TU Wien Informatics

Michael Wimmer

Univ.Prof. Dipl.-Ing. Dipl.-Ing. Dr.techn.

Research Focus

Research Areas

  • Computer Graphics, Procedural Modeling, Real-Time Rendering, Computer Games
Michael Wimmer

About

Michael Wimmer is currently a full professor at the Institute of Visual Computing and Human-Centered Technology at TU Wien, where he heads the Rendering and Modeling Group. He is also the director of the Center for Geometry and Computational Design (GCD). His academic career started with his M.Sc. in 1997 at TU Wien, where he also obtained his Ph.D. in 2001.

His research interests are real-time rendering, computer games, real-time visualization of urban environments, point-based rendering, reconstruction of urban models, procedural modeling, shape modeling and computational design.

He has coauthored over 160 papers in these fields. He also coauthored the book Real-Time Shadows. He regularly serves on program committees of the important conferences in the field, including ACM SIGGRAPH and SIGGRAPH Asia, Eurographics, IEEE VR, Eurographics Symposium on Rendering, ACM I3D, SGP, SMI, HPG, etc. He is currently associate editor of Computers & Graphics, and previously for ACM Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, and Computer Graphics Forum. He was papers co-chair of EGSR 2008, Pacific Graphics 2012, Eurographics 2015, Eurographics GCH 2018, VMV 2019, EG 2021 short papers, and Assistant Chair of ACM SIGGRAPH 2023. He was elected Fellow of the Eurographics Association in 2018, and won the Eurographics Outstanding Technical Contributions Award in 2023.

Roles

  • Full Professor
    Computer Graphics, E193-02
  • Curriculum Coordinator
    Bachelor Informatics / Specialization Visual Computing
  • Curriculum Coordinator
    Master Visual Computing
  • Curriculum Commission for Informatics
    Chair

Note: Due to the rollout of TU Wien’s new publication database, the list below may be slightly outdated. Once the migration is complete, everything will be up to date again.

2023

2022

2021

  • Temporal-scope grammars for polyphonic music generation / Eibensteiner, L., Ilčík, M., & Wimmer, M. (2021). Temporal-scope grammars for polyphonic music generation. In Proceedings of the 9th ACM SIGPLAN International Workshop on Functional Art, Music, Modelling, and Design. ACM Press. https://doi.org/10.1145/3471872.3472971
  • SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling / Honic, M., Kovacic, I., Sreckovic, M., Gourlis, G., Rechberger, H., Aschenbrenner, P., Fellner, J., Gilmutdinov, I., Wimmer, M., Pont, U., Mahdavi, A., Schuss, M., Ferschin, P., & Kán, P. (2021). SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling (Schriftenreihe 21/2021). http://hdl.handle.net/20.500.12708/40378
  • Guided Visibility Sampling++ / Koch, T., & Wimmer, M. (2021). Guided Visibility Sampling++. In Proceedings of the ACM on Computer Graphics and Interactive Techniques (pp. 1–16). ACM Press. https://doi.org/10.1145/3451266
  • Rendering Point Clouds with Compute Shaders and Vertex Order Optimization / Schütz, M., Kerbl, B., & Wimmer, M. (2021). Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. In Computer Graphics Forum (pp. 115–126). Eurographics Association. https://doi.org/10.1111/cgf.14345
  • Fast occlusion-based point cloud exploration / Radwan, M., Ohrhallinger, S., & Wimmer, M. (2021). Fast occlusion-based point cloud exploration. In The Visual Computer (pp. 2769–2781). Springer. https://doi.org/10.1007/s00371-021-02243-x
  • Conservative Meshlet Bounds for Robust Culling of Skinned Meshes / Unterguggenberger, J., Kerbl, B., Pernsteiner, J., & Wimmer, M. (2021). Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. In Computer Graphics Forum (pp. 57–69). Eurographics Association. https://doi.org/10.1111/cgf.14401
  • Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications / Stappen, S., Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2021). Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 65–66). Eurographics Association. https://doi.org/10.2312/pg.20211391
  • On Provisioning Procedural Geometry Workloads on Edge Architectures / Murturi, I., Jia, C., Kerbl, B., Wimmer, M., Dustdar, S., & Tsigkanos, C. (2021). On Provisioning Procedural Geometry Workloads on Edge Architectures. In F. Dominguez Mayo, M. Marchiori, & J. Filipe (Eds.), Proceedings of the 17th International Conference on Web Information Systems and Technologies. SCITEPRESS. https://doi.org/10.5220/0010687800003058 / Projects: EDENSPACE, FogProtect
  • View-Dependent Impostors for Architectural Shape Grammars / Jia, C., Roth, M., Kerbl, B., & Wimmer, M. (2021). View-Dependent Impostors for Architectural Shape Grammars. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 63–64). Eurographics Association. https://doi.org/10.2312/pg.20211390
  • Myopia in Head-Worn Virtual Reality / Panfili, L., Wimmer, M., & Krösl, K. (2021). Myopia in Head-Worn Virtual Reality. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE Computer Society Press. https://doi.org/10.1109/vrw52623.2021.00197

