Michael Wimmer
Univ.Prof. Dipl.-Ing. Dipl.-Ing. Dr.techn.
Research Focus
- Visual Computing and Human-Centered Technology: 100%
Research Areas
- Computer Graphics, Procedural Modeling, Computational Design, Real-Time Rendering, Computer Games, Point-Based Graphics
About
Michael Wimmer is currently a full professor at the Institute of Visual Computing and Human-Centered Technology at TU Wien, where he heads the Rendering and Modeling Group. He is also the director of the Center for Geometry and Computational Design (GCD). His academic career started with his M.Sc. in 1997 at TU Wien, where he also obtained his Ph.D. in 2001.
His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, reconstruction of urban models, procedural modeling, shape modeling and computational design.
He has coauthored over 180 papers in these fields. He also coauthored the book Real-Time Shadows. He regularly serves on program committees of the important conferences in the field, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, IEEE VR, Eurographics Symposium on Rendering, ACM I3D, SGP, SMI, HPG, etc. He is currently associate editor of Computers & Graphics, and previously for ACM Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, and Computer Graphics Forum. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, Eurographics 2015, Eurographics GCH 2018, VMV 2019, EG 2021 short papers, and Assistant Chair of ACM SIGGRAPH 2023. He was elected Fellow of the Eurographics Association in 2018, and won the Eurographics Outstanding Technical Contributions Award in 2023. He serves as Editor in Chief of Computer Graphics Forum since 2024.
Roles
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Full Professor
Computer Graphics, E193-02 -
Curriculum Coordinator
Bachelor Informatics / Specialization Visual Computing -
Curriculum Coordinator
Master Visual Computing -
Faculty Council
Substitute Member -
Curriculum Commission for Informatics
Chair
Courses
2024W
- Bachelor Thesis for Computer Science and Business Informatics / 186.829 / PR
- Fundamentals of Computer Graphics / 193.018 / VU
- Project in Visual Computing 1 / 193.023 / PR
- Project in Visual Computing 2 / 193.024 / PR
- Real-Time Rendering / 186.140 / VU
- Research seminar for PhD students (method seminar) / 193.156 / SE
- Scientific Publishing 1 / 186.185 / PR
- Scientific Research and Writing / 193.052 / SE
- Selected Topics in Computer Graphics / 186.167 / VU
- Seminar for Master Students in Visual Computing / 180.774 / SE
- Seminar for PhD students / 186.195 / SE
- Seminar in Computer Graphics / 186.175 / SE
2025S
- Project in Visual Computing 1 / 193.023 / PR
- Project in Visual Computing 2 / 193.024 / PR
Projects
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Welten bauen mit Mathematik - Onlinetool zur parametrischen Echtzeitmodellierung
2024 / netidee Projektförderung -
Toward Optimal Path Guiding for Photorealistic Rendering
2023 – 2027 / Vienna Science and Technology Fund (WWTF)
Publication: 190854 -
Instant Visualization and Interaction for Large Point Clouds
2023 – 2026 / Vienna Science and Technology Fund (WWTF)
Publications: 189596 / 195927 / 198651 / 199275 -
Ecosystem Modeling Using Rendering Methods
2022 – 2024 / The University of Southern California -
ECOlogical building enveLOPES: a game-changing design approach for regenerative urban ecosystems
2021 – 2025 / European Commission -
Unstable Bodies
2021 – 2024 / Austrian Science Fund (FWF) -
Green and Smart Buildings: Solar Irradiation Analysis for Early Design Phases
2021 / King Abdullah University of Science and Technology Visual Computing Center (VCC) Liliana Rivera Center Manager -
Advanced Computational Design
2020 – 2028 / Austrian Science Fund (FWF)
Publications: 101881 / 188467 / 175673 / 153311 / 175763 / 175991 / 189953 / 189348 / 188946 / 190854 / 190039 / 190592 / 191421 / 195927 / 198419 / 203067 / 78073 -
Photogrammetry made easy
2020 – 2024 / netidee Projektförderung -
Efficient workflow transforming large 3D point clouds to Building Information Models with user-assisted automatization
2020 – 2022 / Austrian Research Promotion Agency (FFG) -
Digital Urban Mining Platform: Assessing the material composition of building stocks through coupling of BIM to GIS
2020 – 2022 / Austrian Research Promotion Agency (FFG)
Publication: 139740 -
Wohnen 4.0 - Digital Platform for Affordable Housing
2019 – 2021 / Austrian Research Promotion Agency (FFG) -
Advanced Visual and Geometric Computing for 3D Capture, Display, and Fabrication
2018 – 2022 / European Commission
Publications: 188182 / 15941 / 192690 -
Scanning and data capturing for Integrated Resources and Energy Assessment
using Building Information Modelling
2018 – 2020 / Austrian Research Promotion Agency (FFG) -
A Test Suite for Photorealistic Rendering and Filtering
2017 – 2020 / Austrian Science Fund (FWF)
Publication: 175763 -
KMU Qualifizierungsseminar Rekonstruktion und Virtual Reality
2017 – 2018 / Austrian Research Promotion Agency (FFG) -
Real-Time Shape Acquisition with Sensor-Specific Precision
2015 – 2020 / Austrian Science Fund (FWF)
Publication: 192690 -
Path-Space Manifolds for Noise-Free Light Transport
2015 – 2020 / Austrian Science Fund (FWF) -
INTRA-SPACE: the reformulation of architectural space as a dialogical aesthetic
2015 – 2017 / Austrian Science Fund (FWF) -
Perfect Normals
2015 – 2016 / Austrian Research Promotion Agency (FFG) -
VRVis-GF-2
2014 – 2016 / VRVis Zentrum für Virtual Reality u Visualisierung Forschungs-GmbH -
Semantic Modeling and Acquisition for Urban Safety Simulations
2013 – 2016 / Austrian Research Promotion Agency (FFG) -
Data-Driven Procedural Modeling on Interiors
2012 – 2017 / Austrian Science Fund (FWF) -
Modern Functional Analysis in Computer Graphics
2011 – 2016 / Austrian Science Fund (FWF) -
Photo-Guide: Image-Based City Exploration
2011 – 2015 / Austrian Science Fund (FWF) -
LandSpotting: Collecting in-situ data for Earth Observation product validation via social games
2011 – 2014 / Austrian Research Promotion Agency (FFG) -
Terapoints
2010 – 2014 / Austrian Research Promotion Agency (FFG) -
Desiree - Detailed Surfaces for Interactive Rendering
2008 – 2012 / Austrian Science Fund (FWF) -
General Purpose Visibility
2008 – 2011 / Austrian Science Fund (FWF)
Publications: 26547 / 52898 / 52899 / 52900 / 84898 / 84919 -
GAMEWORLD: Procedural Worlds for Games
2007 – 2013 / Austrian Research Promotion Agency (FFG)
Publications: 170542 / 52993 / 84776 / 84920 -
EU Cross-Modal Perceptual Interaction and Rendering
2005 – 2009 / European Commission
Publications: 170540 / 170544 / 51930 / 52317 / 52895 / 84775 / 84777 -
Treelumination
2004 – 2008 / Austrian Science Fund (FWF)
Publications: 170525 / 170531 / 170557 / 51098 / 51110 / 51919 / 51940 / 51941 / 84771 / 84893 / 84909 -
EU Game Tools
2004 – 2007 / European Commission
Publications: 169652 / 173395 / 25358 / 51098 / 51139 / 51141 / 51924 / 51929 / 84510
Publications
2024
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Reconstructing Curves from Sparse Samples on Riemannian Manifolds
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Marin, D., Maggioli, F., Melzi, S., Ohrhallinger, S., & Wimmer, M. (2024, June 25). Reconstructing Curves from Sparse Samples on Riemannian Manifolds [Conference Presentation]. Symposium on Geometry Processing, Boston, United States of America (the). http://hdl.handle.net/20.500.12708/202064
Project: Modeling the World at Scale (2020–2026) -
View-Independent Adjoint Light Tracing for Lighting Design Optimization
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Lipp, L., Hahn, D., Ecormier-Nocca, P., Rist, F., & Wimmer, M. (2024). View-Independent Adjoint Light Tracing for Lighting Design Optimization. ACM Transactions on Graphics, 43(3), Article 35. https://doi.org/10.1145/3662180
Project: ACD (2020–2028) -
Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering
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Ulschmid, A., Kerbl, B., Krösl, K., & Wimmer, M. (2024). Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. In T. Bashford-Rogers, D. Meneveaux, M. Ziat, M. Ammi, S. Jänicke, H. Purchase, K. Bouatouch, & A. A. Sousa (Eds.), Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1, HUCAPP and IVAPP (pp. 46–57). https://doi.org/10.5220/0012324600003660
Projects: ACD (2020–2028) / IVILPC (2023–2026) -
PPSurf: combining patches and point convolutions for detailed surface reconstruction
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Erler, P., Fuentes‐Perez, L., Hermosilla, P., Guerrero, P., Pajarola, R., & Wimmer, M. (2024). PPSurf: combining patches and point convolutions for detailed surface reconstruction. Computer Graphics Forum, Article e15000. https://doi.org/10.1111/cgf.15000
Download: PDF (2.53 MB)
Projects: Echtzeit-Formenakquisition mit sensorspezifischer Präzision (2015–2020) / EVOCATION (2018–2022) / Modeling the World at Scale (2020–2026) / Superhumans (2019–2022) -
Reconstructing Curves from Sparse Samples on Riemannian Manifolds
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Marin, D., Maggioli, F., Melzi, S., Ohrhallinger, S., & Wimmer, M. (2024). Reconstructing Curves from Sparse Samples on Riemannian Manifolds. Computer Graphics Forum, 43(5), Article e15136. https://doi.org/10.1111/cgf.15136
Project: Modeling the World at Scale (2020–2026) -
Distributed Surface Reconstruction
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Marin, D., Komon, P., Ohrhallinger, S., & Wimmer, M. (2024). Distributed Surface Reconstruction. In L. Liu & M. Averkiou (Eds.), EG 2024 - Posters. https://doi.org/10.2312/egp.20241037
Project: Modeling the World at Scale (2020–2026) -
Fast Rendering of Parametric Objects on Modern GPUs
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Unterguggenberger, J., Lipp, L., Wimmer, M., Kerbl, B., & Schütz, M. (2024). Fast Rendering of Parametric Objects on Modern GPUs. In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. Eurographics Symposium on Parallel Graphics and Visualization (2024), Odense, Denmark. The Eurographics Association. https://doi.org/10.2312/pgv.20241129
Project: IVILPC (2023–2026) -
Parameter-free connectivity for point clouds
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Marin, D., Ohrhallinger, S., & Wimmer, M. (2024). Parameter-free connectivity for point clouds. In Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1, HUCAPP and IVAPP (pp. 92–102). SciTePress, Science and Technology Publications. https://doi.org/10.34726/6100
Download: Paper (2.09 MB)
Projects: Modeling the World at Scale (2020–2026) / Superhumans (2019–2022)
2023
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Advanced Computational Design
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Wimmer, M. (2023, October 7). Advanced Computational Design [Keynote Presentation]. Advances in Architectural Geometry 2023, Stuttgart, Germany.
