TU Wien Informatics

20 Years

Michael Wimmer

Univ.Prof. Dipl.-Ing. Dipl.-Ing. Dr.techn.

Research Focus

Research Areas

  • Computer Graphics, Procedural Modeling, Computational Design, Real-Time Rendering, Computer Games, Point-Based Graphics
Michael Wimmer

About

Michael Wimmer is currently a full professor at the Institute of Visual Computing and Human-Centered Technology at TU Wien, where he heads the Rendering and Modeling Group. He is also the director of the Center for Geometry and Computational Design (GCD). His academic career started with his M.Sc. in 1997 at TU Wien, where he also obtained his Ph.D. in 2001.

His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, reconstruction of urban models, procedural modeling, shape modeling and computational design.

He has coauthored over 180 papers in these fields. He also coauthored the book Real-Time Shadows. He regularly serves on program committees of the important conferences in the field, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, IEEE VR, Eurographics Symposium on Rendering, ACM I3D, SGP, SMI, HPG, etc. He is currently associate editor of Computers & Graphics, and previously for ACM Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, and Computer Graphics Forum. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, Eurographics 2015, Eurographics GCH 2018, VMV 2019, EG 2021 short papers, and Assistant Chair of ACM SIGGRAPH 2023. He was elected Fellow of the Eurographics Association in 2018, and won the Eurographics Outstanding Technical Contributions Award in 2023. He serves as Editor in Chief of Computer Graphics Forum since 2024.

Roles

  • Full Professor
    Computer Graphics, E193-02
  • Curriculum Coordinator
    Bachelor Informatics / Specialization Visual Computing
  • Curriculum Coordinator
    Master Visual Computing
  • Faculty Council
    Substitute Member
  • Curriculum Commission for Informatics
    Chair

2024

2023

2022

  • Strokes2Surface: Recovering Curve Networks from 4D Architectural Design Sketches for Shape Inference / Rasoulzadeh, S., Wimmer, M., & Kovacic, I. (2022, October 12). Strokes2Surface: Recovering Curve Networks from 4D Architectural Design Sketches for Shape Inference [Poster Presentation]. Advance AEC Autumn School, Germany. http://hdl.handle.net/20.500.12708/153311
    Project: ACD (2020–2028)
  • Assessment of Material Layers in Building Walls Using GeoRadar / Gilmutdinov, I., Schlögel, I., Hinterleitner, A., Wonka, P., & Wimmer, M. (2022). Assessment of Material Layers in Building Walls Using GeoRadar. Remote Sensing, 14(19), Article 5038. https://doi.org/10.3390/rs14195038
    Download: PDF (722 KB)
    Project: BIMstocks (2020–2022)
  • SIGDT: 2D Curve Reconstruction / Marin, D., Ohrhallinger, S., & Wimmer, M. (2022). SIGDT: 2D Curve Reconstruction. In Pacific Graphics 2022 (pp. 25–36). The Eurographics Association and John Wiley & Sons Ltd. https://doi.org/10.1111/cgf.14654
    Download: PDF (2.52 MB)
    Projects: Modeling the World at Scale (2020–2026) / Superhumans (2019–2022)
  • Advanced Computational Design – digitale Methoden für die frühe Entwurfsphase / Wimmer, M., Kovacic, I., Ferschin, P., Rist, F., Hensel, M., Schinegger, K., Rutzinger, S., Kaufmann, H., Kilian, M., Müller, C., Izmestiev, I., Nawratil, G., Füssl, J., Stavric, M., Hahn, D., & Suter, G. (2022). Advanced Computational Design – digitale Methoden für die frühe Entwurfsphase. Bautechnik, 99(10), 720–730. https://doi.org/10.1002/bate.202200057
    Project: ACD (2020–2028)
  • Software rasterization of 2 billion points in real time / Schütz, M., Kerbl, B., & Wimmer, M. (2022). Software rasterization of 2 billion points in real time. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3), 1–17. https://doi.org/10.1145/3543863
    Download: PDF (7 MB)
  • An Improved Triangle Encoding Scheme for Cached Tessellation / Kerbl, B., Horvath, L., Cornel, D., & Wimmer, M. (2022). An Improved Triangle Encoding Scheme for Cached Tessellation. In The Eurographics Association (Ed.), Eurographics 2022 - Short Papers (pp. 53–56). The Eurographics Association. https://doi.org/10.2312/egs.20221031
    Download: PDF (2.25 MB)
  • Gaussian Mixture Convolution Networks / Celarek, A., Hermosilla Casajus, P., Kerbl, B., Ropinski, T., & Wimmer, M. (2022). Gaussian Mixture Convolution Networks. In The Tenth International Conference on Learning Representations (ICLR 2022). The Tenth International Conference on Learning Representations, ICLR 2022, Unknown. https://doi.org/10.34726/4801
    Download: PDF (5.67 MB)
    Project: EVOCATION (2018–2022)
  • Training and Predicting Visual Error for Real-Time Applications / Cardoso, J. A., Kerbl, B., Yang, L., Uralsky, Y., & Wimmer, M. (2022). Training and Predicting Visual Error for Real-Time Applications. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1), 1–17. https://doi.org/10.1145/3522625
    Download: PDF (20.9 MB)
  • SIG-based Curve Reconstruction / Marin, D., Ohrhallinger, S., & Wimmer, M. (2022). SIG-based Curve Reconstruction. In Eurographics 2022 - Posters. Eurographics 2022 - 43rd Annual Conference of the European Association for Computer Graphics, Reims, France. The Eurographics Association. https://doi.org/10.2312/egp.20221013
    Downloads: PDF (185 KB) / Poster (1.55 MB)
  • The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses / Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2022). The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses. In J.-J. Bourdin & E. Paquette (Eds.), Eurographics 2022 - Education Papers (pp. 31–39). The Eurographics Association. https://doi.org/10.2312/eged.20221043
    Download: PDF (532 KB)
    Project: ACD (2020–2028)