2020

  • Gaze-Dependent Simulation of Light Perception in Virtual Reality / Luidolt, L., Wimmer, M., & Krösl, K. (2020). Gaze-Dependent Simulation of Light Perception in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 26(12), 3557–3567. https://doi.org/10.1109/tvcg.2020.3023604
  • Photorealistic Material Editing Through Direct Image Manipulation / Zsolnai‐Fehér, K., Wonka, P., & Wimmer, M. (2020). Photorealistic Material Editing Through Direct Image Manipulation. Computer Graphics Forum, 39(4), 107–120. https://doi.org/10.1111/cgf.14057
  • Improved Triangle Encoding for Cached Adaptive Tessellation / Horvath, L., Kerbl, B., & Wimmer, M. (2020). Improved Triangle Encoding for Cached Adaptive Tessellation. High- Performance Graphics, New Orleans, LA, USA, Non-EU. http://hdl.handle.net/20.500.12708/87099
  • Scan to BIM for the Semi-Automated Generation of a Material Passport for an Existing Building / Honic, M., Kovacic, I., Gilmutdinov, I., & Wimmer, M. (2020). Scan to BIM for the Semi-Automated Generation of a Material Passport for an Existing Building. In CIB W78 Proceedings. ICCCBE+CIB W78 2020 - The First Virtual Joint Conference on Computing and Information Technology in Civil and Building Engineering, São Paulo, Brazil (online), Non-EU. online. https://doi.org/10.46421/2706-6568.37.2020.paper024
  • Fast Multi-View Rendering for Real-Time Applications / Unterguggenberger, J., Kerbl, B., Steinberger, M., Schmalstieg, D., & Wimmer, M. (2020). Fast Multi-View Rendering for Real-Time Applications. In S. Frey (Ed.), Eurographics Symposium on Parallel Graphics and Visualization (pp. 13–23). Eurographics Association. https://doi.org/10.2312/pgv.20201071
  • Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures / Schütz, M., Mandlburger, G., Otepka, J., & Wimmer, M. (2020). Progressive Real‐Time Rendering of One Billion Points Without Hierarchical Acceleration Structures. In D. Panozzo (Ed.), Computer Graphics Forum (pp. 51–64). John Wiley & Sons Ltd. https://doi.org/10.1111/cgf.13911
  • Real-time Approximation of Photometric Polygonal Lights / Luksch, C., Prost, L., & Wimmer, M. (2020). Real-time Approximation of Photometric Polygonal Lights. In C. Casas Desantes (Ed.), Proceedings of the ACM on Computer Graphics and Interactive Techniques (pp. 1–18). ACM Press. https://doi.org/10.1145/3384537
  • Points2Surf Learning Implicit Surfaces from Point Clouds / Erler, P., Guerrero, P., Ohrhallinger, S., Wimmer, M., & Mitra, N. (2020). Points2Surf Learning Implicit Surfaces from Point Clouds. In Springer Verlag (Ed.), Computer Vision – ECCV 2020 (pp. 108–124). Springer-Verlag Berlin Heidelberg. https://doi.org/10.1007/978-3-030-58558-7_7
  • CatARact: Simulating Cataracts in Augmented Reality / Krösl, K., Elvezio, C., Luidolt, L., Hürbe, M., Karst, S., Feiner, S., & Wimmer, M. (2020). CatARact: Simulating Cataracts in Augmented Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Press, Austria. IEEE Computer Society Press. https://doi.org/10.1109/ismar50242.2020.00098
  • Cost volume refinement for depth prediction / Cardoso, J. A., Goncalves, N., & Wimmer, M. (2020). Cost volume refinement for depth prediction. In 2020 25th International Conference on Pattern Recognition (pp. 354–361). https://doi.org/10.34726/2164