Project: ACD (2020–2028) - GPU‐Accelerated LOD Generation for Point Clouds / Schütz, M., Kerbl, B., Klaus, P., & Wimmer, M. (2023). GPU‐Accelerated LOD Generation for Point Clouds. Computer Graphics Forum, 42(8), Article e14877. https://doi.org/10.1111/cgf.14877
- A Novel Integrative Design Framework Combining 4D Sketching, Geometry Reconstruction, Micromechanics Material Modelling, and Structural Analysis / Rasoulzadeh, S., Senk, V., Königsberger, M., Reisinger, J., Kovacic, I., Füssl, J., & Wimmer, M. (2023). A Novel Integrative Design Framework Combining 4D Sketching, Geometry Reconstruction, Micromechanics Material Modelling, and Structural Analysis. Advanced Engineering Informatics, 57, Article 102074. https://doi.org/10.1016/j.aei.2023.102074
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Exploiting Light Polarization for Deep HDR Imaging from a Single Exposure
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Pistellato, M., Fatima, T., & Wimmer, M. (2023). Exploiting Light Polarization for Deep HDR Imaging from a Single Exposure. Sensors, 23(12), Article 5370. https://doi.org/10.3390/s23125370
Download: PDF (31.1 MB) -
Parameter-Free and Improved Connectivity for Point Clouds
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Marin, D., Ohrhallinger, S., & Wimmer, M. (2023). Parameter-Free and Improved Connectivity for Point Clouds. In G. Singh & M. Chu (Eds.), Eurographics 2023 - Posters (pp. 5–6). Eurographics. https://doi.org/10.2312/egp.20231023
Downloads: Paper (506 KB) / Poster (9.92 MB)
Project: Modeling the World at Scale (2020–2026) -
Vulkan all the way: Transitioning to a modern low-level graphics API in academia
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Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2023). Vulkan all the way: Transitioning to a modern low-level graphics API in academia. Computers and Graphics, 111, 155–165. https://doi.org/10.1016/j.cag.2023.02.001
Download: Paper (949 KB)
Project: ACD (2020–2028) -
Proceedings of the 27th Central European Seminar on Computer Graphics : CESCG 2023
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Ilcik, M., Ulschmid, A., & Wimmer, M. (Eds.). (2023). Proceedings of the 27th Central European Seminar on Computer Graphics : CESCG 2023. Vienna University of Technology. https://doi.org/10.34726/5245
Download: PDF (60.2 MB) -
Sampling-Distribution-Based Evaluation for Monte Carlo Rendering
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Freude, C., Sakai, H., Zsolnai-Fehér, K., & Wimmer, M. (2023). Sampling-Distribution-Based Evaluation for Monte Carlo Rendering. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (pp. 119–130). Scitepress. https://doi.org/10.34726/3841
Download: PDF (8.26 MB)
Projects: A Test Suite for Photorealistic Rendering and Filtering (2017–2020) / ACD (2020–2028) -
Precomputed radiative heat transport for efficient thermal simulation
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Freude, C., Hahn, D., Rist, F., Lipp, L., & Wimmer, M. (2023). Precomputed radiative heat transport for efficient thermal simulation. Computer Graphics Forum, 42(7), Article e14957. https://doi.org/10.1111/cgf.14957
Download: PDF (10.1 MB)
Projects: ACD (2020–2028) / PathGuideWWTF (2023–2027) -
The theatre metaphor for spatial computing in architectural design
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Kovács, B. I., Erb, I., Sharifmoghaddam, K., Lipp, L., Wimmer, M., & Ferschin, P. (2023). The theatre metaphor for spatial computing in architectural design. In M. Skibniewski & M. Hajdu (Eds.), Proceedings of the Creative Construction Conference 2023 (pp. 674–683). Budapest University of Technology and Economics. https://doi.org/10.3311/CCC2023-087
Project: ACD (2020–2028) -
Integrating AEC Domain-Specific Multidisciplinary Knowledge for Informed and Interactive Feedback in Early Design Stages
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Reisinger, J., Rasoulzadeh, S., Kovacs, B. I., Ferschin, P., Vasylevska, K., Hensel, M. U., Kovacic, I., & Wimmer, M. (2023). Integrating AEC Domain-Specific Multidisciplinary Knowledge for Informed and Interactive Feedback in Early Design Stages. In S. Skatulla & H. Beushausen (Eds.), Advances in Information Technology in Civil and Building Engineering: Proceedings of ICCCBE 2022 - Volume 2 (pp. 153–170). Springer. https://doi.org/10.1007/978-3-031-32515-1_12
Project: ACD (2020–2028)
2022
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Strokes2Surface: Recovering Curve Networks from 4D Architectural Design Sketches for Shape Inference
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Rasoulzadeh, S., Wimmer, M., & Kovacic, I. (2022, October 12). Strokes2Surface: Recovering Curve Networks from 4D Architectural Design Sketches for Shape Inference [Poster Presentation]. Advance AEC Autumn School, Germany. http://hdl.handle.net/20.500.12708/153311
Project: ACD (2020–2028) -
Assessment of Material Layers in Building Walls Using GeoRadar
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Gilmutdinov, I., Schlögel, I., Hinterleitner, A., Wonka, P., & Wimmer, M. (2022). Assessment of Material Layers in Building Walls Using GeoRadar. Remote Sensing, 14(19), Article 5038. https://doi.org/10.3390/rs14195038
Download: PDF (722 KB)
Project: BIMstocks (2020–2022) -
SIGDT: 2D Curve Reconstruction
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Marin, D., Ohrhallinger, S., & Wimmer, M. (2022). SIGDT: 2D Curve Reconstruction. In Pacific Graphics 2022 (pp. 25–36). The Eurographics Association and John Wiley & Sons Ltd. https://doi.org/10.1111/cgf.14654
Download: PDF (2.52 MB)
Projects: Modeling the World at Scale (2020–2026) / Superhumans (2019–2022) -
Advanced Computational Design – digitale Methoden für die frühe Entwurfsphase
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Wimmer, M., Kovacic, I., Ferschin, P., Rist, F., Hensel, M., Schinegger, K., Rutzinger, S., Kaufmann, H., Kilian, M., Müller, C., Izmestiev, I., Nawratil, G., Füssl, J., Stavric, M., Hahn, D., & Suter, G. (2022). Advanced Computational Design – digitale Methoden für die frühe Entwurfsphase. Bautechnik, 99(10), 720–730. https://doi.org/10.1002/bate.202200057
Project: ACD (2020–2028) -
Software rasterization of 2 billion points in real time
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Schütz, M., Kerbl, B., & Wimmer, M. (2022). Software rasterization of 2 billion points in real time. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3), 1–17. https://doi.org/10.1145/3543863
Download: PDF (7 MB) -
An Improved Triangle Encoding Scheme for Cached Tessellation
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Kerbl, B., Horvath, L., Cornel, D., & Wimmer, M. (2022). An Improved Triangle Encoding Scheme for Cached Tessellation. In The Eurographics Association (Ed.), Eurographics 2022 - Short Papers (pp. 53–56). The Eurographics Association. https://doi.org/10.2312/egs.20221031
Download: PDF (2.25 MB) -
Gaussian Mixture Convolution Networks
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Celarek, A., Hermosilla Casajus, P., Kerbl, B., Ropinski, T., & Wimmer, M. (2022). Gaussian Mixture Convolution Networks. In The Tenth International Conference on Learning Representations (ICLR 2022). The Tenth International Conference on Learning Representations, ICLR 2022, Unknown. https://doi.org/10.34726/4801
Download: PDF (5.67 MB)
Project: EVOCATION (2018–2022) -
Training and Predicting Visual Error for Real-Time Applications
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Cardoso, J. A., Kerbl, B., Yang, L., Uralsky, Y., & Wimmer, M. (2022). Training and Predicting Visual Error for Real-Time Applications. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1), 1–17. https://doi.org/10.1145/3522625
Download: PDF (20.9 MB) -
SIG-based Curve Reconstruction
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Marin, D., Ohrhallinger, S., & Wimmer, M. (2022). SIG-based Curve Reconstruction. In Eurographics 2022 - Posters. Eurographics 2022 - 43rd Annual Conference of the European Association for Computer Graphics, Reims, France. The Eurographics Association. https://doi.org/10.2312/egp.20221013
Downloads: PDF (185 KB) / Poster (1.55 MB) -
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
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Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2022). The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses. In J.-J. Bourdin & E. Paquette (Eds.), Eurographics 2022 - Education Papers (pp. 31–39). The Eurographics Association. https://doi.org/10.2312/eged.20221043
Download: PDF (532 KB)
Project: ACD (2020–2028)
2021
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On Provisioning Procedural Geometry Workloads on Edge Architectures
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Murturi, I., Jia, C., Kerbl, B., Wimmer, M., Dustdar, S., & Tsigkanos, C. (2021). On Provisioning Procedural Geometry Workloads on Edge Architectures. In F. Dominguez Mayo, M. Marchiori, & J. Filipe (Eds.), Proceedings of the 17th International Conference on Web Information Systems and Technologies. SCITEPRESS. https://doi.org/10.5220/0010687800003058
Projects: EDENSPACE (2019–2022) / FogProtect (2020–2022) - Guided Visibility Sampling++ / Koch, T., & Wimmer, M. (2021). Guided Visibility Sampling++. In Proceedings of the ACM on Computer Graphics and Interactive Techniques (pp. 1–16). ACM Press. https://doi.org/10.1145/3451266
- Myopia in Head-Worn Virtual Reality / Panfili, L., Wimmer, M., & Krösl, K. (2021). Myopia in Head-Worn Virtual Reality. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Computer Society Press. https://doi.org/10.1109/vrw52623.2021.00197
- Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications / Stappen, S., Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2021). Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 65–66). Eurographics Association. https://doi.org/10.2312/pg.20211391
- Temporal-scope grammars for polyphonic music generation / Eibensteiner, L., Ilčík, M., & Wimmer, M. (2021). Temporal-scope grammars for polyphonic music generation. In Proceedings of the 9th ACM SIGPLAN International Workshop on Functional Art, Music, Modelling, and Design. ACM Press. https://doi.org/10.1145/3471872.3472971
- SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling / Honic, M., Kovacic, I., Sreckovic, M., Gourlis, G., Rechberger, H., Aschenbrenner, P., Fellner, J., Gilmutdinov, I., Wimmer, M., Pont, U., Mahdavi, A., Schuss, M., Ferschin, P., & Kán, P. (2021). SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling (Schriftenreihe 21/2021). http://hdl.handle.net/20.500.12708/40378
- Rendering Point Clouds with Compute Shaders and Vertex Order Optimization / Schütz, M., Kerbl, B., & Wimmer, M. (2021). Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. In Computer Graphics Forum (pp. 115–126). Eurographics Association. https://doi.org/10.1111/cgf.14345
- Fast occlusion-based point cloud exploration / Radwan, M., Ohrhallinger, S., & Wimmer, M. (2021). Fast occlusion-based point cloud exploration. In The Visual Computer (pp. 2769–2781). Springer. https://doi.org/10.1007/s00371-021-02243-x
- Conservative Meshlet Bounds for Robust Culling of Skinned Meshes / Unterguggenberger, J., Kerbl, B., Pernsteiner, J., & Wimmer, M. (2021). Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. In Computer Graphics Forum (pp. 57–69). Eurographics Association. https://doi.org/10.1111/cgf.14401
- View-Dependent Impostors for Architectural Shape Grammars / Jia, C., Roth, M., Kerbl, B., & Wimmer, M. (2021). View-Dependent Impostors for Architectural Shape Grammars. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 63–64). Eurographics Association. https://doi.org/10.2312/pg.20211390
2020
- Shrinking city layouts / Pueyo, O., Sabria, A., Pueyo, X., Patow, G., & Wimmer, M. (2020). Shrinking city layouts. Computers and Graphics, 86, 15–26. https://doi.org/10.1016/j.cag.2019.11.004
- Fast Multi-View Rendering for Real-Time Applications / Unterguggenberger, J., Kerbl, B., Steinberger, M., Schmalstieg, D., & Wimmer, M. (2020). Fast Multi-View Rendering for Real-Time Applications. In S. Frey (Ed.), Eurographics Symposium on Parallel Graphics and Visualization (pp. 13–23). Eurographics Association. https://doi.org/10.2312/pgv.20201071
- Improved Triangle Encoding for Cached Adaptive Tessellation / Horvath, L., Kerbl, B., & Wimmer, M. (2020). Improved Triangle Encoding for Cached Adaptive Tessellation. High- Performance Graphics 2020, Unknown. http://hdl.handle.net/20.500.12708/87099
- Scan to BIM for the Semi-Automated Generation of a Material Passport for an Existing Building / Honic, M., Kovacic, I., Gilmutdinov, I., & Wimmer, M. (2020). Scan to BIM for the Semi-Automated Generation of a Material Passport for an Existing Building. In CIB W78 Proceedings. ICCCBE+CIB W78 2020 - The First Virtual Joint Conference on Computing and Information Technology in Civil and Building Engineering, São Paulo (online), Brazil. online. https://doi.org/10.46421/2706-6568.37.2020.paper024
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Cost volume refinement for depth prediction
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Cardoso, J. A., Goncalves, N., & Wimmer, M. (2020). Cost volume refinement for depth prediction. In 2020 25th International Conference on Pattern Recognition (pp. 354–361). https://doi.org/10.34726/2164
Download: Accepted paper (11.2 MB) - CatARact: Simulating Cataracts in Augmented Reality / Krösl, K., Elvezio, C., Luidolt, L., Hürbe, M., Karst, S., Feiner, S., & Wimmer, M. (2020). CatARact: Simulating Cataracts in Augmented Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil. IEEE Computer Society Press. https://doi.org/10.1109/ismar50242.2020.00098