2021

  • On Provisioning Procedural Geometry Workloads on Edge Architectures / Murturi, I., Jia, C., Kerbl, B., Wimmer, M., Dustdar, S., & Tsigkanos, C. (2021). On Provisioning Procedural Geometry Workloads on Edge Architectures. In F. Dominguez Mayo, M. Marchiori, & J. Filipe (Eds.), Proceedings of the 17th International Conference on Web Information Systems and Technologies. SCITEPRESS. https://doi.org/10.5220/0010687800003058
    Projects: EDENSPACE (2019–2022) / FogProtect (2020–2022)
  • Guided Visibility Sampling++ / Koch, T., & Wimmer, M. (2021). Guided Visibility Sampling++. In Proceedings of the ACM on Computer Graphics and Interactive Techniques (pp. 1–16). ACM Press. https://doi.org/10.1145/3451266
  • Myopia in Head-Worn Virtual Reality / Panfili, L., Wimmer, M., & Krösl, K. (2021). Myopia in Head-Worn Virtual Reality. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Computer Society Press. https://doi.org/10.1109/vrw52623.2021.00197
  • Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications / Stappen, S., Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2021). Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 65–66). Eurographics Association. https://doi.org/10.2312/pg.20211391
  • Temporal-scope grammars for polyphonic music generation / Eibensteiner, L., Ilčík, M., & Wimmer, M. (2021). Temporal-scope grammars for polyphonic music generation. In Proceedings of the 9th ACM SIGPLAN International Workshop on Functional Art, Music, Modelling, and Design. ACM Press. https://doi.org/10.1145/3471872.3472971
  • SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling / Honic, M., Kovacic, I., Sreckovic, M., Gourlis, G., Rechberger, H., Aschenbrenner, P., Fellner, J., Gilmutdinov, I., Wimmer, M., Pont, U., Mahdavi, A., Schuss, M., Ferschin, P., & Kán, P. (2021). SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling (Schriftenreihe 21/2021). http://hdl.handle.net/20.500.12708/40378
  • Rendering Point Clouds with Compute Shaders and Vertex Order Optimization / Schütz, M., Kerbl, B., & Wimmer, M. (2021). Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. In Computer Graphics Forum (pp. 115–126). Eurographics Association. https://doi.org/10.1111/cgf.14345
  • Fast occlusion-based point cloud exploration / Radwan, M., Ohrhallinger, S., & Wimmer, M. (2021). Fast occlusion-based point cloud exploration. In The Visual Computer (pp. 2769–2781). Springer. https://doi.org/10.1007/s00371-021-02243-x
  • Conservative Meshlet Bounds for Robust Culling of Skinned Meshes / Unterguggenberger, J., Kerbl, B., Pernsteiner, J., & Wimmer, M. (2021). Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. In Computer Graphics Forum (pp. 57–69). Eurographics Association. https://doi.org/10.1111/cgf.14401
  • View-Dependent Impostors for Architectural Shape Grammars / Jia, C., Roth, M., Kerbl, B., & Wimmer, M. (2021). View-Dependent Impostors for Architectural Shape Grammars. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 63–64). Eurographics Association. https://doi.org/10.2312/pg.20211390

2020

  • Shrinking city layouts / Pueyo, O., Sabria, A., Pueyo, X., Patow, G., & Wimmer, M. (2020). Shrinking city layouts. Computers and Graphics, 86, 15–26. https://doi.org/10.1016/j.cag.2019.11.004
  • Fast Multi-View Rendering for Real-Time Applications / Unterguggenberger, J., Kerbl, B., Steinberger, M., Schmalstieg, D., & Wimmer, M. (2020). Fast Multi-View Rendering for Real-Time Applications. In S. Frey (Ed.), Eurographics Symposium on Parallel Graphics and Visualization (pp. 13–23). Eurographics Association. https://doi.org/10.2312/pgv.20201071
  • Improved Triangle Encoding for Cached Adaptive Tessellation / Horvath, L., Kerbl, B., & Wimmer, M. (2020). Improved Triangle Encoding for Cached Adaptive Tessellation. High- Performance Graphics 2020, Unknown. http://hdl.handle.net/20.500.12708/87099
  • Scan to BIM for the Semi-Automated Generation of a Material Passport for an Existing Building / Honic, M., Kovacic, I., Gilmutdinov, I., & Wimmer, M. (2020). Scan to BIM for the Semi-Automated Generation of a Material Passport for an Existing Building. In CIB W78 Proceedings. ICCCBE+CIB W78 2020 - The First Virtual Joint Conference on Computing and Information Technology in Civil and Building Engineering, São Paulo (online), Brazil. online. https://doi.org/10.46421/2706-6568.37.2020.paper024
  • Cost volume refinement for depth prediction / Cardoso, J. A., Goncalves, N., & Wimmer, M. (2020). Cost volume refinement for depth prediction. In 2020 25th International Conference on Pattern Recognition (pp. 354–361). https://doi.org/10.34726/2164
    Download: Accepted paper (11.2 MB)
  • CatARact: Simulating Cataracts in Augmented Reality / Krösl, K., Elvezio, C., Luidolt, L., Hürbe, M., Karst, S., Feiner, S., & Wimmer, M. (2020). CatARact: Simulating Cataracts in Augmented Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil. IEEE Computer Society Press. https://doi.org/10.1109/ismar50242.2020.00098
  • Gaze-Dependent Simulation of Light Perception in Virtual Reality / Luidolt, L., Wimmer, M., & Krösl, K. (2020). Gaze-Dependent Simulation of Light Perception in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 26(12), 3557–3567. https://doi.org/10.1109/tvcg.2020.3023604
  • Photorealistic Material Editing Through Direct Image Manipulation / Zsolnai‐Fehér, K., Wonka, P., & Wimmer, M. (2020). Photorealistic Material Editing Through Direct Image Manipulation. Computer Graphics Forum, 39(4), 107–120. https://doi.org/10.1111/cgf.14057
  • Fast Out‐of‐Core Octree Generation for Massive Point Clouds / Schütz, M., Ohrhallinger, S., & Wimmer, M. (2020). Fast Out‐of‐Core Octree Generation for Massive Point Clouds. Computer Graphics Forum, 39(7), 155–167. https://doi.org/10.1111/cgf.14134
  • Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures / Schütz, M., Mandlburger, G., Otepka, J., & Wimmer, M. (2020). Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures. Computer Graphics Forum, 39(2), 51–64. https://doi.org/10.1111/cgf.13911
  • Real-time Approximation of Photometric Polygonal Lights / Luksch, C., Prost, L., & Wimmer, M. (2020). Real-time Approximation of Photometric Polygonal Lights. In C. Casas Desantes (Ed.), Proceedings of the ACM on Computer Graphics and Interactive Techniques (pp. 1–18). ACM Press. https://doi.org/10.1145/3384537
  • Points2Surf Learning Implicit Surfaces from Point Clouds / Erler, P., Guerrero, P., Ohrhallinger, S., Wimmer, M., & Mitra, N. (2020). Points2Surf Learning Implicit Surfaces from Point Clouds. In Springer Verlag (Ed.), Computer Vision – ECCV 2020 (pp. 108–124). Springer-Verlag Berlin Heidelberg. https://doi.org/10.1007/978-3-030-58558-7_7