2019

  • Quantifying the Error of Light Transport Algorithms / Celarek, A., Wenzel, J., Wimmer, M., & Lehtinen, J. (2019). Quantifying the Error of Light Transport Algorithms. Computer Graphics Forum, 38(4), 111–121. https://doi.org/10.1111/cgf.13775 / Project: EVOCATION
  • Shrinking City Layouts / Pueyo, O., Sabria, A., Pueyo, X., Wimmer, M., & Patow, G. (2019). Shrinking City Layouts. Computers and Graphics, 86, 15–26. https://doi.org/10.1016/j.cag.2019.11.004
  • Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge / Arleo, A., Tsigkanos, C., Jia, C., Leite, R. A., Murturi, I., Klaffenböck, M., Dustdar, S., Miksch, S., Wimmer, M., & Sorger, J. (2019). Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. arXiv. https://doi.org/10.48550/arXiv.1908.07479
  • Interactive Visualization of Flood and Heavy Rain Simulations / Cornel, D., Buttinger-Kreuzhuber, A., Konev, A., Horváth, Z., Wimmer, M., Heidrich, R., & Waser, J. (2019). Interactive Visualization of Flood and Heavy Rain Simulations. In Computer Graphics Forum (pp. 25–39). Computer Graphics Forum. http://hdl.handle.net/20.500.12708/57909
  • Adaptive pointcloud segmentation for assisted interactions / Steinlechner, H., Rainer, B., Schwärzler, M., Haaser, G., Szabo, A., Maierhofer, S., & Wimmer, M. (2019). Adaptive pointcloud segmentation for assisted interactions. In S. N. Spencer (Ed.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM Digital Library. https://doi.org/10.1145/3306131.3317023
  • Rendering Point Clouds with Compute Shaders / Schütz, M., & Wimmer, M. (2019). Rendering Point Clouds with Compute Shaders. ACM Siggraph Asia, Yokohama, Japan, Non-EU. http://hdl.handle.net/20.500.12708/86947
  • Computer Graphics for Serious Games / Wimmer, M. (2019). Computer Graphics for Serious Games. VS-Games 2019, Wien, Austria. http://hdl.handle.net/20.500.12708/86916
  • Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge / Arleo, A., Tsigkanos, C., Jia, C., Almeida Leite, R., Murturi, I., Klaffenböck, M., Dustdar, S., Miksch, S., Wimmer, M., & Sorger, J. (2019). Sabrina: Modeling and Visualization of Financial Data over Time with Incremental Domain Knowledge. In 2019 IEEE Visualization Conference (VIS). 2019 IEEE Visualization Conference (VIS), Vancouver, British Columbia, Canada, Non-EU. IEEE. https://doi.org/10.1109/visual.2019.8933598
  • ICthroughVR: Illuminating Cataracts through Virtual Reality / Krösl, K., Elvezio, C., Hürbe, M., Karst, S., Wimmer, M., & Feiner, S. (2019). ICthroughVR: Illuminating Cataracts through Virtual Reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Ieee Vr 2019, Osaka, Japan, Non-EU. https://doi.org/10.1109/vr.2019.8798239
  • Real-Time Continuous Level of Detail Rendering of Point Clouds / Schütz, M., Krösl, K., & Wimmer, M. (2019). Real-Time Continuous Level of Detail Rendering of Point Clouds. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Ieee Vr 2019, Osaka, Japan, Non-EU. https://doi.org/10.1109/vr.2019.8798284
  • Live Coding of a VR Render Engine in VR / Schütz, M., & Wimmer, M. (2019). Live Coding of a VR Render Engine in VR. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces 2019, Osaka, Japan, Non-EU. proceedings.com. https://doi.org/10.1109/vr.2019.8797760
  • Incrementally baked global illumination / Luksch, C., Wimmer, M., & Schwärzler, M. (2019). Incrementally baked global illumination. In A. Rapkin (Ed.), Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM Digital Library. https://doi.org/10.1145/3306131.3317015
  • Gaussian-product subdivision surfaces / Preiner, R., Boubekeur, T., & Wimmer, M. (2019). Gaussian-product subdivision surfaces. In ACM Transactions on Graphics (pp. 1–11). ACM Transactions on Graphics. https://doi.org/10.1145/3306346.3323026
  • Virtual Archaeoastronomy: Stellarium for Research and Outreach / Zotti, G., Schaukowitsch, F., Wimmer, M., & Neubauer, W. (2019). Virtual Archaeoastronomy: Stellarium for Research and Outreach. In Archaeoastronomy in the Roman World (pp. 187–205). Springer. http://hdl.handle.net/20.500.12708/57071
  • Photorealistic Material Editing Through Direct Image Manipulation / Zsolnai, K., Wonka, P., & Wimmer, M. (2019). Photorealistic Material Editing Through Direct Image Manipulation (TR-193-02-2019-3). http://hdl.handle.net/20.500.12708/39817
  • Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures / Schütz, M., Wimmer, M., Mandlburger, G., & Otepka-Schremmer, J. (2019). Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures (TR-193-02-2019-4). http://hdl.handle.net/20.500.12708/39813
  • Ray Traced Shadows: Maintaining Real-Time Frame Rates / Boksansky, J., Wimmer, M., & Bittner, J. (2019). Ray Traced Shadows: Maintaining Real-Time Frame Rates. In Ray Tracing Gems (pp. 159–182). Springer. https://doi.org/10.1007/978-1-4842-4427-2_13