- Gaze-Dependent Simulation of Light Perception in Virtual Reality / Luidolt, L., Wimmer, M., & Krösl, K. (2020). Gaze-Dependent Simulation of Light Perception in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 26(12), 3557–3567. https://doi.org/10.1109/tvcg.2020.3023604
- Photorealistic Material Editing Through Direct Image Manipulation / Zsolnai‐Fehér, K., Wonka, P., & Wimmer, M. (2020). Photorealistic Material Editing Through Direct Image Manipulation. Computer Graphics Forum, 39(4), 107–120. https://doi.org/10.1111/cgf.14057
- Fast Out‐of‐Core Octree Generation for Massive Point Clouds / Schütz, M., Ohrhallinger, S., & Wimmer, M. (2020). Fast Out‐of‐Core Octree Generation for Massive Point Clouds. Computer Graphics Forum, 39(7), 155–167. https://doi.org/10.1111/cgf.14134
- Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures / Schütz, M., Mandlburger, G., Otepka, J., & Wimmer, M. (2020). Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures. Computer Graphics Forum, 39(2), 51–64. https://doi.org/10.1111/cgf.13911
- Real-time Approximation of Photometric Polygonal Lights / Luksch, C., Prost, L., & Wimmer, M. (2020). Real-time Approximation of Photometric Polygonal Lights. In C. Casas Desantes (Ed.), Proceedings of the ACM on Computer Graphics and Interactive Techniques (pp. 1–18). ACM Press. https://doi.org/10.1145/3384537
- Points2Surf Learning Implicit Surfaces from Point Clouds / Erler, P., Guerrero, P., Ohrhallinger, S., Wimmer, M., & Mitra, N. (2020). Points2Surf Learning Implicit Surfaces from Point Clouds. In Springer Verlag (Ed.), Computer Vision – ECCV 2020 (pp. 108–124). Springer-Verlag Berlin Heidelberg. https://doi.org/10.1007/978-3-030-58558-7_7
2019
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Quantifying the Error of Light Transport Algorithms
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Celarek, A., Wenzel, J., Wimmer, M., & Lehtinen, J. (2019). Quantifying the Error of Light Transport Algorithms. Computer Graphics Forum, 38(4), 111–121. https://doi.org/10.1111/cgf.13775
Download: PDF (2.65 MB)
Project: EVOCATION (2018–2022) - Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge / Arleo, A., Tsigkanos, C., Jia, C., Leite, R. A., Murturi, I., Klaffenböck, M., Dustdar, S., Miksch, S., Wimmer, M., & Sorger, J. (2019). Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. arXiv. https://doi.org/10.48550/arXiv.1908.07479
- Rendering Point Clouds with Compute Shaders / Schütz, M., & Wimmer, M. (2019). Rendering Point Clouds with Compute Shaders. ACM Siggraph Asia, Brisbane, Australia. http://hdl.handle.net/20.500.12708/86947
- ICthroughVR: Illuminating Cataracts through Virtual Reality / Krösl, K., Elvezio, C., Hürbe, M., Karst, S., Wimmer, M., & Feiner, S. (2019). ICthroughVR: Illuminating Cataracts through Virtual Reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Ieee Vr 2019, Osaka, Japan. https://doi.org/10.1109/vr.2019.8798239
- Real-Time Continuous Level of Detail Rendering of Point Clouds / Schütz, M., Krösl, K., & Wimmer, M. (2019). Real-Time Continuous Level of Detail Rendering of Point Clouds. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Ieee Vr 2019, Osaka, Japan. https://doi.org/10.1109/vr.2019.8798284
- Live Coding of a VR Render Engine in VR / Schütz, M., & Wimmer, M. (2019). Live Coding of a VR Render Engine in VR. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces 2019, Osaka, Japan. proceedings.com. https://doi.org/10.1109/vr.2019.8797760
- Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge / Arleo, A., Tsigkanos, C., Jia, C., Almeida Leite, R., Murturi, I., Klaffenböck, M., Dustdar, S., Miksch, S., Wimmer, M., & Sorger, J. (2019). Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. In 2019 IEEE Visualization Conference (VIS). 2019 IEEE Visualization Conference (VIS), Vancouver, British Columbia, Canada. IEEE. https://doi.org/10.1109/visual.2019.8933598
- Gaussian-product subdivision surfaces / Preiner, R., Boubekeur, T., & Wimmer, M. (2019). Gaussian-product subdivision surfaces. In ACM Transactions on Graphics (pp. 1–11). ACM Transactions on Graphics. https://doi.org/10.1145/3306346.3323026
- Adaptive pointcloud segmentation for assisted interactions / Steinlechner, H., Rainer, B., Schwärzler, M., Haaser, G., Szabo, A., Maierhofer, S., & Wimmer, M. (2019). Adaptive pointcloud segmentation for assisted interactions. In S. N. Spencer (Ed.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM Digital Library. https://doi.org/10.1145/3306131.3317023
- Interactive Visualization of Flood and Heavy Rain Simulations / Cornel, D., Buttinger-Kreuzhuber, A., Konev, A., Horváth, Z., Wimmer, M., Heidrich, R., & Waser, J. (2019). Interactive Visualization of Flood and Heavy Rain Simulations. In Computer Graphics Forum (pp. 25–39). Computer Graphics Forum. http://hdl.handle.net/20.500.12708/57909
- Virtual Archaeoastronomy: Stellarium for Research and Outreach / Zotti, G., Schaukowitsch, F., Wimmer, M., & Neubauer, W. (2019). Virtual Archaeoastronomy: Stellarium for Research and Outreach. In Archaeoastronomy in the Roman World (pp. 187–205). Springer. http://hdl.handle.net/20.500.12708/57071
- Photorealistic Material Editing Through Direct Image Manipulation / Zsolnai, K., Wonka, P., & Wimmer, M. (2019). Photorealistic Material Editing Through Direct Image Manipulation (TR-193-02-2019-3). http://hdl.handle.net/20.500.12708/39817
- Ray Traced Shadows: Maintaining Real-Time Frame Rates / Boksansky, J., Wimmer, M., & Bittner, J. (2019). Ray Traced Shadows: Maintaining Real-Time Frame Rates. In Ray Tracing Gems (pp. 159–182). Springer. https://doi.org/10.1007/978-1-4842-4427-2_13
- Incrementally baked global illumination / Luksch, C., Wimmer, M., & Schwärzler, M. (2019). Incrementally baked global illumination. In A. Rapkin (Ed.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM Digital Library. https://doi.org/10.1145/3306131.3317015
- Computer Graphics for Serious Games / Wimmer, M. (2019). Computer Graphics for Serious Games. VS-Games 2019, Wien, Austria. http://hdl.handle.net/20.500.12708/86916
- Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures / Schütz, M., Wimmer, M., Mandlburger, G., & Otepka-Schremmer, J. (2019). Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures (TR-193-02-2019-4). http://hdl.handle.net/20.500.12708/39813
2018
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A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings
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Krösl, K., Bauer, D., Schwärzler, M., Fuchs, H., Suter, G., & Wimmer, M. (2018). A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings. The Visual Computer: International Journal of Computer Graphics, 34, 911–923. https://doi.org/10.1007/s00371-018-1517-7
Download: PDF (1.19 MB) - Gaussian material synthesis / Zsolnai-Fehér, K., Wonka, P., & Wimmer, M. (2018). Gaussian material synthesis. In ACM Transactions on Graphics (pp. 1–14). ACM Transactions on Graphics. https://doi.org/10.1145/3197517.3201307
- How Do Users Map Points Between Dissimilar Shapes? / Hecher, M., Guerrero, P., Wonka, P., & Wimmer, M. (2018). How Do Users Map Points Between Dissimilar Shapes? IEEE Transactions on Visualization and Computer Graphics, 24(8), 2327–2338. https://doi.org/10.1109/tvcg.2017.2730877
- GCH 2018 - Eurographics Workshop on Graphics and Cultural Heritage / Sablatnig, R., & Wimmer, M. (Eds.). (2018). GCH 2018 - Eurographics Workshop on Graphics and Cultural Heritage. Eurographics Association. https://doi.org/10.2312/gch.20182025
- The virtual schoolyard / Krösl, K., & Wimmer, M. (2018). The virtual schoolyard. In ACM SIGGRAPH 2018 Posters. ACM Siggraph, San Francisco, USA, Non-EU. ACM. https://doi.org/10.1145/3230744.3230817
- StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples / Ohrhallinger, S., & Wimmer, M. (2018). StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples. In Proceedings of Pacific Graphics 2018. Pacific Graphics, Hong Kong, Non-EU. H. Fu, A. Ghosh, and J. Kopf (Guest Editors). http://hdl.handle.net/20.500.12708/57414
- FitConnect: Connecting Noisy 2D Samples by Fitted Neighborhoods / Ohrhallinger, S., & Wimmer, M. (2018). FitConnect: Connecting Noisy 2D Samples by Fitted Neighborhoods. In Proceedings of Symposium of Geometry Processing (pp. 1–11). Computer Graphics Forum. http://hdl.handle.net/20.500.12708/57356
- Progressive real-time rendering of unprocessed point clouds / Schuetz, M., & Wimmer, M. (2018). Progressive real-time rendering of unprocessed point clouds. In ACM SIGGRAPH 2018 Posters. ACM Siggraph, San Francisco, USA, Non-EU. https://doi.org/10.1145/3230744.3230816
2017
- Efficient Tree Modeling from Airborne LiDAR Point Clouds / Hu, S., Li, Z., Zhang, Z., He, D., & Wimmer, M. (2017). Efficient Tree Modeling from Airborne LiDAR Point Clouds. Computers and Graphics, 67, 1–13. https://doi.org/10.1016/j.cag.2017.04.004
- Sketch-based guided modeling of 3D buildings from oriented photos / Schwärzler, M., Kellner, L.-M., Maierhofer, S., & Wimmer, M. (2017). Sketch-based guided modeling of 3D buildings from oriented photos. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, Non-EU. ACM. https://doi.org/10.1145/3023368.3023374
- Workflow for Creating and Rendering Huge Point Models / Scheiblauer, C., Wimmer, M., & Zimmermann, N. (2017). Workflow for Creating and Rendering Huge Point Models. In Fundamentals of Virtual Archaeology: Theory and Practice. A K Peters/CRC Press. http://hdl.handle.net/20.500.12708/29452
- Forced Random Sampling: fast generation of importance-guided blue-noise samples / Cornel, D., Sakai, H., Luksch, C., & Wimmer, M. (2017). Forced Random Sampling: fast generation of importance-guided blue-noise samples. In The Visual Computer (pp. 833–843). The Visual Computer. http://hdl.handle.net/20.500.12708/56977
- LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling / Krösl, K., Luksch, C., Schwärzler, M., & Wimmer, M. (2017). LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling. In M. Hullin, R. Klein, T. Schultz, & A. Yao (Eds.), Vision, Modeling & Visualization (pp. 1–8). The Eurographics Association. https://doi.org/10.2312/vmv.20171253
- Dynamic Path Exploration on Mobile Devices / Birsak, M., Musialski, P., Wonka, P., & Wimmer, M. (2017). Dynamic Path Exploration on Mobile Devices. IEEE Transactions on Visualization and Computer Graphics, 24(5), 1784–1798. https://doi.org/10.1109/tvcg.2017.2690294
- Cut, Drag, Paint: Occlusion-Aware Surface Processing / Radwan, M., Ohrhallinger, S., Eisemann, E., & Wimmer, M. (2017). Cut, Drag, Paint: Occlusion-Aware Surface Processing. In Proceedings of Graphics Interface 2017 (pp. 82–89). Canadian Human-Computer Communications Society. https://doi.org/10.20380/GI2017.11
- Distinctive Approaches to Computer Graphics Education / Sousa Santos, B., Ferko, A., Ilcik, M., Ilcikova, I., & Wimmer, M. (2017). Distinctive Approaches to Computer Graphics Education. Computer Graphics Forum, OKTOBER. http://hdl.handle.net/20.500.12708/146983
- Relation-Based Parametrization and Exploration of Shape Collections / Leimer, K., Gersthofer, L., Wimmer, M., & Musialski, P. (2017). Relation-Based Parametrization and Exploration of Shape Collections. Computers and Graphics, 67, 127–137. https://doi.org/10.1016/j.cag.2017.07.001
- Responsive real-time grass rendering for general 3D scenes / Jahrmann, K., & Wimmer, M. (2017). Responsive real-time grass rendering for general 3D scenes. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, Non-EU. ACM. https://doi.org/10.1145/3023368.3023380
- Beyond 3D Models: Simulation of Phased Models in Stellarium / Zotti, G., & Wimmer, M. (2017). Beyond 3D Models: Simulation of Phased Models in Stellarium. In Proceedings of 25th SEAC Conference (pp. 206–207). http://hdl.handle.net/20.500.12708/56991
2016
- Non-linear shape optimization using local subspace projections / Musialski, P., Hafner, C., Birsak, M., & Wimmer, M. (2016). Non-linear shape optimization using local subspace projections. ACM Transactions on Graphics, 35(4), 1–13. https://doi.org/10.1145/2897824.2925886
- 20 Years of the Central European Seminar on Computer Graphics / Ilcik, M., Ilčíková, I., Ferko, A., & Wimmer, M. (2016). 20 Years of the Central European Seminar on Computer Graphics. In B. Sousa Santos & J.-M. Dischler (Eds.), Eurographics 2016 Education Papers (pp. 25–30). The Eurographics Association. https://doi.org/10.2312/eged.20161022
- Integrated Structural-Architectural Design for Interactive Planning / Steiner, B., Mousavian, E., Wimmer, M., & Musialski, P. (2016). Integrated Structural-Architectural Design for Interactive Planning. Computer Graphics Forum, 10/2016, 1–16. http://hdl.handle.net/20.500.12708/149277
- Curve Reconstruction with Many Fewer Samples / Ohrhallinger, S., Wimmer, M., & Mitchell, S. A. (2016). Curve Reconstruction with Many Fewer Samples. In Computer Graphics Forum (pp. 167–176). Computer Graphics Forum. http://hdl.handle.net/20.500.12708/56616
- Relation-based parametrization and exploration of shape collections / Leimer, K., Wimmer, M., & Musialski, P. (2016). Relation-based parametrization and exploration of shape collections. In ACM SIGGRAPH 2016 Posters. ACM Siggraph, San Francisco, USA, Non-EU. ACM. https://doi.org/10.1145/2945078.2945112
- Collaborative Modeling with Symbolic Shape Grammars / Ilcik, M., & Wimmer, M. (2016). Collaborative Modeling with Symbolic Shape Grammars. In Proceedings of eCAADe 2016 (pp. 417–426). Proceedings of eCAADe 2016. http://hdl.handle.net/20.500.12708/56576