2019

  • Quantifying the Error of Light Transport Algorithms / Celarek, A., Wenzel, J., Wimmer, M., & Lehtinen, J. (2019). Quantifying the Error of Light Transport Algorithms. Computer Graphics Forum, 38(4), 111–121. https://doi.org/10.1111/cgf.13775
    Download: PDF (2.65 MB)
    Project: EVOCATION (2018–2022)
  • Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge / Arleo, A., Tsigkanos, C., Jia, C., Leite, R. A., Murturi, I., Klaffenböck, M., Dustdar, S., Miksch, S., Wimmer, M., & Sorger, J. (2019). Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. arXiv. https://doi.org/10.48550/arXiv.1908.07479
  • Rendering Point Clouds with Compute Shaders / Schütz, M., & Wimmer, M. (2019). Rendering Point Clouds with Compute Shaders. ACM Siggraph Asia, Brisbane, Australia. http://hdl.handle.net/20.500.12708/86947
  • ICthroughVR: Illuminating Cataracts through Virtual Reality / Krösl, K., Elvezio, C., Hürbe, M., Karst, S., Wimmer, M., & Feiner, S. (2019). ICthroughVR: Illuminating Cataracts through Virtual Reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Ieee Vr 2019, Osaka, Japan. https://doi.org/10.1109/vr.2019.8798239
  • Real-Time Continuous Level of Detail Rendering of Point Clouds / Schütz, M., Krösl, K., & Wimmer, M. (2019). Real-Time Continuous Level of Detail Rendering of Point Clouds. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Ieee Vr 2019, Osaka, Japan. https://doi.org/10.1109/vr.2019.8798284
  • Live Coding of a VR Render Engine in VR / Schütz, M., & Wimmer, M. (2019). Live Coding of a VR Render Engine in VR. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces 2019, Osaka, Japan. proceedings.com. https://doi.org/10.1109/vr.2019.8797760
  • Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge / Arleo, A., Tsigkanos, C., Jia, C., Almeida Leite, R., Murturi, I., Klaffenböck, M., Dustdar, S., Miksch, S., Wimmer, M., & Sorger, J. (2019). Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. In 2019 IEEE Visualization Conference (VIS). 2019 IEEE Visualization Conference (VIS), Vancouver, British Columbia, Canada. IEEE. https://doi.org/10.1109/visual.2019.8933598
  • Gaussian-product subdivision surfaces / Preiner, R., Boubekeur, T., & Wimmer, M. (2019). Gaussian-product subdivision surfaces. In ACM Transactions on Graphics (pp. 1–11). ACM Transactions on Graphics. https://doi.org/10.1145/3306346.3323026
  • Adaptive pointcloud segmentation for assisted interactions / Steinlechner, H., Rainer, B., Schwärzler, M., Haaser, G., Szabo, A., Maierhofer, S., & Wimmer, M. (2019). Adaptive pointcloud segmentation for assisted interactions. In S. N. Spencer (Ed.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM Digital Library. https://doi.org/10.1145/3306131.3317023
  • Interactive Visualization of Flood and Heavy Rain Simulations / Cornel, D., Buttinger-Kreuzhuber, A., Konev, A., Horváth, Z., Wimmer, M., Heidrich, R., & Waser, J. (2019). Interactive Visualization of Flood and Heavy Rain Simulations. In Computer Graphics Forum (pp. 25–39). Computer Graphics Forum. http://hdl.handle.net/20.500.12708/57909
  • Virtual Archaeoastronomy: Stellarium for Research and Outreach / Zotti, G., Schaukowitsch, F., Wimmer, M., & Neubauer, W. (2019). Virtual Archaeoastronomy: Stellarium for Research and Outreach. In Archaeoastronomy in the Roman World (pp. 187–205). Springer. http://hdl.handle.net/20.500.12708/57071
  • Photorealistic Material Editing Through Direct Image Manipulation / Zsolnai, K., Wonka, P., & Wimmer, M. (2019). Photorealistic Material Editing Through Direct Image Manipulation (TR-193-02-2019-3). http://hdl.handle.net/20.500.12708/39817
  • Ray Traced Shadows: Maintaining Real-Time Frame Rates / Boksansky, J., Wimmer, M., & Bittner, J. (2019). Ray Traced Shadows: Maintaining Real-Time Frame Rates. In Ray Tracing Gems (pp. 159–182). Springer. https://doi.org/10.1007/978-1-4842-4427-2_13
  • Incrementally baked global illumination / Luksch, C., Wimmer, M., & Schwärzler, M. (2019). Incrementally baked global illumination. In A. Rapkin (Ed.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM Digital Library. https://doi.org/10.1145/3306131.3317015
  • Computer Graphics for Serious Games / Wimmer, M. (2019). Computer Graphics for Serious Games. VS-Games 2019, Wien, Austria. http://hdl.handle.net/20.500.12708/86916
  • Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures / Schütz, M., Wimmer, M., Mandlburger, G., & Otepka-Schremmer, J. (2019). Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures (TR-193-02-2019-4). http://hdl.handle.net/20.500.12708/39813

