Francesco De Pace
Projektass. Dr.
Role
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PostDoc Researcher
Virtual and Augmented Reality, E193-03
Courses
Publications
- Supporting Human–Robot Interaction by Projected Augmented Reality and a Brain Interface / De Pace, F., Manuri, F., Bosco, M., Sanna, A., & Kaufmann, H. (2024). Supporting Human–Robot Interaction by Projected Augmented Reality and a Brain Interface. IEEE Transactions on Human-Machine Systems, 54(5), 599–608. https://doi.org/10.1109/THMS.2024.3414208
- Enhancing human-robot collaboration: Augmented reality interfaces for smarter path planning / Manuri, F., Sanna, A., De Pace, F., Belcamino, V., & Forteleoni, P. (2024). Enhancing human-robot collaboration: Augmented reality interfaces for smarter path planning. In K. Subburaj, S. Singh, & S. Cukovic (Eds.), Smart VR/AR/MR Systems for Professionals. CRC Press. https://doi.org/10.1201/9781003306078-7
- Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding / Manuri, F., Sanna, A., & De Pace, F. (2024). Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding. In 2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) (pp. 28–33). IEEE. https://doi.org/10.1109/MetroXRAINE58569.2023.10405763
- Semi-Autonomous, Virtual Reality Based Robotic Telemanipulation for the Execution of Peg-In-Hole Assembly Tasks / Duan, S., De Pace, F., Sanches, F. P., Jiang, H., & Liarokapis, M. (2024). Semi-Autonomous, Virtual Reality Based Robotic Telemanipulation for the Execution of Peg-In-Hole Assembly Tasks. In 2024 IEEE-RAS 23rd International Conference on Humanoid Robots (Humanoids) (pp. 351–358). https://doi.org/10.1109/Humanoids58906.2024.10769787
- A Novel Approach to 3D Storyboarding / Manuri, F., Sanna, A., Scarzello, M., & De Pace, F. (2024). A Novel Approach to 3D Storyboarding. In Intelligent Technologies for Interactive Entertainment. INTETAIN 2023 (pp. 178–192). https://doi.org/10.1007/978-3-031-55722-4_13
- Does mixed reality influence joint action? Impact of the mixed reality setup on users’ behavior and spatial interaction / Brument, H., De Pace, F., & Podkosova, I. (2024). Does mixed reality influence joint action? Impact of the mixed reality setup on users’ behavior and spatial interaction. Journal on Multimodal User Interfaces, 1–20. https://doi.org/10.1007/s12193-024-00445-w
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A systematic evaluation of an RTK-GPS device for wearable augmented reality
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De Pace, F., & Kaufmann, H. (2023). A systematic evaluation of an RTK-GPS device for wearable augmented reality. Virtual Reality. https://doi.org/10.1007/s10055-023-00863-3
Download: PDF (3.24 MB)
Project: MRespond (2021–2023) -
Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical Location
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Podkosova, I., De Pace, F., & Brument, H. (2023). Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical Location. In T. Huang, M. Sra, F. Argelaguet, P. Lopes, & M. D. Barrera Machuca (Eds.), Proceedings SUI 2023 ACM : Symposium on Spatial User Interaction. Association for Computing Machinery. https://doi.org/10.1145/3607822.3614541
Download: PDF (2.85 MB) - Collaborative Environments for Augmented and Virtual Reality Applications / Manuri, F., De Pace, F., & Sanna, A. (2022). Collaborative Environments for Augmented and Virtual Reality Applications. In N. Lee (Ed.), Encyclopedia of Computer Graphics and Games. Springer. https://doi.org/10.1007/978-3-319-08234-9_478-1
- A Novel Redundant Validation IoT System for Affective Learning Based on Facial Expressions and Biological Signals / Marceddu, A. C., Pugliese, L., Sini, J., Espinosa, G. R., Amel Solouki, M., Chiavassa, P., Giusto, E., Montrucchio, B., Violante, M., & De Pace, F. (2022). A Novel Redundant Validation IoT System for Affective Learning Based on Facial Expressions and Biological Signals. Sensors, 22(7), Article 2773. https://doi.org/10.3390/s22072773
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A Comparison of Three Different NeuroTag Visualization Media: Brain Visual Stimuli by Monitor, Augmented and Virtual Reality Devices
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Manuri, F., Sanna, A., Bosco, M., & De Pace, F. (2022). A Comparison of Three Different NeuroTag Visualization Media: Brain Visual Stimuli by Monitor, Augmented and Virtual Reality Devices. In T. Ahram & R. Taiar (Eds.), Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications : Proceedings of the 8th International Conference on Human Interaction & Emerging Technologies (pp. 150–158). AHFE International. https://doi.org/10.54941/ahfe1002726
Download: PDF (674 KB) - BARI: An Affordable Brain-Augmented Reality Interface to Support Human–Robot Collaboration in Assembly Tasks / Sanna, A., Manuri, F., Fiorenza, J., & De Pace, F. (2022). BARI: An Affordable Brain-Augmented Reality Interface to Support Human–Robot Collaboration in Assembly Tasks. Information, 13(10), Article 460. https://doi.org/10.3390/info13100460