2018

2017

2016

2015

2014

2013

  • Reflective and Refractive Objects for Mixed Reality / Knecht, M., Traxler, C., Winklhofer, C., & Wimmer, M. (2013). Reflective and Refractive Objects for Mixed Reality. IEEE Transactions on Visualization and Computer Graphics, 19(4), 576–582. https://doi.org/10.1109/tvcg.2013.39
  • O-Snap: Optimization-Based Snapping for Modeling Architecture / Arikan, M., Schwärzler, M., Flöry, S., Wimmer, M., & Maierhofer, S. (2013). O-Snap: Optimization-Based Snapping for Modeling Architecture. ACM Transactions on Graphics, 32(1), 1–15. https://doi.org/10.1145/2421636.2421642
  • Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer / Fink, H., Weber, T., & Wimmer, M. (2013). Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. Computers and Graphics, 37(1–2), 12–20. https://doi.org/10.1016/j.cag.2012.10.005
  • Vessel Visualization using Curved Surface Reformation / Auzinger, T., Mistelbauer, G., Wimmer, M., & Gröller, E. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, 19(12), 2858–2867. https://doi.org/10.1109/tvcg.2013.215
  • Freeform Shadow Boundary Editing / Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Computer Graphics Forum, 32(2), 175–184. http://hdl.handle.net/20.500.12708/155464
  • Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets / Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. Computers and Graphics, 37(6), 645–658. https://doi.org/10.1016/j.cag.2013.05.016
  • Analytic Visibility on the GPU / Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Computer Graphics Forum, 32(2), 409–418. http://hdl.handle.net/20.500.12708/155333
  • A Survey of Urban Reconstruction / Musialski, P., Wonka, P., Wimmer, M., & Purgathofer, W. (2013). A Survey of Urban Reconstruction. Computer Graphics Forum, 32(6), 146–177. http://hdl.handle.net/20.500.12708/155332
  • Sampled and Analytic Rasterization / Auzinger, T., & Wimmer, M. (2013). Sampled and Analytic Rasterization. 18th International Workshop on Vision, Modeling and Visualization (VMV 2013 ), Lugano, Switzerland, Non-EU. http://hdl.handle.net/20.500.12708/85674
  • Landspotting: A Serious iPad Game for Improving Global Land Cover / Sturn, T., Pangerl, D., & Wimmer, M. (2013). Landspotting: A Serious iPad Game for Improving Global Land Cover. GI-Forum 2013 -Creating the GISociety, Salzburg, EU. http://hdl.handle.net/20.500.12708/85632
  • Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets / Ohrhallinger, S., Mudur, S., & Wimmer, M. (2013). Minimizing Edge Length to Connect Sparsely Sampled Unorganized Point Sets. Shape Modeling International (SMI), Bournemouth, UK, EU. http://hdl.handle.net/20.500.12708/85616
  • Analytic Visibility on the GPU / Auzinger, T., Wimmer, M., & Jeschke, S. (2013). Analytic Visibility on the GPU. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85609
  • Vessel Visualization using Curved Surface Reformation / Auzinger, T., Mistelbauer, G., Wimmer, M., & Gröller, E. (2013). Vessel Visualization using Curved Surface Reformation. IEEE Transactions on Visualization and Computer Graphics, Salt Lake City, Utah, USA, Non-EU. http://hdl.handle.net/20.500.12708/85666
  • Freeform Shadow Boundary Editing / Mattausch, O., Igarashi, T., & Wimmer, M. (2013). Freeform Shadow Boundary Editing. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85627
  • Non-Sampled Anti-Aliasing / Auzinger, T., Musialski, P., Preiner, R., & Wimmer, M. (2013). Non-Sampled Anti-Aliasing. In 18th International Workshop on Vision, Modeling and Visualization (pp. 169–176). Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013). http://hdl.handle.net/20.500.12708/54857
  • Challenges and Ideas in Procedural Modeling of Interiors / Ilcik, M., & Wimmer, M. (2013). Challenges and Ideas in Procedural Modeling of Interiors. In Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2013) (pp. 29–30). Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation. https://doi.org/10.2312/UDMV/UDMV13/029-030
  • Landspotting - Games for Improving Global Land Cover / Sturn, T., Purgathofer, P., & Wimmer, M. (2013). Landspotting - Games for Improving Global Land Cover. In Foundation of Digital Games 2013 (pp. 117–125). Proceedings of Foundations of Digital Games Conference 2013. http://hdl.handle.net/20.500.12708/54732
  • Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies / Scheiblauer, C., & Wimmer, M. (2013). Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies. In WSCG 2013 Full Paper Proceedings (pp. 123–132). http://hdl.handle.net/20.500.12708/54731
  • Interactive Grass Rendering Using Real-Time Tessellation / Jahrmann, K., & Wimmer, M. (2013). Interactive Grass Rendering Using Real-Time Tessellation. In WSCG 2013 Full Paper Proceedings (pp. 114–122). http://hdl.handle.net/20.500.12708/54728
  • Inverse-Procedural Methods for Urban Models / Musialski, P., & Wimmer, M. (2013). Inverse-Procedural Methods for Urban Models. In Eurographics Workshop on Urban Data Modelling and Visualisation 2013 (pp. 31–32). Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation. http://hdl.handle.net/20.500.12708/54727
  • Fast Percentage Closer Soft Shadows using Temporal Coherence / Schwärzler, M., Luksch, C., & Wimmer, M. (2013). Fast Percentage Closer Soft Shadows using Temporal Coherence. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D ’13. ACM Siggraph Symposium on Interactive 3D Graphics, Boston, Massachusetts, Non-EU. Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013. https://doi.org/10.1145/2448196.2448210
  • Fast Light-Map Computation with Virtual Polygon Lights / Luksch, C., Tobler, R., Habel, R., Schwärzler, M., & Wimmer, M. (2013). Fast Light-Map Computation with Virtual Polygon Lights. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D ’13. ACM Siggraph Symposium on Interactive 3D Graphics, Boston, Massachusetts, Non-EU. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. https://doi.org/10.1145/2448196.2448209
  • Seamless Texturing of Archaeological Data / Birsak, M., Musialski, P., Arikan, M., & Wimmer, M. (2013). Seamless Texturing of Archaeological Data. In Digital Heritage 2013 (pp. 1–8). http://hdl.handle.net/20.500.12708/54887
  • Efficient real-time shadows / Eisemann, E., Assarsson, U., Schwarz, M., Valient, M., & Wimmer, M. (2013). Efficient real-time shadows. In ACM SIGGRAPH 2013 Courses on - SIGGRAPH ’13. ACM Siggraph, San Francisco, USA, Non-EU. ACM. https://doi.org/10.1145/2504435.2504453
  • Visual Attention and Gaze Behaviour in Games: An Object-Based Approach / Bernhard, M., & Wimmer, M. (2013). Visual Attention and Gaze Behaviour in Games: An Object-Based Approach. In Game Analytics: Maximizing the Value of Player Data (pp. 543–583). Springer. http://hdl.handle.net/20.500.12708/28002
  • Simulating partial occlusion in post-processing depth-of-field methods / Schedl, D., & Wimmer, M. (2013). Simulating partial occlusion in post-processing depth-of-field methods. In GPU Pro 4 (pp. 187–200). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/28003