2018

2017

  • Efficient Tree Modeling from Airborne LiDAR Point Clouds / Hu, S., Li, Z., Zhang, Z., He, D., & Wimmer, M. (2017). Efficient Tree Modeling from Airborne LiDAR Point Clouds. Computers and Graphics, 67, 1–13. https://doi.org/10.1016/j.cag.2017.04.004
  • Sketch-based guided modeling of 3D buildings from oriented photos / Schwärzler, M., Kellner, L.-M., Maierhofer, S., & Wimmer, M. (2017). Sketch-based guided modeling of 3D buildings from oriented photos. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, Non-EU. ACM. https://doi.org/10.1145/3023368.3023374
  • Workflow for Creating and Rendering Huge Point Models / Scheiblauer, C., Wimmer, M., & Zimmermann, N. (2017). Workflow for Creating and Rendering Huge Point Models. In Fundamentals of Virtual Archaeology: Theory and Practice. A K Peters/CRC Press. http://hdl.handle.net/20.500.12708/29452
  • Forced Random Sampling: fast generation of importance-guided blue-noise samples / Cornel, D., Sakai, H., Luksch, C., & Wimmer, M. (2017). Forced Random Sampling: fast generation of importance-guided blue-noise samples. In The Visual Computer (pp. 833–843). The Visual Computer. http://hdl.handle.net/20.500.12708/56977
  • LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling / Krösl, K., Luksch, C., Schwärzler, M., & Wimmer, M. (2017). LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling. In M. Hullin, R. Klein, T. Schultz, & A. Yao (Eds.), Vision, Modeling & Visualization (pp. 1–8). The Eurographics Association. https://doi.org/10.2312/vmv.20171253
  • Dynamic Path Exploration on Mobile Devices / Birsak, M., Musialski, P., Wonka, P., & Wimmer, M. (2017). Dynamic Path Exploration on Mobile Devices. IEEE Transactions on Visualization and Computer Graphics, 24(5), 1784–1798. https://doi.org/10.1109/tvcg.2017.2690294
  • Cut, Drag, Paint: Occlusion-Aware Surface Processing / Radwan, M., Ohrhallinger, S., Eisemann, E., & Wimmer, M. (2017). Cut, Drag, Paint: Occlusion-Aware Surface Processing. In Proceedings of Graphics Interface 2017 (pp. 82–89). Canadian Human-Computer Communications Society. https://doi.org/10.20380/GI2017.11
  • Distinctive Approaches to Computer Graphics Education / Sousa Santos, B., Ferko, A., Ilcik, M., Ilcikova, I., & Wimmer, M. (2017). Distinctive Approaches to Computer Graphics Education. Computer Graphics Forum, OKTOBER. http://hdl.handle.net/20.500.12708/146983
  • Relation-Based Parametrization and Exploration of Shape Collections / Leimer, K., Gersthofer, L., Wimmer, M., & Musialski, P. (2017). Relation-Based Parametrization and Exploration of Shape Collections. Computers and Graphics, 67, 127–137. https://doi.org/10.1016/j.cag.2017.07.001
  • Responsive real-time grass rendering for general 3D scenes / Jahrmann, K., & Wimmer, M. (2017). Responsive real-time grass rendering for general 3D scenes. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, Non-EU. ACM. https://doi.org/10.1145/3023368.3023380
  • Beyond 3D Models: Simulation of Phased Models in Stellarium / Zotti, G., & Wimmer, M. (2017). Beyond 3D Models: Simulation of Phased Models in Stellarium. In Proceedings of 25th SEAC Conference (pp. 206–207). http://hdl.handle.net/20.500.12708/56991

2016

2015

2014

2013

  • Vessel Visualization using Curved Surface Reformation / Auzinger, T., Mistelbauer, G., Baclija, I., Schernthaner, R., Köchl, A., Wimmer, M., Gröller, E., & Bruckner, S. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, 19(12), 2858–2867. https://doi.org/10.1109/tvcg.2013.215
  • Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer / Fink, H., Weber, T., & Wimmer, M. (2013). Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. Computers and Graphics, 37(1–2), 12–20. https://doi.org/10.1016/j.cag.2012.10.005
  • Analytic Visibility on the GPU / Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Computer Graphics Forum, 32(2), 409–418. http://hdl.handle.net/20.500.12708/155333
  • Freeform Shadow Boundary Editing / Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Computer Graphics Forum, 32(2), 175–184. http://hdl.handle.net/20.500.12708/155464
  • Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets / Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. Computers and Graphics, 37(6), 645–658. https://doi.org/10.1016/j.cag.2013.05.016
  • Vessel Visualization using Curved Surface Reformation / Auzinger, T., Mistelbauer, G., Wimmer, M., & Gröller, E. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, Salt Lake City, Utah, input.forms.value-pairs.iso-country.usa. http://hdl.handle.net/20.500.12708/85666
  • O-Snap: Optimization-Based Snapping for Modeling Architecture / Arikan, M., Schwärzler, M., Flöry, S., Wimmer, M., & Maierhofer, S. (2013). O-Snap: Optimization-Based Snapping for Modeling Architecture. ACM Transactions on Graphics, 32(1), 1–15. https://doi.org/10.1145/2421636.2421642
  • A Survey of Urban Reconstruction / Musialski, P., Wonka, P., Wimmer, M., & Purgathofer, W. (2013). A Survey of Urban Reconstruction. Computer Graphics Forum, 32(6), 146–177. http://hdl.handle.net/20.500.12708/155332
  • Visual Attention and Gaze Behaviour in Games: An Object-Based Approach / Bernhard, M., & Wimmer, M. (2013). Visual Attention and Gaze Behaviour in Games: An Object-Based Approach. In Game Analytics: Maximizing the Value of Player Data (pp. 543–583). Springer. http://hdl.handle.net/20.500.12708/28002
  • Simulating partial occlusion in post-processing depth-of-field methods / Schedl, D., & Wimmer, M. (2013). Simulating partial occlusion in post-processing depth-of-field methods. In GPU Pro 4 (pp. 187–200). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/28003
  • Fast Percentage Closer Soft Shadows using Temporal Coherence / Schwärzler, M., Luksch, C., & Wimmer, M. (2013). Fast Percentage Closer Soft Shadows using Temporal Coherence. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D ’13. ACM Siggraph Symposium on Interactive 3D Graphics, Boston, Massachusetts, Non-EU. Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013. https://doi.org/10.1145/2448196.2448210
  • Fast Light-Map Computation with Virtual Polygon Lights / Luksch, C., Tobler, R., Habel, R., Schwärzler, M., & Wimmer, M. (2013). Fast Light-Map Computation with Virtual Polygon Lights. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D ’13. ACM Siggraph Symposium on Interactive 3D Graphics, Boston, Massachusetts, Non-EU. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. https://doi.org/10.1145/2448196.2448209
  • Challenges and Ideas in Procedural Modeling of Interiors / Ilcik, M., & Wimmer, M. (2013). Challenges and Ideas in Procedural Modeling of Interiors. In V. Tourre & G. Besuievsky (Eds.), Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2013) (pp. 29–30). Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation. https://doi.org/10.2312/UDMV/UDMV13/029-030
  • Reflective and Refractive Objects for Mixed Reality / Knecht, M., Traxler, C., Winklhofer, C., & Wimmer, M. (2013). Reflective and Refractive Objects for Mixed Reality. IEEE Transactions on Visualization and Computer Graphics, 19(4), 576–582. https://doi.org/10.1109/tvcg.2013.39
  • Sampled and Analytic Rasterization / Auzinger, T., & Wimmer, M. (2013). Sampled and Analytic Rasterization. 18th International Workshop on Vision, Modeling and Visualization (VMV 2013 ), Lugano, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/85674
  • Landspotting: A Serious iPad Game for Improving Global Land Cover / Sturn, T., Pangerl, D., & Wimmer, M. (2013). Landspotting: A Serious iPad Game for Improving Global Land Cover. GI-Forum 2013 -Creating the GISociety, Salzburg, EU. http://hdl.handle.net/20.500.12708/85632
  • Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets / Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. Shape Modeling International (SMI), Bournemouth, UK, EU. http://hdl.handle.net/20.500.12708/85616
  • Analytic Visibility on the GPU / Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85609
  • Freeform Shadow Boundary Editing / Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85627
  • Non-Sampled Anti-Aliasing / Auzinger, T., Musialski, P., Preiner, R., & Wimmer, M. (2013). Non-Sampled Anti-Aliasing. In 18th International Workshop on Vision, Modeling and Visualization (pp. 169–176). Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013). http://hdl.handle.net/20.500.12708/54857
  • Landspotting - Games for Improving Global Land Cover / Sturn, T., Purgathofer, P., & Wimmer, M. (2013). Landspotting - Games for Improving Global Land Cover. In Foundation of Digital Games 2013 (pp. 117–125). Proceedings of Foundations of Digital Games Conference 2013. http://hdl.handle.net/20.500.12708/54732
  • Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies / Scheiblauer, C., & Wimmer, M. (2013). Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies. In WSCG 2013 Full Paper Proceedings (pp. 123–132). http://hdl.handle.net/20.500.12708/54731
  • Interactive Grass Rendering Using Real-Time Tessellation / Jahrmann, K., & Wimmer, M. (2013). Interactive Grass Rendering Using Real-Time Tessellation. In WSCG 2013 Full Paper Proceedings (pp. 114–122). http://hdl.handle.net/20.500.12708/54728
  • Inverse-Procedural Methods for Urban Models / Musialski, P., & Wimmer, M. (2013). Inverse-Procedural Methods for Urban Models. In Eurographics Workshop on Urban Data Modelling and Visualisation 2013 (pp. 31–32). Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation. http://hdl.handle.net/20.500.12708/54727
  • Seamless Texturing of Archaeological Data / Birsak, M., Musialski, P., Arikan, M., & Wimmer, M. (2013). Seamless Texturing of Archaeological Data. In Digital Heritage 2013 (pp. 1–8). http://hdl.handle.net/20.500.12708/54887
  • Efficient real-time shadows / Eisemann, E., Assarsson, U., Schwarz, M., Valient, M., & Wimmer, M. (2013). Efficient real-time shadows. In ACM SIGGRAPH 2013 Courses on - SIGGRAPH ’13. ACM Siggraph, San Francisco, USA, Non-EU. ACM. https://doi.org/10.1145/2504435.2504453