2015
- Learning Shape Placements by Example / Guerrero, P., Jeschke, S., Wimmer, M., & Wonka, P. (2015). Learning Shape Placements by Example. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/86066
- High-Quality Point-Based Rendering Using Fast Single-Pass Interpolation / Schütz, M., & Wimmer, M. (2015). High-Quality Point-Based Rendering Using Fast Single-Pass Interpolation. In Digital Heritage 2015 (pp. 1–4). http://hdl.handle.net/20.500.12708/56134
- CHC+RT: Coherent Hierarchical Culling for Ray Tracing / Mattausch, O., Bittner, J., & Wimmer, M. (2015). CHC+RT: Coherent Hierarchical Culling for Ray Tracing. Computer Graphics Forum, 34(2), 537–548. http://hdl.handle.net/20.500.12708/151350
- CHC+RT: Coherent Hierarchical Culling for Ray Tracing / Mattausch, O., Bittner, J., & Wimmer, M. (2015). CHC+RT: Coherent Hierarchical Culling for Ray Tracing. Eurographics 2015, Kongresshaus in Zürich, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/86117
- Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction / Arikan, M., Preiner, R., & Wimmer, M. (2015). Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 22(2), 1127–1137. https://doi.org/10.1109/tvcg.2015.2430333
- Extending Separable Subsurface Scattering to Arbitrary Materials / Freude, C., Auzinger, T., & Wimmer, M. (2015). Extending Separable Subsurface Scattering to Arbitrary Materials. Computer Graphics Forum, 34(6), 188–197. http://hdl.handle.net/20.500.12708/151136
- Reduced-Order Shape Optimization Using Offset Surfaces / Musialski, P., Auzinger, T., Birsak, M., Wimmer, M., & Kobbelt, L. (2015). Reduced-Order Shape Optimization Using Offset Surfaces. ACM Transactions on Graphics, 34(4), 1–9. http://hdl.handle.net/20.500.12708/150839
- Layer-Based Procedural Design of Facades / Ilcik, M., Musialski, P., Auzinger, T., & Wimmer, M. (2015). Layer-Based Procedural Design of Facades. Computer Graphics Forum, 34(2), 205–216. http://hdl.handle.net/20.500.12708/150838
- Layer-Based Procedural Design of Facades / Ilcik, M., Musialski, P., Auzinger, T., & Wimmer, M. (2015). Layer-Based Procedural Design of Facades. Eurographics 2015, Kongresshaus in Zürich, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/86048
- Computer Graphics Meets Computational Design / Wimmer, M. (2015). Computer Graphics Meets Computational Design. VGS Invited Talks Series, Brno, Czech, EU. http://hdl.handle.net/20.500.12708/86122
- Real-Time Computer Graphics and the Future of CAAD / Wimmer, M. (2015). Real-Time Computer Graphics and the Future of CAAD. 33rd Annual eCAADe Conference, Wien, Austria. http://hdl.handle.net/20.500.12708/86118
- Extending Separable Subsurface Scattering to Arbitrary Materials / Freude, C., Auzinger, T., & Wimmer, M. (2015). Extending Separable Subsurface Scattering to Arbitrary Materials. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/86063
- Reduced-Order Shape Optimization Using Offset Surfaces / Musialski, P., Auzinger, T., Birsak, M., Wimmer, M., & Kobbelt, L. (2015). Reduced-Order Shape Optimization Using Offset Surfaces. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/86049
- Parallel Reyes-style adaptive subdivision with bounded memory usage / Weber, T., & Wimmer, M. (2015). Parallel Reyes-style adaptive subdivision with bounded memory usage. In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games. i3D 2015 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, Non-EU. Proceedings of the 19th Symposium on Interactive 3D Graphics and Games. https://doi.org/10.1145/2699276.2699289
- Modeling Routinization in Games: An Information Theory Approach / Wallner, S., Pichlmair, M., Hecher, M., & Wimmer, M. (2015). Modeling Routinization in Games: An Information Theory Approach. In 2015 Annual Symposium on Computer-Human Interaction in Play (p. 727). http://hdl.handle.net/20.500.12708/56136
- Optimization of Natural Frequencies for Fabrication-Aware Shape Modeling / Musialski, P., Hafner, C., Auzinger, T., Wimmer, M., & Kobbelt, L. (2015). Optimization of Natural Frequencies for Fabrication-Aware Shape Modeling. In acm (pp. 1–4). Proceedings of ACM SIGGRAPH 2015 Posters. http://hdl.handle.net/20.500.12708/56060
- Depixelizing Pixel Art in Real-Time / Kreuzer, F., Kopf, J., & Wimmer, M. (2015). Depixelizing Pixel Art in Real-Time. In 19th Symposium on Interactive 3D Graphics and Games (p. 130). Proceedings of ACM SIGGRAPH 2015 Posters. http://hdl.handle.net/20.500.12708/55941
2014
- A Comparative Perceptual Study of Soft Shadow Algorithms / Hecher, M., Bernhard, M., Mattausch, O., Scherzer, D., & Wimmer, M. (2014). A Comparative Perceptual Study of Soft Shadow Algorithms. ACM Transactions on Applied Perception, 11(2), 1–21. https://doi.org/10.1145/2620029
- Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction / Arikan, M., Preiner, R., Scheiblauer, C., Jeschke, S., & Wimmer, M. (2014). Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 20(9), 1280–1292. http://hdl.handle.net/20.500.12708/156972
- Partial Shape Matching using Transformation Parameter Similarity / Guerrero, P., Auzinger, T., Wimmer, M., & Jeschke, S. (2014). Partial Shape Matching using Transformation Parameter Similarity. Computer Graphics Forum, 33(8), 1–14. http://hdl.handle.net/20.500.12708/157500
- Automatic Generation of Tourist Brochures / Birsak, M., Musialski, P., Wonka, P., & Wimmer, M. (2014). Automatic Generation of Tourist Brochures. Computer Graphics Forum, 33(2), 449–458. http://hdl.handle.net/20.500.12708/156971
- Automatic Generation of Tourist Brochures / Birsak, M., Musialski, P., Wonka, P., & Wimmer, M. (2014). Automatic Generation of Tourist Brochures. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85827
- Edit Propagation using Geometric Relationship Functions / Guerrero, P., Jeschke, S., Wimmer, M., & Wonka, P. (2014). Edit Propagation using Geometric Relationship Functions. ACM Transactions on Graphics, 33(2), 1–15. https://doi.org/10.1145/2591010
- Learning Shape Placements by Example / Guerrero, P., Jeschke, S., Wimmer, M., & Wonka, P. (2014). Learning Shape Placements by Example. ACM Transactions on Graphics, 34(4), 1–13. https://doi.org/10.1145/2766933
- YMCA - Your Mesh Comparison Application / Schmidt, J., Preiner, R., Auzinger, T., Wimmer, M., Gröller, E., & Bruckner, S. (2014). YMCA - Your Mesh Comparison Application. In Ieee Vis 2014 (pp. 1–10). http://hdl.handle.net/20.500.12708/55818
- Efficient Collision Detection While Rendering Dynamic Point Clouds / Radwan, M., Ohrhallinger, S., & Wimmer, M. (2014). Efficient Collision Detection While Rendering Dynamic Point Clouds. In Graphics Interface (pp. 25–33). Proceedings of the 2014 Graphics Interface Conference. http://hdl.handle.net/20.500.12708/55201
- The Effects of Fast Disparity Adjustments in Gaze-Controlled Stereoscopic Applications / Bernhard, M., & Wimmer, M. (2014). The Effects of Fast Disparity Adjustments in Gaze-Controlled Stereoscopic Applications. In Eye Tracking Research and Applications (pp. 111–118). ACM. http://hdl.handle.net/20.500.12708/55200
- Continuous projection for fast L₁ reconstruction / Preiner, R., Mattausch, O., Arikan, M., Pajarola, R., & Wimmer, M. (2014). Continuous projection for fast L₁ reconstruction. ACM Transactions on Graphics, 33(4), 1–13. https://doi.org/10.1145/2601097.2601172
- Real-Time Rendering of Glossy Materials with Regular Sampling / Luksch, C., Tobler, R., Mühlbacher, T., Schwärzler, M. B., & Wimmer, M. (2014). Real-Time Rendering of Glossy Materials with Regular Sampling. The Visual Computer: International Journal of Computer Graphics, 30, 717–727. https://doi.org/10.1007/s00371-014-0958-x
- Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments / Bernhard, M., Stavrakis, E., Hecher, M., & Wimmer, M. (2014). Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments. ACM Transactions on Applied Perception, 11(3), 1–17. https://doi.org/10.1145/2644812
- Do we need the full reconstruction pipeline? / Wimmer, M. (2014). Do we need the full reconstruction pipeline? EU-Korea Conference on Science and Technology, Wien, Austria. http://hdl.handle.net/20.500.12708/85853
- Continuous Projection for Fast L1 Reconstruction / Preiner, R., Mattausch, O., Arikan, M., & Wimmer, M. (2014). Continuous Projection for Fast L1 Reconstruction. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/85828
2013
- Vessel Visualization using Curved Surface Reformation / Auzinger, T., Mistelbauer, G., Baclija, I., Schernthaner, R., Köchl, A., Wimmer, M., Gröller, E., & Bruckner, S. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, 19(12), 2858–2867. https://doi.org/10.1109/tvcg.2013.215
- Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer / Fink, H., Weber, T., & Wimmer, M. (2013). Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. Computers and Graphics, 37(1–2), 12–20. https://doi.org/10.1016/j.cag.2012.10.005
- Analytic Visibility on the GPU / Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Computer Graphics Forum, 32(2), 409–418. http://hdl.handle.net/20.500.12708/155333
- Freeform Shadow Boundary Editing / Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Computer Graphics Forum, 32(2), 175–184. http://hdl.handle.net/20.500.12708/155464
- Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets / Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. Computers and Graphics, 37(6), 645–658. https://doi.org/10.1016/j.cag.2013.05.016
- Vessel Visualization using Curved Surface Reformation / Auzinger, T., Mistelbauer, G., Wimmer, M., & Gröller, E. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, Salt Lake City, Utah, input.forms.value-pairs.iso-country.usa. http://hdl.handle.net/20.500.12708/85666
- O-Snap: Optimization-Based Snapping for Modeling Architecture / Arikan, M., Schwärzler, M., Flöry, S., Wimmer, M., & Maierhofer, S. (2013). O-Snap: Optimization-Based Snapping for Modeling Architecture. ACM Transactions on Graphics, 32(1), 1–15. https://doi.org/10.1145/2421636.2421642
- A Survey of Urban Reconstruction / Musialski, P., Wonka, P., Wimmer, M., & Purgathofer, W. (2013). A Survey of Urban Reconstruction. Computer Graphics Forum, 32(6), 146–177. http://hdl.handle.net/20.500.12708/155332
- Visual Attention and Gaze Behaviour in Games: An Object-Based Approach / Bernhard, M., & Wimmer, M. (2013). Visual Attention and Gaze Behaviour in Games: An Object-Based Approach. In Game Analytics: Maximizing the Value of Player Data (pp. 543–583). Springer. http://hdl.handle.net/20.500.12708/28002
- Simulating partial occlusion in post-processing depth-of-field methods / Schedl, D., & Wimmer, M. (2013). Simulating partial occlusion in post-processing depth-of-field methods. In GPU Pro 4 (pp. 187–200). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/28003
- Fast Percentage Closer Soft Shadows using Temporal Coherence / Schwärzler, M., Luksch, C., & Wimmer, M. (2013). Fast Percentage Closer Soft Shadows using Temporal Coherence. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D ’13. ACM Siggraph Symposium on Interactive 3D Graphics, Boston, Massachusetts, Non-EU. Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013. https://doi.org/10.1145/2448196.2448210
- Fast Light-Map Computation with Virtual Polygon Lights / Luksch, C., Tobler, R., Habel, R., Schwärzler, M., & Wimmer, M. (2013). Fast Light-Map Computation with Virtual Polygon Lights. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D ’13. ACM Siggraph Symposium on Interactive 3D Graphics, Boston, Massachusetts, Non-EU. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. https://doi.org/10.1145/2448196.2448209
- Challenges and Ideas in Procedural Modeling of Interiors / Ilcik, M., & Wimmer, M. (2013). Challenges and Ideas in Procedural Modeling of Interiors. In V. Tourre & G. Besuievsky (Eds.), Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2013) (pp. 29–30). Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation. https://doi.org/10.2312/UDMV/UDMV13/029-030
- Reflective and Refractive Objects for Mixed Reality / Knecht, M., Traxler, C., Winklhofer, C., & Wimmer, M. (2013). Reflective and Refractive Objects for Mixed Reality. IEEE Transactions on Visualization and Computer Graphics, 19(4), 576–582. https://doi.org/10.1109/tvcg.2013.39
- Sampled and Analytic Rasterization / Auzinger, T., & Wimmer, M. (2013). Sampled and Analytic Rasterization. 18th International Workshop on Vision, Modeling and Visualization (VMV 2013 ), Lugano, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/85674
- Landspotting: A Serious iPad Game for Improving Global Land Cover / Sturn, T., Pangerl, D., & Wimmer, M. (2013). Landspotting: A Serious iPad Game for Improving Global Land Cover. GI-Forum 2013 -Creating the GISociety, Salzburg, EU. http://hdl.handle.net/20.500.12708/85632
- Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets / Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. Shape Modeling International (SMI), Bournemouth, UK, EU. http://hdl.handle.net/20.500.12708/85616
- Analytic Visibility on the GPU / Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85609
- Freeform Shadow Boundary Editing / Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85627
- Non-Sampled Anti-Aliasing / Auzinger, T., Musialski, P., Preiner, R., & Wimmer, M. (2013). Non-Sampled Anti-Aliasing. In 18th International Workshop on Vision, Modeling and Visualization (pp. 169–176). Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013). http://hdl.handle.net/20.500.12708/54857
- Landspotting - Games for Improving Global Land Cover / Sturn, T., Purgathofer, P., & Wimmer, M. (2013). Landspotting - Games for Improving Global Land Cover. In Foundation of Digital Games 2013 (pp. 117–125). Proceedings of Foundations of Digital Games Conference 2013. http://hdl.handle.net/20.500.12708/54732
- Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies / Scheiblauer, C., & Wimmer, M. (2013). Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies. In WSCG 2013 Full Paper Proceedings (pp. 123–132). http://hdl.handle.net/20.500.12708/54731
- Interactive Grass Rendering Using Real-Time Tessellation / Jahrmann, K., & Wimmer, M. (2013). Interactive Grass Rendering Using Real-Time Tessellation. In WSCG 2013 Full Paper Proceedings (pp. 114–122). http://hdl.handle.net/20.500.12708/54728
- Inverse-Procedural Methods for Urban Models / Musialski, P., & Wimmer, M. (2013). Inverse-Procedural Methods for Urban Models. In Eurographics Workshop on Urban Data Modelling and Visualisation 2013 (pp. 31–32). Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation. http://hdl.handle.net/20.500.12708/54727
- Seamless Texturing of Archaeological Data / Birsak, M., Musialski, P., Arikan, M., & Wimmer, M. (2013). Seamless Texturing of Archaeological Data. In Digital Heritage 2013 (pp. 1–8). http://hdl.handle.net/20.500.12708/54887
- Efficient real-time shadows / Eisemann, E., Assarsson, U., Schwarz, M., Valient, M., & Wimmer, M. (2013). Efficient real-time shadows. In ACM SIGGRAPH 2013 Courses on - SIGGRAPH ’13. ACM Siggraph, San Francisco, USA, Non-EU. ACM. https://doi.org/10.1145/2504435.2504453
2012
- Reciprocal Shading for Mixed Reality / Knecht, M., Traxler, C., Mattausch, O., & Wimmer, M. (2012). Reciprocal Shading for Mixed Reality. Computers and Graphics, 36(7), 846–856. https://doi.org/10.1016/j.cag.2012.04.013
- Temporal Coherence Methods in Real-Time Rendering / Scherzer, D., Yang, L., Mattausch, O., Nehab, D., Wimmer, M., & Eisemann, E. (2012). Temporal Coherence Methods in Real-Time Rendering. Computer Graphics Forum, 31(8), 2378–2408. http://hdl.handle.net/20.500.12708/164412
- Tessellation-Independent Smooth Shadow Boundaries / Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Computer Graphics Forum, 31(4), 1465–1470. http://hdl.handle.net/20.500.12708/164468
- Practical Spectral Photography / Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Computer Graphics Forum, 31(2), 449–458. http://hdl.handle.net/20.500.12708/164448
- Landspotting: Social gaming to collect vast amounts of data for satellite validation / Fritz, S., Purgathofer, P., Kayali, F., Sturn, T., & Wimmer, M. (2012). Landspotting: Social gaming to collect vast amounts of data for satellite validation. European Geosciences Union General Assembly 2012, Wien, Austria. http://hdl.handle.net/20.500.12708/85413
- Interactive Coherence-Based Façade Modeling / Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Computer Graphics Forum, 31(2), 661–670. http://hdl.handle.net/20.500.12708/164446
- A Survey of Urban Reconstruction / Musialski, P., Wonka, P., Aliaga, D. G., Wimmer, M., Gool, L. van, & Purgathofer, W. (2012). A Survey of Urban Reconstruction. In Eurographics 2012 (pp. 1–28). Eurographics Association. http://hdl.handle.net/20.500.12708/54291
- Interactive Coherence-Based Façade Modeling / Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85410
- Fast Accurate Soft Shadows with Adaptive Light Source Sampling / Schwärzler, M., Mattausch, O., Wimmer, M., & Scherzer, D. (2012). Fast Accurate Soft Shadows with Adaptive Light Source Sampling. In 17th International Workshop on Vision, Modeling and Visualization (VMV 2012) (pp. 1–8). http://hdl.handle.net/20.500.12708/54345
- A layered depth-of-field method for solving partial occlusion / Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. Journal of WSCG, 20(3), 239–246. http://hdl.handle.net/20.500.12708/164466
- Interactive BRDF Estimation for Mixed-Reality Applications / Knecht, M., Tanzmeister, G., Traxler, C., & Wimmer, M. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. Journal of WSCG, 20(1), 47–56. http://hdl.handle.net/20.500.12708/164322
- Tessellation-Independent Smooth Shadow Boundaries / Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/85436
- Interactive BRDF Estimation for Mixed-Reality Applications / Knecht, M., Traxler, C., Wimmer, M., & Tanzmeister, G. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85430
- A layered depth-of-field method for solving partial occlusion / Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85416
- Practical Spectral Photography / Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85411
- Graph-based Guidance in Huge Point Clouds / Scheiblauer, C., & Wimmer, M. (2012). Graph-based Guidance in Huge Point Clouds. In 17th International Conference on Cultural Heritage and New Technologies (pp. 1–13). http://hdl.handle.net/20.500.12708/54433
- GeigerCam: Measuring Radioactivity with Webcams / Auzinger, T., Habel, R., Musilek, A., Hainz, D., & Wimmer, M. (2012). GeigerCam: Measuring Radioactivity with Webcams. In Acm Siggraph 2012 (p. 1). http://hdl.handle.net/20.500.12708/54306
- Auto Splats: Dynamic Point Cloud Visualization on the GPU / Preiner, R., Wimmer, M., & Jeschke, S. (2012). Auto Splats: Dynamic Point Cloud Visualization on the GPU. In Eurographics Symposium on Parallel Graphics and Visualization EGPGV 2012 (pp. 139–148). http://hdl.handle.net/20.500.12708/54300
- Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer / Fink, H., Weber, T., & Wimmer, M. (2012). Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. In Eurographics 2012 (pp. 1–8). http://hdl.handle.net/20.500.12708/54297
2011
- Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering / Bernhard, M., Grosse, K., & Wimmer, M. (2011). Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering. ACM Transactions on Applied Perception, 8(4), 1–22. http://hdl.handle.net/20.500.12708/161983
- Out-of-Core Selection and Editing of Huge Point Clouds / Scheiblauer, C., & Wimmer, M. (2011). Out-of-Core Selection and Editing of Huge Point Clouds. Computers and Graphics, 35(2), 342–351. https://doi.org/10.1016/j.cag.2011.01.004
- A Survey of Real-Time Hard Shadow Mapping Methods / Scherzer, D., Wimmer, M., & Purgathofer, W. (2011). A Survey of Real-Time Hard Shadow Mapping Methods. Computer Graphics Forum, 30(1), 169–186. https://doi.org/10.1111/j.1467-8659.2010.01841.x
- Interactive Modeling of City Layouts using Layers of Procedural Content / Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Computer Graphics Forum, 30(2), 345–354. https://doi.org/10.1111/j.1467-8659.2011.01865.x
- Interactive Modeling of City Layouts using Layers of Procedural Content / Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85172
- Level-of-Detail and Streaming Optimized Irradiance Normal Mapping / Habel, R., Neilsson, A., & Wimmer, M. (2011). Level-of-Detail and Streaming Optimized Irradiance Normal Mapping. In GPU Pro 2 (pp. 143–158). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27306
- Temporal Screen-Space Ambient Occlusion / Mattausch, O., Scherzer, D., & Wimmer, M. (2011). Temporal Screen-Space Ambient Occlusion. In Temporal Screen-Space Ambient Occlusion (pp. 123–142). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27303
- Shadow Caster Culling for Efficient Shadow Mapping / Bittner, J., Mattausch, O., Silvennoinen, A., & Wimmer, M. (2011). Shadow Caster Culling for Efficient Shadow Mapping. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011 (pp. 81–88). ACM. http://hdl.handle.net/20.500.12708/53751
- Adaptive Camera-Based Color Mapping For Mixed-Reality Applications / Knecht, M., Traxler, C., Purgathofer, W., & Wimmer, M. (2011). Adaptive Camera-Based Color Mapping For Mixed-Reality Applications. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), München, EU. http://hdl.handle.net/20.500.12708/85185
- A Framework For Perceptual Studies In Photorealistic Augmented Reality / Knecht, M., Dünser, A., Traxler, C., Wimmer, M., & Grasset, R. (2011). A Framework For Perceptual Studies In Photorealistic Augmented Reality. IEEE Virtual Reality, Alexandria, Virginia, USA, Non-EU. http://hdl.handle.net/20.500.12708/85175
- Manipulating Attention in Computer Games / Bernhard, M., Zhang, L., & Wimmer, M. (2011). Manipulating Attention in Computer Games. In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis (pp. 153–158). http://hdl.handle.net/20.500.12708/53771
- A Survey on Temporal Coherence Methods in Real-Time Rendering / Scherzer, D., Yang, L., Mattausch, O., Nehab, D., Sander, P. V., Wimmer, M., & Eisemann, E. (2011). A Survey on Temporal Coherence Methods in Real-Time Rendering. In EUROGRAPHICS 2011 State of the Art Reports (pp. 101–126). Eurographics Association. http://hdl.handle.net/20.500.12708/53742
- Real-Time Shadows / Wimmer, M., Eisemann, E., Schwarz, M., & Assarsson, U. (Eds.). (2011). Real-Time Shadows. CRC Press. http://hdl.handle.net/20.500.12708/23362
2010
- An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games / Bernhard, M., Stavrakis, E., & Wimmer, M. (2010). An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games. ACM Transactions on Applied Perception, 8, 1–30. http://hdl.handle.net/20.500.12708/167714
- High-Quality Screen-Space Ambient Occlusion using Temporal Coherence / Mattausch, O., Scherzer, D., & Wimmer, M. (2010). High-Quality Screen-Space Ambient Occlusion using Temporal Coherence. Computer Graphics Forum, 29(8), 2492–2503. http://hdl.handle.net/20.500.12708/167663
- Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars / Ilcik, M., Fiedler, S., Purgathofer, W., & Wimmer, M. (2010). Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars. In Proceedings of the Spring Conference on Computer Graphics 2010 (pp. 177–184). http://hdl.handle.net/20.500.12708/53271
- A Layered Particle-Based Fluid Model for Real-Time Rendering of Water / Bagar, F., Scherzer, D., & Wimmer, M. (2010). A Layered Particle-Based Fluid Model for Real-Time Rendering of Water. Computer Graphics Forum, 29(4), 1383–1389. https://doi.org/10.1111/j.1467-8659.2010.01734.x
- A Layered Particle-Based Fluid Model for Real-Time Rendering of Water / Bagar, F., Scherzer, D., & Wimmer, M. (2010). A Layered Particle-Based Fluid Model for Real-Time Rendering of Water. Proceedings EGSR 2010, Saarbrücken, Deutschland, EU. http://hdl.handle.net/20.500.12708/85005
- Efficient Irradiance Normal Mapping / Habel, R., & Wimmer, M. (2010). Efficient Irradiance Normal Mapping. In ACM SIGGRAPH symposium on Interactive 3D Graphics and Games (pp. 189–195). http://hdl.handle.net/20.500.12708/53286
2009
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Adaptive Global Visibility Sampling
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Bittner, J., Mattausch, O., Wonka, P., Havran, V., & Wimmer, M. (2009). Adaptive Global Visibility Sampling. In ACM SIGGRAPH 2009 papers (pp. 1–10). Association for Computing Machinery. https://doi.org/10.1145/1576246.1531400
Project: General Purpose Visibility (2008–2011) -
Physically Guided Animation of Trees
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Habel, R., Kusternig, A., & Wimmer, M. (2009). Physically Guided Animation of Trees. Computer Graphics Forum, 28(2), 523–532. https://doi.org/10.1111/j.1467-8659.2009.01391.x
Project: Treelumination (2004–2008) -
Parallel Generation of L-Systems
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Lipp, M., Wonka, P., & Wimmer, M. (2009). Parallel Generation of L-Systems. In M. Magnor, B. Rosenhahn, & H. Theisel (Eds.), Vision, Modeling, and Visualization Workshop 2009 (VMV) (pp. 205–214). http://hdl.handle.net/20.500.12708/52993
Project: GAMEWORLD (2007–2013) -
Parallel Generation of L-Systems
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Lipp, M., Wonka, P., & Wimmer, M. (2009). Parallel Generation of L-Systems. High- Performance Graphics, New Orleans, LA, USA, Non-EU. http://hdl.handle.net/20.500.12708/84920
Project: GAMEWORLD (2007–2013) -
Game-Engine-Friendly Occlusion Culling
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Bittner, J., Mattausch, O., & Wimmer, M. (2009). Game-Engine-Friendly Occlusion Culling. In W. Engel (Ed.), SHADERX7: Advanced Rendering Techniques (pp. 637–653). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/26547
Project: General Purpose Visibility (2008–2011) -
Real-Time Soft Shadows Using Temporal Coherence
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Scherzer, D., Schwärzler, M., Mattausch, O., & Wimmer, M. (2009). Real-Time Soft Shadows Using Temporal Coherence. In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009). International Symposium on Computer Vision -- ISVC, Lake Tahoe, Nevada/California, Non-EU. http://hdl.handle.net/20.500.12708/52898
Project: General Purpose Visibility (2008–2011) - Procedural Modeling of Urbanistic Scenes / Ilcik, M., Lipp, M., Scharl, J., & Wimmer, M. (2009). Procedural Modeling of Urbanistic Scenes. Austrian-Russian Joint Seminar, Wien, Austria. http://hdl.handle.net/20.500.12708/85191
- Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. University of Erlangen Research Seminar, Erlangen, Deutschland, EU. http://hdl.handle.net/20.500.12708/84947
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Visibility Computation in Computer Graphics
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Wimmer, M. (2009). Visibility Computation in Computer Graphics. Computer Vision Winter Workshop 2009, CVWW2009, Eibiswald, Austria, Austria. http://hdl.handle.net/20.500.12708/84919
Project: General Purpose Visibility (2008–2011) - Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. Spring Conference on Computer Graphics, Budmerice, Slovakia, Austria. http://hdl.handle.net/20.500.12708/84918
- IT in Computerspielen: Ausbildung und Forschung / Wimmer, M. (2009). IT in Computerspielen: Ausbildung und Forschung. Veranstaltungsreihe "Was IT alles kann ", Wien, Austria. http://hdl.handle.net/20.500.12708/84917
- Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. 7th Eurographics Italian Chapter Conference 2009, Verona, Italien, EU. http://hdl.handle.net/20.500.12708/84916
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Interactive Domitilla Catacomb Exploration
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Scheiblauer, C., Zimmermann, N., & Wimmer, M. (2009). Interactive Domitilla Catacomb Exploration. In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09) (pp. 65–72). http://hdl.handle.net/20.500.12708/52992
Project: SCANOPY (2006–2011) -
Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
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Grelaud, D., Bonneel, N., Wimmer, M., Asselot, M., & Drettakis, G. (2009). Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009 (pp. 177–182). http://hdl.handle.net/20.500.12708/52895
Project: CROSSMOD (2005–2009) - Casting Shadows in Real Time / Eisemann, E., Assarsson, U., Schwarz, M., & Wimmer, M. (2009). Casting Shadows in Real Time. In SIGGRAPH Asia 2009 Course Notes (p. 148). http://hdl.handle.net/20.500.12708/53044
2008
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Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
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Guerrero, P., Jeschke, S., & Wimmer, M. (2008). Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. Computer Graphics Forum, 27(8), 2154–2168. http://hdl.handle.net/20.500.12708/170557
Project: Treelumination (2004–2008) -
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
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Scherzer, D., & Wimmer, M. (2008). Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. Computer Graphics Forum, 27(4), 1175–1181. http://hdl.handle.net/20.500.12708/170540
Project: CROSSMOD (2005–2009) -
Interactive Visual Editing of Grammars for Procedural Architecture
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Lipp, M., Wonka, P., & Wimmer, M. (2008). Interactive Visual Editing of Grammars for Procedural Architecture. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/84776
Project: GAMEWORLD (2007–2013) -
Interactive Visual Editing of Grammars for Procedural Architecture
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Lipp, M., Wonka, P., & Wimmer, M. (2008). Interactive Visual Editing of Grammars for Procedural Architecture. ACM Transactions on Graphics, 27(3). http://hdl.handle.net/20.500.12708/170542
Project: GAMEWORLD (2007–2013) -
CHC++: Coherent Hierarchical Culling Revisited
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Mattausch, O., Bittner, J., & Wimmer, M. (2008). CHC++: Coherent Hierarchical Culling Revisited. Computer Graphics Forum, 27(2), 221–230. http://hdl.handle.net/20.500.12708/170544
Project: CROSSMOD (2005–2009) -
CHC++: Coherent Hierarchical Culling Revisited
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Mattausch, O., Bittner, J., & Wimmer, M. (2008). CHC++: Coherent Hierarchical Culling Revisited. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/84777
Project: CROSSMOD (2005–2009) -
Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes
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Cadik, M., Wimmer, M., Neumann, L., & Artusi, A. (2008). Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes. Computers and Graphics, 32(3), 330–349. http://hdl.handle.net/20.500.12708/170531
Project: Treelumination (2004–2008) -
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
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Habel, R., Mustata, B., & Wimmer, M. (2008). Efficient Spherical Harmonics Lighting with the Preetham Skylight Model. Eurographics - (STARs) (Cultural Heritage) (Short Papers), SHORT PAPERS, 119–122. http://hdl.handle.net/20.500.12708/170525
Project: Treelumination (2004–2008) -
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
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Scherzer, D., & Wimmer, M. (2008). Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/84775
Project: CROSSMOD (2005–2009) -
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
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Habel, R., Mustata, B., & Wimmer, M. (2008). Efficient Spherical Harmonics Lighting with the Preetham Skylight Model. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/84771
Project: Treelumination (2004–2008) - Precomputing Visibility for Real-Time Rendering of Large Scenes / Wimmer, M. (2008). Precomputing Visibility for Real-Time Rendering of Large Scenes. Graphical Visionday 2008, Kopenhagen, Dänemark, EU. http://hdl.handle.net/20.500.12708/84820
- Current Advances in Real-Time Rendering / Wimmer, M. (2008). Current Advances in Real-Time Rendering. Graphics Lunch, Zürich, Schweiz, Non-EU. http://hdl.handle.net/20.500.12708/84819
- Advances in Real-Time Rendering / Wimmer, M. (2008). Advances in Real-Time Rendering. INRIA Research Seminar, Grenoble, Frankreich, EU. http://hdl.handle.net/20.500.12708/84818
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A Psychophysical Study of Fixation Behavior in a Computer Game
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Sundstedt, V., Stavrakis, E., Wimmer, M., & Reinhard, E. (2008). A Psychophysical Study of Fixation Behavior in a Computer Game. In S. Creem-Regehr & K. Myszkowski (Eds.), Proceedings of the 5th symposium on Applied perception in graphics and visualization (pp. 43–50). http://hdl.handle.net/20.500.12708/52317
Project: CROSSMOD (2005–2009)
2007
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Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
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Giegl, M., & Wimmer, M. (2007). Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. Computer Graphics Forum, 26(1), 46–49. http://hdl.handle.net/20.500.12708/169652
Project: EU Game Tools (2004–2007) -
Optimized Subdivisions for Preprocessed Visibility
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Mattausch, O., Bittner, J., Wonka, P., & Wimmer, M. (2007). Optimized Subdivisions for Preprocessed Visibility. In C. Healey & E. Lank (Eds.), Proceedings of Graphics Interface 2007. http://hdl.handle.net/20.500.12708/51930
Project: CROSSMOD (2005–2009) - Optimized HLOD Refinement Driven by Hardware Occlusion Queries / Charalambos, J. P., Bittner, J., Wimmer, M., & Romero, E. (2007). Optimized HLOD Refinement Driven by Hardware Occlusion Queries. In Advances in Visual Computing, Third International Symposium, ISVC 2007 (pp. 106–117). http://hdl.handle.net/20.500.12708/51967
- Displacement Mapped Billboard Clouds / Mantler, S., Jeschke, S., & Wimmer, M. (2007). Displacement Mapped Billboard Clouds. Symposium on Interactive 3D Graphics and Games, Washington DC, Austria. http://hdl.handle.net/20.500.12708/84649
- Gametools: Advanced Rendering Effects for Next-Gen Engines / Wimmer, M. (2007). Gametools: Advanced Rendering Effects for Next-Gen Engines. Games Convention Developers Conference, Leipzig, Deutschland, EU. http://hdl.handle.net/20.500.12708/84631
- Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence / Scherzer, D., Jeschke, S., & Wimmer, M. (2007). Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence. In J. Kautz & S. Pattanaik (Eds.), Rendering Techniques 2007 (pp. 45–50). http://hdl.handle.net/20.500.12708/51942
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Interactive Smooth and Curved Shell Mapping
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Jeschke, S., Mantler, S., & Wimmer, M. (2007). Interactive Smooth and Curved Shell Mapping. In J. Kautz & S. Pattanaik (Eds.), Rendering Techniques 2007 (pp. 351–360). http://hdl.handle.net/20.500.12708/51941
Project: Treelumination (2004–2008) -
Physically Based Real-Time Translucency for Leaves
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Habel, R., Kusternig, A., & Wimmer, M. (2007). Physically Based Real-Time Translucency for Leaves. In J. Kautz & S. Pattanaik (Eds.), Rendering Techniques 2007 (pp. 253–263). http://hdl.handle.net/20.500.12708/51940
Project: Treelumination (2004–2008) -
Fitted Virtual Shadow Maps
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Giegl, M., & Wimmer, M. (2007). Fitted Virtual Shadow Maps. In C. Healey & E. Lank (Eds.), Proceedings of Graphics Interface 2007. http://hdl.handle.net/20.500.12708/51929
Project: EU Game Tools (2004–2007) -
Queried Virtual Shadow Maps
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Giegl, M., & Wimmer, M. (2007). Queried Virtual Shadow Maps. In Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games. Symposium on Interactive 3D Graphics and Games, Washington DC, Austria. http://hdl.handle.net/20.500.12708/51924
Project: EU Game Tools (2004–2007) -
Instant Animated Grass
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Habel, R., Wimmer, M., & Jeschke, S. (2007). Instant Animated Grass. In V. Skala (Ed.), Journal of WSCG 2007 (p. 6). http://hdl.handle.net/20.500.12708/51919
Project: Treelumination (2004–2008)
2006
- Guided Visibility Sampling / Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Transactions on Graphics, 25(03), 494–502. http://hdl.handle.net/20.500.12708/173397
- Guided Visibility Sampling / Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/84511
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Instant Points
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Wimmer, M., & Scheiblauer, C. (2006). Instant Points. In M. Botsch, B. Chen, M. Pauly, & M. Zwicker (Eds.), Symposium on Point-Based Graphics 2006 (pp. 129–136). http://hdl.handle.net/20.500.12708/51470
Project: SCANOPY (2006–2011) - Robust Shadow Mapping with Light Space Perspective Shadow Maps / Wimmer, M., & Scherzer, D. (2006). Robust Shadow Mapping with Light Space Perspective Shadow Maps. In W. Engel (Ed.), Shader X4 - Advanced Rendering Techniques (pp. 313–330). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/25387
- Grafische Datenverarbeitung / Purgathofer, W., Wimmer, M., & Wilkie, A. (2006). Grafische Datenverarbeitung. In P. Rechenberg & G. Pomberger (Eds.), Informatik Handbuch (pp. 857–904). Carl Hanser Verlag. http://hdl.handle.net/20.500.12708/25391
- Image Attributes and Quality for Evaluation of Tone Mapping Operators / Cadik, M., Wimmer, M., Neumann, L., & Artusi, A. (2006). Image Attributes and Quality for Evaluation of Tone Mapping Operators. In Proceedings of Pacific Graphics 2006 (pp. 35–44). http://hdl.handle.net/20.500.12708/51486
- Sampling in Visibility / Wimmer, M. (2006). Sampling in Visibility. Ayia Napa Summer Seminar on Recent Results in Rendering and Modeling in Computer Graphics, Aiya Napa, Cyprus, EU. http://hdl.handle.net/20.500.12708/84643
- Practical Shadow Mapping / Wimmer, M. (2006). Practical Shadow Mapping. Games Convention Developers Conference, Leipzig, Deutschland, EU. http://hdl.handle.net/20.500.12708/84642
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Do We Need Accurate Reconstruction?
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Wimmer, M. (2006). Do We Need Accurate Reconstruction? International Conference on “Cultural Heritage and New Technologies,” Wien, Austria. http://hdl.handle.net/20.500.12708/84520
Project: SCANOPY (2006–2011) - Adaptive Visibility-Driven View Cell Construction / Mattausch, O., Bittner, J., & Wimmer, M. (2006). Adaptive Visibility-Driven View Cell Construction. In T. Akenine-Möller & W. Heidrich (Eds.), Rendering Techniques 2006. http://hdl.handle.net/20.500.12708/51469
- CESCG 2000-2005 / Wimmer, M., Ferko, A., Szirmay-Kalos, L., & Hauser, H. (Eds.). (2006). CESCG 2000-2005. Austrian Computer Society. http://hdl.handle.net/20.500.12708/22308
2005
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Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
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Jeschke, S., Wimmer, M., Schumann, H., & Purgathofer, W. (2005). Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements. In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (pp. 103–110). ACM Press. http://hdl.handle.net/20.500.12708/51098
Projects: EU Game Tools (2004–2007) / Treelumination (2004–2008) -
Fast Exact From-Region Visibility in Urban Scenes
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Bittner, J., Wonka, P., & Wimmer, M. (2005). Fast Exact From-Region Visibility in Urban Scenes. In K. Bala & P. Dutré (Eds.), Rendering Techniques 2005 (pp. 223–230). Eurographics Association. http://hdl.handle.net/20.500.12708/51139
Project: EU Game Tools (2004–2007) -
Hardware Occlusion Queries Made Useful
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Wimmer, M., & Bittner, J. (2005). Hardware Occlusion Queries Made Useful. In M. Pharr & R. Fernando (Eds.), GPU Gems 2: Programming Techniques for High-Performance Graphics and General- Purpose Computation (pp. 91–108). Addison-Wesley. http://hdl.handle.net/20.500.12708/25358
Project: EU Game Tools (2004–2007) -
Image-based Representations for Accelerated Rendering of Complex Scenes
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Jeschke, S., Wimmer, M., & Purgathofer, W. (2005). Image-based Representations for Accelerated Rendering of Complex Scenes. In Eurographics 05 State of the Art Reports [STAR] (pp. 1–20). The Eurographics Association and The Image Synthesis Group. http://hdl.handle.net/20.500.12708/51110
Project: Treelumination (2004–2008)
2004
- Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful / Bittner, J., Wimmer, M., Piringer, H., & Purgathofer, W. (2004). Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. Eurographics’2004, Grenoble, France, Austria. http://hdl.handle.net/20.500.12708/84390