2012

  • Tessellation-Independent Smooth Shadow Boundaries / Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Computer Graphics Forum, 31(4), 1465–1470. http://hdl.handle.net/20.500.12708/164468
  • A layered depth-of-field method for solving partial occlusion / Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. Journal of WSCG, 20(3), 239–246. http://hdl.handle.net/20.500.12708/164466
  • Practical Spectral Photography / Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Computer Graphics Forum, 31(2), 449–458. http://hdl.handle.net/20.500.12708/164448
  • Interactive Coherence-Based Façade Modeling / Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Computer Graphics Forum, 31(2), 661–670. http://hdl.handle.net/20.500.12708/164446
  • Interactive BRDF Estimation for Mixed-Reality Applications / Knecht, M., Tanzmeister, G., Traxler, C., & Wimmer, M. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. Journal of WSCG, 20(1), 47–56. http://hdl.handle.net/20.500.12708/164322
  • Reciprocal Shading for Mixed Reality / Knecht, M., Traxler, C., Mattausch, O., & Wimmer, M. (2012). Reciprocal Shading for Mixed Reality. Computers and Graphics, 36(7), 846–856. https://doi.org/10.1016/j.cag.2012.04.013
  • Temporal Coherence Methods in Real-Time Rendering / Scherzer, D., Yang, L., Mattausch, O., Nehab, D., Wimmer, M., & Eisemann, E. (2012). Temporal Coherence Methods in Real-Time Rendering. Computer Graphics Forum, 31(8), 2378–2408. http://hdl.handle.net/20.500.12708/164412
  • Tessellation-Independent Smooth Shadow Boundaries / Mattausch, O., Scherzer, D., Wimmer, M., & Igarashi, T. (2012). Tessellation-Independent Smooth Shadow Boundaries. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/85436
  • Interactive BRDF Estimation for Mixed-Reality Applications / Knecht, M., Traxler, C., Wimmer, M., & Tanzmeister, G. (2012). Interactive BRDF Estimation for Mixed-Reality Applications. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85430
  • A layered depth-of-field method for solving partial occlusion / Schedl, D., & Wimmer, M. (2012). A layered depth-of-field method for solving partial occlusion. WSCG: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, EU. http://hdl.handle.net/20.500.12708/85416
  • Landspotting: Social gaming to collect vast amounts of data for satellite validation / Fritz, S., Purgathofer, P., Kayali, F., Sturn, T., & Wimmer, M. (2012). Landspotting: Social gaming to collect vast amounts of data for satellite validation. European Geosciences Union General Assembly 2012, Wien, Austria. http://hdl.handle.net/20.500.12708/85413
  • Practical Spectral Photography / Habel, R., Kudenov, M., & Wimmer, M. (2012). Practical Spectral Photography. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85411
  • Interactive Coherence-Based Façade Modeling / Musialski, P., Wimmer, M., & Wonka, P. (2012). Interactive Coherence-Based Façade Modeling. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85410
  • Graph-based Guidance in Huge Point Clouds / Scheiblauer, C., & Wimmer, M. (2012). Graph-based Guidance in Huge Point Clouds. In 17th International Conference on Cultural Heritage and New Technologies (pp. 1–13). http://hdl.handle.net/20.500.12708/54433
  • Fast Accurate Soft Shadows with Adaptive Light Source Sampling / Schwärzler, M., Mattausch, O., Wimmer, M., & Scherzer, D. (2012). Fast Accurate Soft Shadows with Adaptive Light Source Sampling. In 17th International Workshop on Vision, Modeling and Visualization (VMV 2012) (pp. 1–8). http://hdl.handle.net/20.500.12708/54345
  • GeigerCam: Measuring Radioactivity with Webcams / Auzinger, T., Habel, R., Musilek, A., Hainz, D., & Wimmer, M. (2012). GeigerCam: Measuring Radioactivity with Webcams. In Acm Siggraph 2012 (p. 1). http://hdl.handle.net/20.500.12708/54306
  • Auto Splats: Dynamic Point Cloud Visualization on the GPU / Preiner, R., Wimmer, M., & Jeschke, S. (2012). Auto Splats: Dynamic Point Cloud Visualization on the GPU. In Eurographics Symposium on Parallel Graphics and Visualization EGPGV 2012 (pp. 139–148). http://hdl.handle.net/20.500.12708/54300
  • Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer / Fink, H., Weber, T., & Wimmer, M. (2012). Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer. In Eurographics 2012 (pp. 1–8). http://hdl.handle.net/20.500.12708/54297
  • A Survey of Urban Reconstruction / Musialski, P., Wonka, P., Aliaga, D. G., Wimmer, M., Gool, L. van, & Purgathofer, W. (2012). A Survey of Urban Reconstruction. In Eurographics 2012 (pp. 1–28). Eurographics Association. http://hdl.handle.net/20.500.12708/54291

