raum [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-28605
Download: PDF (1.62 MB) -
The Catalyst Kit : encouraging collaboration and design thinking in interactive systems development
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Spangl, J. (2008). The Catalyst Kit : encouraging collaboration and design thinking in interactive systems development [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-23958
Download: PDF (19.5 MB) -
Foundations for Music-Based Games
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Marschner, M.-O. (2008). Foundations for Music-Based Games [Master Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-15855
Download: PDF (851 KB) -
Sicherheit elektronischer Wahlen : eine Methode zur Bewertung und Optimierung der Sicherheit von E-Voting-Systemen
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Ondrisek, B. (2008). Sicherheit elektronischer Wahlen : eine Methode zur Bewertung und Optimierung der Sicherheit von E-Voting-Systemen [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-27919
Download: PDF (1.83 MB) -
Game design : investigations of medium specific, lightweight game design methods for early stages of game design (pre production phase)
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Misar, M. (2008). Game design : investigations of medium specific, lightweight game design methods for early stages of game design (pre production phase) [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-26030
Download: PDF (1.6 MB) -
Playing music : design, theory, and practice of music-based games
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Kayali, F. (2008). Playing music : design, theory, and practice of music-based games [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-21802
Download: PDF (41.3 MB) -
Komponenten für ein next-generation collaborative Hypermedia Authoring Enviroment
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Scholz, F. (2008). Komponenten für ein next-generation collaborative Hypermedia Authoring Enviroment [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-24307
Download: PDF (3.63 MB) -
Design, Implementierung und Evaluierung von mobilen Benutzerschnittstellen für den Zugang zu räumlicher Information
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Obernberger, G. (2008). Design, Implementierung und Evaluierung von mobilen Benutzerschnittstellen für den Zugang zu räumlicher Information [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-24054
Download: PDF (1.61 MB) -
penApp & interaktiver Stift als Designinstrument
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Music, T. (2008). penApp & interaktiver Stift als Designinstrument [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-22760
Download: PDF (13.5 MB) -
Design and conception of an environment for rapid GUI prototyping of smart devices
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Gharbi, T. N. (2008). Design and conception of an environment for rapid GUI prototyping of smart devices [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-20021
Download: PDF (7.78 MB) -
Möglichkeiten des User Interface (Re)Designs in späten Projektphasen
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Ganglbauer, E. (2008). Möglichkeiten des User Interface (Re)Designs in späten Projektphasen [Master Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-29590
Download: PDF (5.14 MB) -
Slidecasting 2.0 - eLearning im Lichte von Web 2.0 Trends
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Minarik, P. (2008). Slidecasting 2.0 - eLearning im Lichte von Web 2.0 Trends [Master Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-27833
Download: PDF (1.25 MB) - Virtuelle Welten - reale Grenzen : inhaltliche und technische Regulierungsmaßnahmen im Bereich von PC- und Konsolenspielen / Puchta, J. (2008). Virtuelle Welten - reale Grenzen : inhaltliche und technische Regulierungsmaßnahmen im Bereich von PC- und Konsolenspielen [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/183791
- Qualitative Studie zur Medienarchivierung in den Creative Industries / Czoppelt, G. (2008). Qualitative Studie zur Medienarchivierung in den Creative Industries [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/183767
- Fosotomo: sonification of gesture and motion / Goudarzi, V. (2008). Fosotomo: sonification of gesture and motion [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/183764
- Aspekte der Qualitätssicherung von Online-Enzyklopädien / Hojreh, F. (2008). Aspekte der Qualitätssicherung von Online-Enzyklopädien [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/183576
- Das Computerspiel als Katalysator der Individuation / Felkel, W. (2008). Das Computerspiel als Katalysator der Individuation [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/182083
- Kriterien zur Prädikatisierung von kindergerechten Webangeboten / Hartmann, N. (2008). Kriterien zur Prädikatisierung von kindergerechten Webangeboten [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/179721
2007
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soundtubes : Aspekte des Designs und der Implementierung eines Musikprogramms für die spezielle Zielgruppe Kinder
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Schauer, S. (2007). soundtubes : Aspekte des Designs und der Implementierung eines Musikprogramms für die spezielle Zielgruppe Kinder [Master Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-21408
Download: PDF (1.18 MB) -
Über den Metapherngebrauch in der Informatik
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Wagner, A. B. (2007). Über den Metapherngebrauch in der Informatik [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-19972
Download: PDF (2.64 MB) -
Der Entwurf interner und externer Softwareeigenschaften aus der Sicht aktueller Designtheorien
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Oberhammer, S. (2007). Der Entwurf interner und externer Softwareeigenschaften aus der Sicht aktueller Designtheorien [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-17599
Download: PDF (783 KB) -
Open Source Software am Unternehmensdesktop
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Erber, M. (2007). Open Source Software am Unternehmensdesktop [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-18094
Download: PDF (1.09 MB) -