2012

  • Reciprocal Shading for Mixed Reality / Knecht, M., Traxler, C., Mattausch, O., & Wimmer, M. (2012). Reciprocal Shading for Mixed Reality. Computers and Graphics, 36(7), 846–856. https://doi.org/10.1016/j.cag.2012.04.013
  • Temporal Coherence Methods in Real-Time Rendering / Scherzer, D., Yang, L., Mattausch, O., Nehab, D., Wimmer, M., & Eisemann, E. (2012). Temporal Coherence Methods in Real-Time Rendering. Computer Graphics Forum, 31(8), 2378–2408. http://hdl.handle.net/20.500.12708/164412
  • Tessellation-Independent Smooth Shadow Boundaries / Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Computer Graphics Forum, 31(4), 1465–1470. http://hdl.handle.net/20.500.12708/164468
  • Practical Spectral Photography / Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Computer Graphics Forum, 31(2), 449–458. http://hdl.handle.net/20.500.12708/164448
  • Landspotting: Social gaming to collect vast amounts of data for satellite validation / Fritz, S., Purgathofer, P., Kayali, F., Sturn, T., & Wimmer, M. (2012). Landspotting: Social gaming to collect vast amounts of data for satellite validation. European Geosciences Union General Assembly 2012, Wien, Austria. http://hdl.handle.net/20.500.12708/85413
  • Interactive Coherence-Based Façade Modeling / Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Computer Graphics Forum, 31(2), 661–670. http://hdl.handle.net/20.500.12708/164446
  • A Survey of Urban Reconstruction / Musialski, P., Wonka, P., Aliaga, D. G., Wimmer, M., Gool, L. van, & Purgathofer, W. (2012). A Survey of Urban Reconstruction. In Eurographics 2012 (pp. 1–28). Eurographics Association. http://hdl.handle.net/20.500.12708/54291
  • Interactive Coherence-Based Façade Modeling / Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85410
  • Fast Accurate Soft Shadows with Adaptive Light Source Sampling / Schwärzler, M., Mattausch, O., Wimmer, M., & Scherzer, D. (2012). Fast Accurate Soft Shadows with Adaptive Light Source Sampling. In 17th International Workshop on Vision, Modeling and Visualization (VMV 2012) (pp. 1–8). http://hdl.handle.net/20.500.12708/54345
  • A layered depth-of-field method for solving partial occlusion / Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. Journal of WSCG, 20(3), 239–246. http://hdl.handle.net/20.500.12708/164466
  • Interactive BRDF Estimation for Mixed-Reality Applications / Knecht, M., Tanzmeister, G., Traxler, C., & Wimmer, M. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. Journal of WSCG, 20(1), 47–56. http://hdl.handle.net/20.500.12708/164322
  • Tessellation-Independent Smooth Shadow Boundaries / Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/85436
  • Interactive BRDF Estimation for Mixed-Reality Applications / Knecht, M., Traxler, C., Wimmer, M., & Tanzmeister, G. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85430
  • A layered depth-of-field method for solving partial occlusion / Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85416
  • Practical Spectral Photography / Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85411
  • Graph-based Guidance in Huge Point Clouds / Scheiblauer, C., & Wimmer, M. (2012). Graph-based Guidance in Huge Point Clouds. In 17th International Conference on Cultural Heritage and New Technologies (pp. 1–13). http://hdl.handle.net/20.500.12708/54433
  • GeigerCam: Measuring Radioactivity with Webcams / Auzinger, T., Habel, R., Musilek, A., Hainz, D., & Wimmer, M. (2012). GeigerCam: Measuring Radioactivity with Webcams. In Acm Siggraph 2012 (p. 1). http://hdl.handle.net/20.500.12708/54306
  • Auto Splats: Dynamic Point Cloud Visualization on the GPU / Preiner, R., Wimmer, M., & Jeschke, S. (2012). Auto Splats: Dynamic Point Cloud Visualization on the GPU. In Eurographics Symposium on Parallel Graphics and Visualization EGPGV 2012 (pp. 139–148). http://hdl.handle.net/20.500.12708/54300
  • Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer / Fink, H., Weber, T., & Wimmer, M. (2012). Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. In Eurographics 2012 (pp. 1–8). http://hdl.handle.net/20.500.12708/54297