2011

  • Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering / Bernhard, M., Grosse, K., & Wimmer, M. (2011). Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering. ACM Transactions on Applied Perception, 8(4), 1–22. http://hdl.handle.net/20.500.12708/161983
  • Interactive Modeling of City Layouts using Layers of Procedural Content / Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Computer Graphics Forum, 30(2), 345–354. https://doi.org/10.1111/j.1467-8659.2011.01865.x
  • Out-of-Core Selection and Editing of Huge Point Clouds / Scheiblauer, C., & Wimmer, M. (2011). Out-of-Core Selection and Editing of Huge Point Clouds. Computers and Graphics, 35(2), 342–351. https://doi.org/10.1016/j.cag.2011.01.004
  • A Survey of Real-Time Hard Shadow Mapping Methods / Scherzer, D., Wimmer, M., & Purgathofer, W. (2011). A Survey of Real-Time Hard Shadow Mapping Methods. Computer Graphics Forum, 30(1), 169–186. https://doi.org/10.1111/j.1467-8659.2010.01841.x
  • Adaptive Camera-Based Color Mapping For Mixed-Reality Applications / Knecht, M., Traxler, C., Purgathofer, W., & Wimmer, M. (2011). Adaptive Camera-Based Color Mapping For Mixed-Reality Applications. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), München, EU. http://hdl.handle.net/20.500.12708/85185
  • Interactive Modeling of City Layouts using Layers of Procedural Content / Lipp, M., Scherzer, D., Wonka, P., & Wimmer, M. (2011). Interactive Modeling of City Layouts using Layers of Procedural Content. Eurographics, Dublin, Irland, Austria. http://hdl.handle.net/20.500.12708/85172
  • A Framework For Perceptual Studies In Photorealistic Augmented Reality / Knecht, M., Dünser, A., Traxler, C., Wimmer, M., & Grasset, R. (2011). A Framework For Perceptual Studies In Photorealistic Augmented Reality. IEEE Virtual Reality, Alexandria, Virginia, USA, Non-EU. http://hdl.handle.net/20.500.12708/85175
  • Manipulating Attention in Computer Games / Bernhard, M., Zhang, L., & Wimmer, M. (2011). Manipulating Attention in Computer Games. In Proceedings of the IEEE IVMSP Workshop on Perception and Visual Signal Analysis (pp. 153–158). http://hdl.handle.net/20.500.12708/53771
  • Shadow Caster Culling for Efficient Shadow Mapping / Bittner, J., Mattausch, O., Silvennoinen, A., & Wimmer, M. (2011). Shadow Caster Culling for Efficient Shadow Mapping. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011 (pp. 81–88). ACM. http://hdl.handle.net/20.500.12708/53751
  • A Survey on Temporal Coherence Methods in Real-Time Rendering / Scherzer, D., Yang, L., Mattausch, O., Nehab, D., Sander, P. V., Wimmer, M., & Eisemann, E. (2011). A Survey on Temporal Coherence Methods in Real-Time Rendering. In EUROGRAPHICS 2011 State of the Art Reports (pp. 101–126). Eurographics Association. http://hdl.handle.net/20.500.12708/53742
  • Level-of-Detail and Streaming Optimized Irradiance Normal Mapping / Habel, R., Neilsson, A., & Wimmer, M. (2011). Level-of-Detail and Streaming Optimized Irradiance Normal Mapping. In GPU Pro 2 (pp. 143–158). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27306
  • Temporal Screen-Space Ambient Occlusion / Mattausch, O., Scherzer, D., & Wimmer, M. (2011). Temporal Screen-Space Ambient Occlusion. In Temporal Screen-Space Ambient Occlusion (pp. 123–142). Association of Symbolic Logic, A K Peters, Ltd. http://hdl.handle.net/20.500.12708/27303
  • Real-Time Shadows / Wimmer, M., Eisemann, E., Schwarz, M., & Assarsson, U. (Eds.). (2011). Real-Time Shadows. CRC Press. http://hdl.handle.net/20.500.12708/23362