Point and speak : Design und Evaluation einer mobilen multimodalen Interaktionstechnik zur orts- und orientierungsbezogenen Serviceauswahl
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Brauneis, A. (2007). Point and speak : Design und Evaluation einer mobilen multimodalen Interaktionstechnik zur orts- und orientierungsbezogenen Serviceauswahl [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-21093
Download: PDF (2.8 MB) - Gestenbasierte Mensch-Maschine Kommunikation : am Beispiel von Videospielen / Witzmann, H. (2007). Gestenbasierte Mensch-Maschine Kommunikation : am Beispiel von Videospielen [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181906
- Aspekte des Designs und der Implementierung von partizipativen, ubiquitären Informationssystemen mit Hilfe von RFID-Technologie / Kreutzer, U. (2007). Aspekte des Designs und der Implementierung von partizipativen, ubiquitären Informationssystemen mit Hilfe von RFID-Technologie [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/178007
2006
- Infinite Canvas / Müller, M. (2006). Infinite Canvas [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/186907
- Folksonomy / Albrecht, C. (2006). Folksonomy [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/186905
- Multidimensionale Auswertungen des Designs von Online-Bewerbungsbögen / Vincze, L. (2006). Multidimensionale Auswertungen des Designs von Online-Bewerbungsbögen [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184422
- Web 2.0 / Gratzer, M. A. (2006). Web 2.0 [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184413
- Identity in progress : Identitätsvermittlung und -wahrnehmung im Internet / Posch, I. (2006). Identity in progress : Identitätsvermittlung und -wahrnehmung im Internet [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181382
2005
- Prinzipien und Gestaltungsparadigmen im Game Design : ein kritischer Vergleich von Literatur und Praxis / Wallner, G. (2005). Prinzipien und Gestaltungsparadigmen im Game Design : ein kritischer Vergleich von Literatur und Praxis [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/180577
2004
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Designing for emotions : arguments for an emphasis on affect in design
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Pichlmair, M. (2004). Designing for emotions : arguments for an emphasis on affect in design [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-10887
Download: PDF (9.85 MB) -
How designers teach - a qualitative research on design didactics
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Baumann, K. (2004). How designers teach - a qualitative research on design didactics [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-11387
Download: PDF (7.73 MB) - adHoc: NutzerInnenzentrierte Gestaltung einer spontan konfigurierbaren Client/Server Architektur / Reinthaler, W. (2004). adHoc: NutzerInnenzentrierte Gestaltung einer spontan konfigurierbaren Client/Server Architektur [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184077
- Informationsvisualisierung / Mansour Dehghan, S. (2004). Informationsvisualisierung [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181062
- Weblogs als Kernstruktur in e-learning environments / Felkel, S. (2004). Weblogs als Kernstruktur in e-learning environments [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/177968
2002
- Grundlagen, Technologien und Anwendungen des Electronic Commerce / Preiner, D. (2002). Grundlagen, Technologien und Anwendungen des Electronic Commerce [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/186257
- Design : die Lücke im Software-Engineering / Reuscher, M. (2002). Design : die Lücke im Software-Engineering [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/186254
- Prinzipien, Theorien und Anwendungen von User Interface Agents : eine qualitative Studie zum Microsoft Office Assistenten / Schmid, S. (2002). Prinzipien, Theorien und Anwendungen von User Interface Agents : eine qualitative Studie zum Microsoft Office Assistenten [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184646
- Aspekte der Interaktivität bei Information Appliances / Pichlmair, M. (2002). Aspekte der Interaktivität bei Information Appliances [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181254
2001
- The evolution from GSM to UMTS / Kölbl, A. (2001). The evolution from GSM to UMTS [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/182473
- Computerunterstützte Panoramafotografie : Probleme und deren Lösung / Halla, M. (2001). Computerunterstützte Panoramafotografie : Probleme und deren Lösung [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/182449
- Fallbeispiele und Prinzipien von User Interfaces für Online Communities / Piringer, G. (2001). Fallbeispiele und Prinzipien von User Interfaces für Online Communities [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/182432
- Prinzipien und Fallbeispiele für das User Interface Design von Kiosksystemen / Pridun, N. (2001). Prinzipien und Fallbeispiele für das User Interface Design von Kiosksystemen [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/180032
- Elektronische Musik und Interaktivität : Prinzipien, Konzepte, Anwendungen / Piringer, J. (2001). Elektronische Musik und Interaktivität : Prinzipien, Konzepte, Anwendungen [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/180031
- Analyse von Usability und Funktionalität am Beispiel webbasierter Email-Dienste / Stidl, S. (2001). Analyse von Usability und Funktionalität am Beispiel webbasierter Email-Dienste [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/179681
Awards
-
Best Lecture Award, Sonderpreis Digitale Lehre
2022 -
Anerkennungspreis beim »Ars Docendi«, Staatspreis für gute Lehre
2021 / Austria / Website -
Best Poster Award
2019 / Microsoft / USA / Website -
VCÖ-Mobilitätspreis 2018
2018 / Austria / Website -
Best Teacher an der Fakultät für Informatik
2018 -
Lehrendenaward der Fakultät für Informatik, Kategorie "Wissensvermittlung"
2010 / Austria -
E-Learning Award 2007/2008
2008 / Austria -
Prix Ars Electronica "Award of Distinction" in der Kategorie ".net"
2000 / Austria
And more…
Soon, this page will include additional information such as reference projects, activities as journal reviewer and editor, memberships in councils and committees, and other research activities.
Until then, please visit Peter Purgathofer’s research profile in TISS .