2011

  • Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering / Bernhard, M., Grosse, K., & Wimmer, M. (2011). Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering. ACM Transactions on Applied Perception, 8(4), 1–22. http://hdl.handle.net/20.500.12708/161983
  • Out-of-Core Selection and Editing of Huge Point Clouds / Scheiblauer, C., & Wimmer, M. (2011). Out-of-Core Selection and Editing of Huge Point Clouds. Computers and Graphics, 35(2), 342–351. https://doi.org/10.1016/j.cag.2011.01.004
  • A Survey of Real-Time Hard Shadow Mapping Methods / Scherzer, D., Wimmer, M., & Purgathofer, W. (2011). A Survey of Real-Time Hard Shadow Mapping Methods. Computer Graphics Forum, 30(1), 169–186. https://doi.org/10.1111/j.1467-8659.2010.01841.x
  • Interactive Modeling of City Layouts using Layers of Procedural Content / Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Computer Graphics Forum, 30(2), 345–354. https://doi.org/10.1111/j.1467-8659.2011.01865.x
  • Interactive Modeling of City Layouts using Layers of Procedural Content / Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85172
  • Level-of-Detail and Streaming Optimized Irradiance Normal Mapping / Habel, R., Neilsson, A., & Wimmer, M. (2011). Level-of-Detail and Streaming Optimized Irradiance Normal Mapping. In GPU Pro 2 (pp. 143–158). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27306
  • Temporal Screen-Space Ambient Occlusion / Mattausch, O., Scherzer, D., & Wimmer, M. (2011). Temporal Screen-Space Ambient Occlusion. In Temporal Screen-Space Ambient Occlusion (pp. 123–142). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27303
  • Shadow Caster Culling for Efficient Shadow Mapping / Bittner, J., Mattausch, O., Silvennoinen, A., & Wimmer, M. (2011). Shadow Caster Culling for Efficient Shadow Mapping. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011 (pp. 81–88). ACM. http://hdl.handle.net/20.500.12708/53751
  • Adaptive Camera-Based Color Mapping For Mixed-Reality Applications / Knecht, M., Traxler, C., Purgathofer, W., & Wimmer, M. (2011). Adaptive Camera-Based Color Mapping For Mixed-Reality Applications. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), München, EU. http://hdl.handle.net/20.500.12708/85185
  • A Framework For Perceptual Studies In Photorealistic Augmented Reality / Knecht, M., Dünser, A., Traxler, C., Wimmer, M., & Grasset, R. (2011). A Framework For Perceptual Studies In Photorealistic Augmented Reality. IEEE Virtual Reality, Alexandria, Virginia, USA, Non-EU. http://hdl.handle.net/20.500.12708/85175
  • Manipulating Attention in Computer Games / Bernhard, M., Zhang, L., & Wimmer, M. (2011). Manipulating Attention in Computer Games. In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis (pp. 153–158). http://hdl.handle.net/20.500.12708/53771
  • A Survey on Temporal Coherence Methods in Real-Time Rendering / Scherzer, D., Yang, L., Mattausch, O., Nehab, D., Sander, P. V., Wimmer, M., & Eisemann, E. (2011). A Survey on Temporal Coherence Methods in Real-Time Rendering. In EUROGRAPHICS 2011 State of the Art Reports (pp. 101–126). Eurographics Association. http://hdl.handle.net/20.500.12708/53742
  • Real-Time Shadows / Wimmer, M., Eisemann, E., Schwarz, M., & Assarsson, U. (Eds.). (2011). Real-Time Shadows. CRC Press. http://hdl.handle.net/20.500.12708/23362