2010

2009

  • Adaptive Global Visibility Sampling / Bittner, J., Mattausch, O., Wonka, P., Havran, V., & Wimmer, M. (2009). Adaptive Global Visibility Sampling. In ACM SIGGRAPH 2009 papers (pp. 1–10). Association for Computing Machinery. https://doi.org/10.1145/1576246.1531400 / Project: General Purpose Visibility
  • Physically Guided Animation of Trees / Habel, R., Kusternig, A., & Wimmer, M. (2009). Physically Guided Animation of Trees. Computer Graphics Forum, 28(2), 523–532. https://doi.org/10.1111/j.1467-8659.2009.01391.x / Project: Treelumination
  • Parallel Generation of L-Systems / Lipp, M., Wonka, P., & Wimmer, M. (2009). Parallel Generation of L-Systems. High- Performance Graphics, New Orleans, LA, USA, Non-EU. http://hdl.handle.net/20.500.12708/84920 / Project: GAMEWORLD
  • Procedural Modeling of Urbanistic Scenes / Ilcik, M., Lipp, M., Scharl, J., & Wimmer, M. (2009). Procedural Modeling of Urbanistic Scenes. Austrian-Russian Joint Seminar, Wien, Austria. http://hdl.handle.net/20.500.12708/85191
  • Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. University of Erlangen Research Seminar, Erlangen, Deutschland, EU. http://hdl.handle.net/20.500.12708/84947
  • Visibility Computation in Computer Graphics / Wimmer, M. (2009). Visibility Computation in Computer Graphics. Computer Vision Winter Workshop 2009, CVWW2009, Eibiswald, Austria, Austria. http://hdl.handle.net/20.500.12708/84919 / Project: General Purpose Visibility
  • Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. Spring Conference on Computer Graphics, Budmerice, Slovakia, Austria. http://hdl.handle.net/20.500.12708/84918
  • IT in Computerspielen: Ausbildung und Forschung / Wimmer, M. (2009). IT in Computerspielen: Ausbildung und Forschung. Veranstaltungsreihe "Was IT alles kann ", Wien, Austria. http://hdl.handle.net/20.500.12708/84917
  • Advances in Real-Time Rendering / Wimmer, M. (2009). Advances in Real-Time Rendering. 7th Eurographics Italian Chapter Conference 2009, Verona, Italien, EU. http://hdl.handle.net/20.500.12708/84916
  • Parallel Generation of L-Systems / Lipp, M., Wonka, P., & Wimmer, M. (2009). Parallel Generation of L-Systems. In M. Magnor, B. Rosenhahn, & H. Theisel (Eds.), Vision, Modeling, and Visualization Workshop 2009 (VMV) (pp. 205–214). http://hdl.handle.net/20.500.12708/52993 / Project: GAMEWORLD
  • Interactive Domitilla Catacomb Exploration / Scheiblauer, C., Zimmermann, N., & Wimmer, M. (2009). Interactive Domitilla Catacomb Exploration. In 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST09) (pp. 65–72). http://hdl.handle.net/20.500.12708/52992 / Project: SCANOPY
  • Real-Time Soft Shadows Using Temporal Coherence / Scherzer, D., Schwärzler, M., Mattausch, O., & Wimmer, M. (2009). Real-Time Soft Shadows Using Temporal Coherence. In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009). International Symposium on Computer Vision -- ISVC, Lake Tahoe, Nevada/California, Non-EU. http://hdl.handle.net/20.500.12708/52898 / Project: General Purpose Visibility
  • Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception / Grelaud, D., Bonneel, N., Wimmer, M., Asselot, M., & Drettakis, G. (2009). Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009 (pp. 177–182). http://hdl.handle.net/20.500.12708/52895 / Project: CROSSMOD
  • Casting Shadows in Real Time / Eisemann, E., Assarsson, U., Schwarz, M., & Wimmer, M. (2009). Casting Shadows in Real Time. In SIGGRAPH Asia 2009 Course Notes (p. 148). http://hdl.handle.net/20.500.12708/53044
  • Game-Engine-Friendly Occlusion Culling / Bittner, J., Mattausch, O., & Wimmer, M. (2009). Game-Engine-Friendly Occlusion Culling. In W. Engel (Ed.), SHADERX7: Advanced Rendering Techniques (pp. 637–653). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/26547 / Project: General Purpose Visibility