2003
- Instant Architecture / Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. ACM Transactions on Graphics, 22(3), 669–677. http://hdl.handle.net/20.500.12708/174827
- Instant Architecture / Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. SIGGRAPH 2003, San Diego, California, Austria. http://hdl.handle.net/20.500.12708/84399
Supervisions
2024
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Semantically meaningful vectorization of line art in drawn animation
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Metzger, C. (2024). Semantically meaningful vectorization of line art in drawn animation [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.102471
Download: PDF (8.72 MB)
2023
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In-core level-of-detail generation for point clouds on GPUs using CUDA
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Klaus, P. (2023). In-core level-of-detail generation for point clouds on GPUs using CUDA [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.85541
Download: PDF (3.62 MB) -
Ergonomics-driven computational design of furniture and indoor layouts
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Leimer, K. (2023). Ergonomics-driven computational design of furniture and indoor layouts [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.113961
Download: PDF (4.22 MB)
2022
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Reconstructing production data from drawn limited animation
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Kugler, F. (2022). Reconstructing production data from drawn limited animation [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.82729
Download: PDF (3.55 MB) -
Real-time distortion correction methods for curved monitors
/
Rumpler, W. (2022). Real-time distortion correction methods for curved monitors [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.107602
Download: PDF (5.34 MB) -
Advanced importance sampling techniques for virtual ray lights
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Oppitz, M. (2022). Advanced importance sampling techniques for virtual ray lights [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.111460
Download: PDF (4.92 MB) -
Digital surveying of large-scale multi-layered terrain
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Streicher, K. (2022). Digital surveying of large-scale multi-layered terrain [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.99963
Download: PDF (2.22 MB) -
Adaptive Sampling in position based fluids
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Geyer, L. (2022). Adaptive Sampling in position based fluids [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.92665
Download: PDF (14.1 MB) -
Construction and visualization of Gaussian mixture models from point clouds for 3D object representation
/
Fraiss, S. M. (2022). Construction and visualization of Gaussian mixture models from point clouds for 3D object representation [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.82630
Download: PDF (3.2 MB)
2021
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Interactive exploration of point clouds
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Schütz, M. (2021). Interactive exploration of point clouds [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.91668
Download: PDF (4.52 MB) -
Polyphonic music composition with grammars
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Eibensteiner, L. (2021). Polyphonic music composition with grammars [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.90440
Download: PDF (1.63 MB)
2020
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Perception of light in virtual reality
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Luidolt, L. R. (2020). Perception of light in virtual reality [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.65902
Download: PDF (9.59 MB) -
Erlernen von Programmieren an Oberstufen der Gymnasien Österreichs durch Computergrafik- unterstützte Ausgabe
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Tomaschitz, C. J. (2020). Erlernen von Programmieren an Oberstufen der Gymnasien Österreichs durch Computergrafik- unterstützte Ausgabe [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.62900
Download: PDF (3.09 MB) -
Visibility precomputation with RTX ray tracing
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Koch, T. B. (2020). Visibility precomputation with RTX ray tracing [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.79729
Download: PDF (2.21 MB) -
Real-time ray tracing in Quake III
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Lipp, L. (2020). Real-time ray tracing in Quake III [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.66269
Download: PDF (4.23 MB) -
Simulating vision impairments in virtual and augmented reality
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Krösl, K. (2020). Simulating vision impairments in virtual and augmented reality [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.86404
Download: PDF (6.34 MB) -
Accelerating ray tracing using FPGAs
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Reznicek, A. (2020). Accelerating ray tracing using FPGAs [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.45543
Download: PDF (9.33 MB)
2019
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Pose-driven generation and optimization of seating furniture
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Winkler, A. (2019). Pose-driven generation and optimization of seating furniture [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.61400
Download: PDF (4.63 MB) -
Photorealistic material learning and synthesis
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Zsolnai-Fehér, K. (2019). Photorealistic material learning and synthesis [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.24600
Download: PDF (30.6 MB) -
Improved persistent grid mapping
/
Houska, P. (2019). Improved persistent grid mapping [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.27468
Download: PDF (11.7 MB) -
Improving real-time rendering quality and efficiency using variable rate shading on modern hardware
/
Stappen, S. (2019). Improving real-time rendering quality and efficiency using variable rate shading on modern hardware [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.59946
Download: PDF (2.2 MB) -
Echtzeit Approximation von Photometrischen Flächenlichtquellen für Interaktives Lichtdesign
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Prost, L. T. (2019). Echtzeit Approximation von Photometrischen Flächenlichtquellen für Interaktives Lichtdesign [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.45084
Download: PDF (14.4 MB) -
Ein Vergleich ausgewählter Frameworks zur Programmierung von GPGPUs
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Hernádi, L. A. (2019). Ein Vergleich ausgewählter Frameworks zur Programmierung von GPGPUs [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2019.61720
Download: PDF (1.79 MB)
2018
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Discrete optimization on graphs and grids for the creation of navigational and artistic imagery
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Birsak, M. (2018). Discrete optimization on graphs and grids for the creation of navigational and artistic imagery [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.60200
Download: PDF (1.96 MB) -
Applying Information Theory to Formal Models of Play
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Wallner, S. (2018). Applying Information Theory to Formal Models of Play [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.25440
Download: PDF (23.3 MB) -
Global registration of range scans with match tolerance verification
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Laager, F. (2018). Global registration of range scans with match tolerance verification [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.25882
Download: PDF (10.7 MB) -
Ocean surface generation and rendering
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Gamper, T. (2018). Ocean surface generation and rendering [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.57880
Download: PDF (19.3 MB) -
Procedural modeling of park layouts
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Vasiljevs, M. (2018). Procedural modeling of park layouts [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.44484
Download: PDF (17.1 MB) -
Evaluation of the recognition distances of safety signs in VR cosidering vision impairments
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Bauer, D. (2018). Evaluation of the recognition distances of safety signs in VR cosidering vision impairments [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.44387
Download: PDF (19.4 MB)
2017
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Automated classification of road -surface types based on crowd-sourced data
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Podaras, S. (2017). Automated classification of road -surface types based on crowd-sourced data [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.38646
Download: PDF (13.1 MB) -
Interactive shape detection in Out-Of-Core point clouds for assisted user interactions
/
Rainer, B. (2017). Interactive shape detection in Out-Of-Core point clouds for assisted user interactions [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.45222
Download: PDF (8.9 MB) -
Adaptively clustered reflective shadow maps
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Weinzierl-Heigl, C. (2017). Adaptively clustered reflective shadow maps [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.49842
Download: PDF (4.86 MB) -
Using perception-based filtering to hide shadow artifacts
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Kreuzer, F. (2017). Using perception-based filtering to hide shadow artifacts [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.37826
Download: PDF (8.92 MB) -
Dynamic and probabilistic point-cloud processing
/
Preiner, R. (2017). Dynamic and probabilistic point-cloud processing [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.50348
Download: PDF (56.2 MB) - Quantifying the convergence of light transport algorithms / Celarek, A. (2017). Quantifying the convergence of light transport algorithms [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/79917
2016
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Procedural generation of 3D buildings and interiors
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Spitaler, F. R. (2016). Procedural generation of 3D buildings and interiors [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.28502
Download: PDF (11.8 MB) -
OpenSfM : a collaborative Structure-from-Motion System
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Adorjan, M. (2016). OpenSfM : a collaborative Structure-from-Motion System [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.31424
Download: PDF (1.99 MB) -
Interactive, progressive photon tracing using a multi-resolution image-filtering approach
/
Krösl, K. (2016). Interactive, progressive photon tracing using a multi-resolution image-filtering approach [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.28924
Download: PDF (19.6 MB) -
Local reconstruction using isotropically fair neighborhoods
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Prieler, D. (2016). Local reconstruction using isotropically fair neighborhoods [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.22607
Download: PDF (2.54 MB) -
Co-analysis and parameterization of 3D shape collections for shape synthesis
/
Leimer, K. (2016). Co-analysis and parameterization of 3D shape collections for shape synthesis [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.28500
Download: PDF (22 MB)
2015
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Design and implementation of a shader infrastructure and abstraction layer
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May, M. (2015). Design and implementation of a shader infrastructure and abstraction layer [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.30529
Download: PDF (4.71 MB) -
Potree: rendering large point clouds in web browsers
/
Schütz, M. (2015). Potree: rendering large point clouds in web browsers [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.27710
Download: PDF (3.13 MB) -
Omnidirectional stereo rendering of virtual environments
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Meindl, L. (2015). Omnidirectional stereo rendering of virtual environments [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.24142
Download: PDF (2.36 MB) -
Optimization of natural frequencies for fabrication-aware shape modeling
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Hafner, C. (2015). Optimization of natural frequencies for fabrication-aware shape modeling [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.28501
Download: PDF (13.8 MB) -
Interactive exploration of architecture using exploded views
/
Fleiss, F. (2015). Interactive exploration of architecture using exploded views [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.24121
Download: PDF (19.9 MB) -
Sampled and prefiltered anti-aliasing on parallel hardware
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Auzinger, T. (2015). Sampled and prefiltered anti-aliasing on parallel hardware [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2015.30025
Download: PDF (45.2 MB) - Exploiting a priori information for filtering Mone Carlo renderings / Sakai, H. (2015). Exploiting a priori information for filtering Mone Carlo renderings [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/79782