2010

2009

  • Adaptive Global Visibility Sampling / Bittner, J., Mattausch, O., Wonka, P., Havran, V., & Wimmer, M. (2009). Adaptive Global Visibility Sampling. In ACM SIGGRAPH 2009 papers (pp. 1–10). Association for Computing Machinery. https://doi.org/10.1145/1576246.1531400
    Project: General Purpose Visibility (2008–2011)
  • Physically Guided Animation of Trees / Habel, R., Kusternig, A., & Wimmer, M. (2009). Physically Guided Animation of Trees. Computer Graphics Forum, 28(2), 523–532. https://doi.org/10.1111/j.1467-8659.2009.01391.x
    Project: Treelumination (2004–2008)
  • Parallel Generation of L-Systems / Lipp, M., Wonka, P., & Wimmer, M. (2009). Parallel Generation of L-Systems. In M. Magnor, B. Rosenhahn, & H. Theisel (Eds.), Vision, Modeling, and Visualization Workshop 2009 (VMV) (pp. 205–214). http://hdl.handle.net/20.500.12708/52993
    Project: GAMEWORLD (2007–2013)
  • Parallel Generation of L-Systems / Lipp, M., Wonka, P., & Wimmer, M. (2009). Parallel Generation of L-Systems. High- Performance Graphics, New Orleans, LA, USA, Non-EU. http://hdl.handle.net/20.500.12708/84920
    Project: GAMEWORLD (2007–2013)
  • Game-Engine-Friendly Occlusion Culling / Bittner, J., Mattausch, O., & Wimmer, M. (2009). Game-Engine-Friendly Occlusion Culling. In W. Engel (Ed.), SHADERX7: Advanced Rendering Techniques (pp. 637–653). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/26547
    Project: General Purpose Visibility (2008–2011)
  • Real-Time Soft Shadows Using Temporal Coherence / Scherzer, D., Schwärzler, M., Mattausch, O., & Wimmer, M. (2009). Real-Time Soft Shadows Using Temporal Coherence. In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009). International Symposium on Computer Vision -- ISVC, Lake Tahoe, Nevada/California, Non-EU. http://hdl.handle.net/20.500.12708/52898
    Project: General Purpose Visibility (2008–2011)
  • Procedural Modeling of Urbanistic Scenes / Ilcik, M., Lipp, M., Scharl, J., & Wimmer, M. (2009). Procedural Modeling of Urbanistic Scenes. Austrian-Russian Joint Seminar, Wien, Austria. http://hdl.handle.net/20.500.12708/85191
  • Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. University of Erlangen Research Seminar, Erlangen, Deutschland, EU. http://hdl.handle.net/20.500.12708/84947
  • Visibility Computation in Computer Graphics / Wimmer, M. (2009). Visibility Computation in Computer Graphics. Computer Vision Winter Workshop 2009, CVWW2009, Eibiswald, Austria, Austria. http://hdl.handle.net/20.500.12708/84919
    Project: General Purpose Visibility (2008–2011)
  • Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. Spring Conference on Computer Graphics, Budmerice, Slovakia, Austria. http://hdl.handle.net/20.500.12708/84918
  • IT in Computerspielen: Ausbildung und Forschung / Wimmer, M. (2009). IT in Computerspielen: Ausbildung und Forschung. Veranstaltungsreihe "Was IT alles kann ", Wien, Austria. http://hdl.handle.net/20.500.12708/84917
  • Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. 7th Eurographics Italian Chapter Conference 2009, Verona, Italien, EU. http://hdl.handle.net/20.500.12708/84916
  • Interactive Domitilla Catacomb Exploration / Scheiblauer, C., Zimmermann, N., & Wimmer, M. (2009). Interactive Domitilla Catacomb Exploration. In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09) (pp. 65–72). http://hdl.handle.net/20.500.12708/52992
    Project: SCANOPY (2006–2011)
  • Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception / Grelaud, D., Bonneel, N., Wimmer, M., Asselot, M., & Drettakis, G. (2009). Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009 (pp. 177–182). http://hdl.handle.net/20.500.12708/52895
    Project: CROSSMOD (2005–2009)
  • Casting Shadows in Real Time / Eisemann, E., Assarsson, U., Schwarz, M., & Wimmer, M. (2009). Casting Shadows in Real Time. In SIGGRAPH Asia 2009 Course Notes (p. 148). http://hdl.handle.net/20.500.12708/53044

2008

2007

  • Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions / Giegl, M., & Wimmer, M. (2007). Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. Computer Graphics Forum, 26(1), 46–49. http://hdl.handle.net/20.500.12708/169652
    Project: EU Game Tools (2004–2007)
  • Optimized Subdivisions for Preprocessed Visibility / Mattausch, O., Bittner, J., Wonka, P., & Wimmer, M. (2007). Optimized Subdivisions for Preprocessed Visibility. In C. Healey & E. Lank (Eds.), Proceedings of Graphics Interface 2007. http://hdl.handle.net/20.500.12708/51930
    Project: CROSSMOD (2005–2009)
  • Optimized HLOD Refinement Driven by Hardware Occlusion Queries / Charalambos, J. P., Bittner, J., Wimmer, M., & Romero, E. (2007). Optimized HLOD Refinement Driven by Hardware Occlusion Queries. In Advances in Visual Computing, Third International Symposium, ISVC 2007 (pp. 106–117). http://hdl.handle.net/20.500.12708/51967
  • Displacement Mapped Billboard Clouds / Mantler, S., Jeschke, S., & Wimmer, M. (2007). Displacement Mapped Billboard Clouds. Symposium on Interactive 3D Graphics and Games, Washington DC, Austria. http://hdl.handle.net/20.500.12708/84649
  • Gametools: Advanced Rendering Effects for Next-Gen Engines / Wimmer, M. (2007). Gametools: Advanced Rendering Effects for Next-Gen Engines. Games Convention Developers Conference, Leipzig, Deutschland, EU. http://hdl.handle.net/20.500.12708/84631
  • Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence / Scherzer, D., Jeschke, S., & Wimmer, M. (2007). Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence. In J. Kautz & S. Pattanaik (Eds.), Rendering Techniques 2007 (pp. 45–50). http://hdl.handle.net/20.500.12708/51942
  • Interactive Smooth and Curved Shell Mapping / Jeschke, S., Mantler, S., & Wimmer, M. (2007). Interactive Smooth and Curved Shell Mapping. In J. Kautz & S. Pattanaik (Eds.), Rendering Techniques 2007 (pp. 351–360). http://hdl.handle.net/20.500.12708/51941
    Project: Treelumination (2004–2008)
  • Physically Based Real-Time Translucency for Leaves / Habel, R., Kusternig, A., & Wimmer, M. (2007). Physically Based Real-Time Translucency for Leaves. In J. Kautz & S. Pattanaik (Eds.), Rendering Techniques 2007 (pp. 253–263). http://hdl.handle.net/20.500.12708/51940
    Project: Treelumination (2004–2008)
  • Fitted Virtual Shadow Maps / Giegl, M., & Wimmer, M. (2007). Fitted Virtual Shadow Maps. In C. Healey & E. Lank (Eds.), Proceedings of Graphics Interface 2007. http://hdl.handle.net/20.500.12708/51929
    Project: EU Game Tools (2004–2007)
  • Queried Virtual Shadow Maps / Giegl, M., & Wimmer, M. (2007). Queried Virtual Shadow Maps. In Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games. Symposium on Interactive 3D Graphics and Games, Washington DC, Austria. http://hdl.handle.net/20.500.12708/51924
    Project: EU Game Tools (2004–2007)
  • Instant Animated Grass / Habel, R., Wimmer, M., & Jeschke, S. (2007). Instant Animated Grass. In V. Skala (Ed.), Journal of WSCG 2007 (p. 6). http://hdl.handle.net/20.500.12708/51919
    Project: Treelumination (2004–2008)