2008

2007

2006

  • Guided Visibility Sampling / Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Transactions on Graphics, 25(03), 494–502. http://hdl.handle.net/20.500.12708/173397
  • Sampling in Visibility / Wimmer, M. (2006). Sampling in Visibility. Ayia Napa Summer Seminar on Recent Results in Rendering and Modeling in Computer Graphics, Aiya Napa, Cyprus, EU. http://hdl.handle.net/20.500.12708/84643
  • Practical Shadow Mapping / Wimmer, M. (2006). Practical Shadow Mapping. Games Convention Developers Conference, Leipzig, Deutschland, EU. http://hdl.handle.net/20.500.12708/84642
  • Do We Need Accurate Reconstruction? / Wimmer, M. (2006). Do We Need Accurate Reconstruction? International Conference on “Cultural Heritage and New Technologies,” Wien, Austria. http://hdl.handle.net/20.500.12708/84520 / Project: SCANOPY
  • Guided Visibility Sampling / Wonka, P., Wimmer, M., Zhou, K., Maierhofer, S., Hesina, G., & Reshetov, A. (2006). Guided Visibility Sampling. ACM Siggraph, San Francisco, USA, Non-EU. http://hdl.handle.net/20.500.12708/84511
  • Image Attributes and Quality for Evaluation of Tone Mapping Operators / Cadik, M., Wimmer, M., Neumann, L., & Artusi, A. (2006). Image Attributes and Quality for Evaluation of Tone Mapping Operators. In Proceedings of Pacific Graphics 2006 (pp. 35–44). http://hdl.handle.net/20.500.12708/51486
  • Instant Points / Wimmer, M., & Scheiblauer, C. (2006). Instant Points. In M. Botsch, B. Chen, M. Pauly, & M. Zwicker (Eds.), Symposium on Point-Based Graphics 2006 (pp. 129–136). http://hdl.handle.net/20.500.12708/51470 / Project: SCANOPY
  • Adaptive Visibility-Driven View Cell Construction / Mattausch, O., Bittner, J., & Wimmer, M. (2006). Adaptive Visibility-Driven View Cell Construction. In T. Akenine-Möller & W. Heidrich (Eds.), Rendering Techniques 2006. http://hdl.handle.net/20.500.12708/51469
  • Grafische Datenverarbeitung / Purgathofer, W., Wimmer, M., & Wilkie, A. (2006). Grafische Datenverarbeitung. In P. Rechenberg & G. Pomberger (Eds.), Informatik Handbuch (pp. 857–904). Carl Hanser Verlag. http://hdl.handle.net/20.500.12708/25391
  • Robust Shadow Mapping with Light Space Perspective Shadow Maps / Wimmer, M., & Scherzer, D. (2006). Robust Shadow Mapping with Light Space Perspective Shadow Maps. In W. Engel (Ed.), Shader X4 - Advanced Rendering Techniques (pp. 313–330). Charles River Media, Inc. http://hdl.handle.net/20.500.12708/25387
  • CESCG 2000-2005 / Wimmer, M., Ferko, A., Szirmay-Kalos, L., & Hauser, H. (Eds.). (2006). CESCG 2000-2005. Austrian Computer Society. http://hdl.handle.net/20.500.12708/22308

2005

2004

2003

  • Instant Architecture / Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. ACM Transactions on Graphics, 22(3), 669–677. http://hdl.handle.net/20.500.12708/174827
  • Instant Architecture / Wonka, P., Wimmer, M., Sillion, F., & Ribarsky, W. (2003). Instant Architecture. SIGGRAPH 2003, San Diego, California, Austria. http://hdl.handle.net/20.500.12708/84399

 

Note: Due to the rollout of TU Wien’s new publication database, the list below may be slightly outdated. Once the migration is complete, everything will be up to date again.

2023

2022

2021

  • Interactive exploration of point clouds / Schütz, M. (2021). Interactive exploration of point clouds [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.91668
  • Polyphonic music composition with grammars / Eibensteiner, L. (2021). Polyphonic music composition with grammars [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2021.90440

2020

2019

2018

2017

2016

2015

2014

2013

2012

2011

2010

2009

2008

  • Texture synthesis for urban data / Reitsamer, W. (2008). Texture synthesis for urban data [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-25100

2001

 

  • Outstanding Technical Contributions Award
    2023 / Eurographics / Germany / Website
  • Wolfgang Straßer Award (Best Paper)
    2022 / ACM/Eurographics / USA / Website
  • Interactive Visualization of Flood and Heavy Rain Simulations
    2019 / Best Paper Award at EuroVis 2019 / Portugal
  • Career
    2018 / Fellow of the Eurographics Association / Switzerland
  • Eurographics Fellow
    2018 / Eurographics / Netherlands / Website
  • Associate Editor
    2012 / Outstanding Service Award / USA
  • Differential Instant Radiosity for Mixed Reality
    2010 / Best Paper Award at the International Symposium on Mixed and Augmented Reality (ISMAR) 2010 / Republic of Korea
  • Günther Enderle Award (for the Best Paper at the Eurographics 2001 Conference, 1000 CH)
    2001 / Eurographics / UK

Soon, this page will include additional information such as reference projects, activities as journal reviewer and editor, memberships in councils and committees, and other research activities.

Until then, please visit Michael Wimmer’s research profile in TISS .