- Applying information theory to formal models of play : exploratory modelling of user interaction in real time / Wallner, S. (2015). Applying information theory to formal models of play : exploratory modelling of user interaction in real time [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/158805
2014
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Analysis of forced random sampling
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Cornel, D. (2014). Analysis of forced random sampling [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.21615
Download: PDF (7.67 MB) -
Edit propagation using geometric analogies
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Guerrero, P. (2014). Edit propagation using geometric analogies [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.26915
Download: PDF (14 MB) -
Extending separable subsurface scattering to arbitrary materials
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Freude, C. (2014). Extending separable subsurface scattering to arbitrary materials [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.23639
Download: PDF (18.1 MB) -
Micropolygon rendering on the GPU
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Weber, T. (2014). Micropolygon rendering on the GPU [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.21616
Download: PDF (9.76 MB) -
Visual attention in computer graphics
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Bernhard, M. M. (2014). Visual attention in computer graphics [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.27898
Download: PDF (32.1 MB) -
Struktur-erhaltende Manipulation von geometrischen 3D Modellen
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Steiner, B. (2014). Struktur-erhaltende Manipulation von geometrischen 3D Modellen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.24122
Download: PDF (11.4 MB) -
Temporal upsampling for image sequences using a non-local means algorithm
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Rögner, C. (2014). Temporal upsampling for image sequences using a non-local means algorithm [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.25033
Download: PDF (2.51 MB) -
Interactions with gigantic point clouds
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Scheiblauer, C. (2014). Interactions with gigantic point clouds [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.25458
Download: PDF (7 MB)
2013
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Games with a purpose : design and implementation of a serious game to determine the global land cover
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Pangerl, D. (2013). Games with a purpose : design and implementation of a serious game to determine the global land cover [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-52873
Download: PDF (18.5 MB) -
Image-based modeling with polyhedral primitives
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Zapotocky, S. (2013). Image-based modeling with polyhedral primitives [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2013.22241
Download: PDF (8.39 MB) -
Integrating annotations into a point-based rendering system
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Tragust, M. (2013). Integrating annotations into a point-based rendering system [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2013.22073
Download: PDF (14.2 MB) -
Reciprocal shading for mixed reality
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Knecht, M. (2013). Reciprocal shading for mixed reality [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2013.22827
Download: PDF (3.94 MB) -
Shading framework for modern rendering engines
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Dogangönül, O. (2013). Shading framework for modern rendering engines [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2013.23092
Download: PDF (8.68 MB) -
GPU-based video processing in the context of TV broadcasting
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Fink, H. (2013). GPU-based video processing in the context of TV broadcasting [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2013.21643
Download: PDF (11.2 MB) -
Comparison of image blurring techniques on modern graphics processing hardware
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Ernst, M. (2013). Comparison of image blurring techniques on modern graphics processing hardware [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-56696
Download: PDF (17.8 MB) - Realistic local lighting in dynamic height fields / Meier-Stauffer, A. (2013). Realistic local lighting in dynamic height fields [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159737
- Real-time water simulation using the finite element method / Fürst, R. (2013). Real-time water simulation using the finite element method [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159713
- Real-time ray tracing on the GPU : ray tracing using CUDA and kD-trees / Voglsam, G. (2013). Real-time ray tracing on the GPU : ray tracing using CUDA and kD-trees [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159740
- Reflections, refractions and caustics in a mixed-reality environment / Winklhofer, C. J. (2013). Reflections, refractions and caustics in a mixed-reality environment [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160417
2012
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Real-time rendering of measured materials
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Mühlbacher, T. (2012). Real-time rendering of measured materials [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-51622
Download: PDF (36.7 MB) -
Rendering interactive maps on mobile devices using graphics hardware
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Rössler, L. (2012). Rendering interactive maps on mobile devices using graphics hardware [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-51260
Download: PDF (10.9 MB)
2011
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Interactive 3D reconstruction and BRDF estimation for mixed reality environments
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Tanzmeister, G. (2011). Interactive 3D reconstruction and BRDF estimation for mixed reality environments [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-51044
Download: PDF (19 MB) -
Cell-based object representation
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Nürnberg, M. (2011). Cell-based object representation [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-43215
Download: PDF (4.74 MB) -
Improving the visibility of in-game advertisements
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Zhang, L. (2011). Improving the visibility of in-game advertisements [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-38487
Download: PDF (13.6 MB) - Normal estimation of very large point clouds / Marek, S. (2011). Normal estimation of very large point clouds [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159923
- Towards GPU speech coding / Goldmann, A. (2011). Towards GPU speech coding [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160439
2010
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Artist-controlled modeling of urban environments
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Scharl, J. (2010). Artist-controlled modeling of urban environments [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-41181
Download: PDF (23.1 MB) -
Visibility computations for real-time rendering in general 3D environments
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Mattausch, O. (2010). Visibility computations for real-time rendering in general 3D environments [Dissertation, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-31760
Download: PDF (4.37 MB) - Direct artist control for procedural content generation of urban environments / Lipp, M. (2010). Direct artist control for procedural content generation of urban environments [Dissertation, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160887
- A layered particle-based fluid model for real-time rendering of water / Bagar, F. (2010). A layered particle-based fluid model for real-time rendering of water [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/161369
- Visibility in a real-world cross-platform game engine / Reinalter, S. (2010). Visibility in a real-world cross-platform game engine [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/159788
2009
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Audio-visual perception in interactive virtual environments
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Grosse, K. (2009). Audio-visual perception in interactive virtual environments [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-32563
Download: PDF (5.92 MB) -
Real-time global illumination using temporal coherence
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Knecht, M. (2009). Real-time global illumination using temporal coherence [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-34536
Download: PDF (23.1 MB) - Implementation of an improved billboard cloud algorithm / Luksch, C. (2009). Implementation of an improved billboard cloud algorithm [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/186056
- Accurate soft shadows in real-time applications / Schwärzler, M. (2009). Accurate soft shadows in real-time applications [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184821
- Applications of temporal coherence in real-time rendering / Scherzer, D. (2009). Applications of temporal coherence in real-time rendering [Dissertation, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184241
2008
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Texture synthesis for urban data
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Reitsamer, W. (2008). Texture synthesis for urban data [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-25100
Download: PDF (8.08 MB) - Penta G : a game engine for real-time rendering research / Chiu, D.-F. (2008). Penta G : a game engine for real-time rendering research [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/183765
- Console engine design on the example of the PlayStation 2 in comparison to the PC / Satzer, M. (2008). Console engine design on the example of the PlayStation 2 in comparison to the PC [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/178366
2007
- A real-time cloud animation and illumination method / Fizimayer, R. (2007). A real-time cloud animation and illumination method [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184169
- Interactive computer generated architecture / Lipp, M. (2007). Interactive computer generated architecture [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/184128
- Simulation von städtischem Verkehr / Lehninger, G. (2007). Simulation von städtischem Verkehr [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181916
2006
- Shadow volumes in complex scenes / Steiner, C. (2006). Shadow volumes in complex scenes [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/185037
- Hardware-accelerated rendering of unprocessed point clouds / Scheiblauer, C. (2006). Hardware-accelerated rendering of unprocessed point clouds [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181328
- History of electronic games and an interactive installation at the "Technisches Museum" in Vienna, Austria / Sabadello, M. (2006). History of electronic games and an interactive installation at the “Technisches Museum” in Vienna, Austria [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/181327
2005
- An adaptable real-time soft shadow algorithm for multi-lit semi-static scenes / Toromanoff, O. (2005). An adaptable real-time soft shadow algorithm for multi-lit semi-static scenes [Master Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/179961
- Shadow mapping of large environments / Scherzer, D. (2005). Shadow mapping of large environments [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/179891
2003
- Occlusion culling using hardware-based occlusion queries / Piringer, H. (2003). Occlusion culling using hardware-based occlusion queries [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/183012
2001
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Interaktives Gras Rendering in Echtzeit unter Verwendung moderner OpenGL Methoden
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Jahrmann, K. (2001). Interaktives Gras Rendering in Echtzeit unter Verwendung moderner OpenGL Methoden [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2001.38806
Download: PDF (12.5 MB)
Awards
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Outstanding Technical Contributions Award
2023 / Eurographics Awards / Germany / Website -
Wolfgang Straßer Award (Best Paper)
2022 / ACM/Eurographics / USA / Website -
Best Paper Award at EuroVis 2019 (Paper: Interactive Visualization of Flood and Heavy Rain Simulations)
2019 / Eurographics / Portugal -
Eurographics Fellow
2018 / Eurographics / Netherlands / Website -
Outstanding Service Award
2012 / Elsevier / USA -
Best Paper Award at the International Symposium on Mixed and Augmented Reality (ISMAR) 2010 (Paper: Differential Instant Radiosity for Mixed Reality)
2010 / IEEE/ACM / Republic of Korea -
Günther Enderle Award (for the Best Paper at the Eurographics 2001 Conference, 1000 CH, Paper: Instant Visibility)
2001 / Eurographics / UK
And more…
Soon, this page will include additional information such as reference projects, activities as journal reviewer and editor, memberships in councils and committees, and other research activities.
Until then, please visit Michael Wimmer’s research profile in TISS .