2006

  • Guided Visibility Sampling / Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Transactions on Graphics, 25(03), 494–502. http://hdl.handle.net/20.500.12708/173397
  • Guided Visibility Sampling / Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/84511
  • Instant Points / Wimmer, M., & Scheiblauer, C. (2006). Instant Points. In M. Botsch, B. Chen, M. Pauly, & M. Zwicker (Eds.), Symposium on Point-Based Graphics 2006 (pp. 129–136). http://hdl.handle.net/20.500.12708/51470
    Project: SCANOPY (2006–2011)
  • Robust Shadow Mapping with Light Space Perspective Shadow Maps / Wimmer, M., & Scherzer, D. (2006). Robust Shadow Mapping with Light Space Perspective Shadow Maps. In W. Engel (Ed.), Shader X4 - Advanced Rendering Techniques (pp. 313–330). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/25387
  • Grafische Datenverarbeitung / Purgathofer, W., Wimmer, M., & Wilkie, A. (2006). Grafische Datenverarbeitung. In P. Rechenberg & G. Pomberger (Eds.), Informatik Handbuch (pp. 857–904). Carl Hanser Verlag. http://hdl.handle.net/20.500.12708/25391
  • Image Attributes and Quality for Evaluation of Tone Mapping Operators / Cadik, M., Wimmer, M., Neumann, L., & Artusi, A. (2006). Image Attributes and Quality for Evaluation of Tone Mapping Operators. In Proceedings of Pacific Graphics 2006 (pp. 35–44). http://hdl.handle.net/20.500.12708/51486
  • Sampling in Visibility / Wimmer, M. (2006). Sampling in Visibility. Ayia Napa Summer Seminar on Recent Results in Rendering and Modeling in Computer Graphics, Aiya Napa, Cyprus, EU. http://hdl.handle.net/20.500.12708/84643
  • Practical Shadow Mapping / Wimmer, M. (2006). Practical Shadow Mapping. Games Convention Developers Conference, Leipzig, Deutschland, EU. http://hdl.handle.net/20.500.12708/84642
  • Do We Need Accurate Reconstruction? / Wimmer, M. (2006). Do We Need Accurate Reconstruction? International Conference on “Cultural Heritage and New Technologies,” Wien, Austria. http://hdl.handle.net/20.500.12708/84520
    Project: SCANOPY (2006–2011)
  • Adaptive Visibility-Driven View Cell Construction / Mattausch, O., Bittner, J., & Wimmer, M. (2006). Adaptive Visibility-Driven View Cell Construction. In T. Akenine-Möller & W. Heidrich (Eds.), Rendering Techniques 2006. http://hdl.handle.net/20.500.12708/51469
  • CESCG 2000-2005 / Wimmer, M., Ferko, A., Szirmay-Kalos, L., & Hauser, H. (Eds.). (2006). CESCG 2000-2005. Austrian Computer Society. http://hdl.handle.net/20.500.12708/22308

2005

  • Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements / Jeschke, S., Wimmer, M., Schumann, H., & Purgathofer, W. (2005). Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements. In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games (pp. 103–110). ACM Press. http://hdl.handle.net/20.500.12708/51098
    Projects: EU Game Tools (2004–2007) / Treelumination (2004–2008)
  • Fast Exact From-Region Visibility in Urban Scenes / Bittner, J., Wonka, P., & Wimmer, M. (2005). Fast Exact From-Region Visibility in Urban Scenes. In K. Bala & P. Dutré (Eds.), Rendering Techniques 2005 (pp. 223–230). Eurographics Association. http://hdl.handle.net/20.500.12708/51139
    Project: EU Game Tools (2004–2007)
  • Hardware Occlusion Queries Made Useful / Wimmer, M., & Bittner, J. (2005). Hardware Occlusion Queries Made Useful. In M. Pharr & R. Fernando (Eds.), GPU Gems 2: Programming Techniques for High-Performance Graphics and General- Purpose Computation (pp. 91–108). Addison-Wesley. http://hdl.handle.net/20.500.12708/25358
    Project: EU Game Tools (2004–2007)
  • Image-based Representations for Accelerated Rendering of Complex Scenes / Jeschke, S., Wimmer, M., & Purgathofer, W. (2005). Image-based Representations for Accelerated Rendering of Complex Scenes. In Eurographics 05 State of the Art Reports [STAR] (pp. 1–20). The Eurographics Association and The Image Synthesis Group. http://hdl.handle.net/20.500.12708/51110
    Project: Treelumination (2004–2008)

2004

2003

  • Instant Architecture / Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. ACM Transactions on Graphics, 22(3), 669–677. http://hdl.handle.net/20.500.12708/174827
  • Instant Architecture / Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. SIGGRAPH 2003, San Diego, California, Austria. http://hdl.handle.net/20.500.12708/84399

 

2024

2023

2022

2021

  • Interactive exploration of point clouds / Schütz, M. (2021). Interactive exploration of point clouds [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.91668
    Download: PDF (4.52 MB)
  • Polyphonic music composition with grammars / Eibensteiner, L. (2021). Polyphonic music composition with grammars [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.90440
    Download: PDF (1.63 MB)

2020

2019

2018

2017

2016

2015

2014

2013

2012

2011

2010

2009

2008

2007

2006

2005

2003

2001

 

  • Outstanding Technical Contributions Award
    2023 / Eurographics Awards / Germany / Website
  • Wolfgang Straßer Award (Best Paper)
    2022 / ACM/Eurographics / USA / Website
  • Best Paper Award at EuroVis 2019 (Paper: Interactive Visualization of Flood and Heavy Rain Simulations)
    2019 / Eurographics / Portugal
  • Eurographics Fellow
    2018 / Eurographics / Netherlands / Website
  • Outstanding Service Award
    2012 / Elsevier / USA
  • Best Paper Award at the International Symposium on Mixed and Augmented Reality (ISMAR) 2010 (Paper: Differential Instant Radiosity for Mixed Reality)
    2010 / IEEE/ACM / Republic of Korea
  • Günther Enderle Award (for the Best Paper at the Eurographics 2001 Conference, 1000 CH, Paper: Instant Visibility)
    2001 / Eurographics / UK

Soon, this page will include additional information such as reference projects, activities as journal reviewer and editor, memberships in councils and committees, and other research activities.

Until then, please visit Michael Wimmer’s research profile in TISS .