Shuyin Zheng
Projektass. Dipl.-Ing. / BSc
Role
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PreDoc Researcher
Human Computer Interaction, E193-05
Publications
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Analoge Unsicherheiten versus digitales Sicherheitsnetz. Geschlechtersensible Mobilitätsplanung aus der Perspektive weiblicher und queerer Jugendlicher in Wien
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Strecker, C., Zheng, S., Schrems, K., & Götzenbrucker, G. (2026, September 23). Analoge Unsicherheiten versus digitales Sicherheitsnetz. Geschlechtersensible Mobilitätsplanung aus der Perspektive weiblicher und queerer Jugendlicher in Wien [Conference Presentation]. 11. Tagung der Österreichischen Gesellschaft für Geschlechterforschung (ÖGGF), Innsbruck, Austria. http://hdl.handle.net/20.500.12708/231692
Project: JuMp (2024–2027) -
JuMp! – Jugend in (sub)urbanen Mobilitätsprozessen – Anforderungen an eine aktive Jugendmobilität
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Sempoch, C., & Zheng, S. (2026, September 10). JuMp! – Jugend in (sub)urbanen Mobilitätsprozessen – Anforderungen an eine aktive Jugendmobilität [Conference Presentation]. Österreichischer Rad- und Fußverkehrsgipfel 2026, Eisenstadt, Austria. http://hdl.handle.net/20.500.12708/231637
Project: JuMp (2024–2027) -
Between self-sufficiency, curiosity and inabilities: Means and constraints of smartphone-supported youth mobility in suburban areas
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Strecker, C., Zheng, S., Schrems, K., & Götzenbrucker, G. (2026, June 30). Between self-sufficiency, curiosity and inabilities: Means and constraints of smartphone-supported youth mobility in suburban areas [Conference Presentation]. 2026 Conference of the International Association for Media and Communication Research (IAMCR 2026), Galway, Ireland.
Project: JuMp (2024–2027) -
Gameplay as medium: investigating the educational efficacy of game design in HCI education
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Luckner, N., Zheng, S., & Purgathofer, P. (2026). Gameplay as medium: investigating the educational efficacy of game design in HCI education. Interaction Design and Architecture(s) (IxD&A), 68, 261–298. https://doi.org/10.55612/s-5002-068-009
Download: PDF (1.21 MB) -
Using non-digital games to enhance learning in interdisciplinary approaches to informatics
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Zheng, S. (2025). Using non-digital games to enhance learning in interdisciplinary approaches to informatics [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2025.127800
Download: PDF (1.13 MB) - Learning from Designing a Board Game for Policy Thinking in Computer Science / Zheng, S., Fischer, V., Luckner, N., & Purgathofer, P. (2024). Learning from Designing a Board Game for Policy Thinking in Computer Science. In Proceedings of the 18th European Conference on Games Based Learning (pp. 894–901). https://doi.org/10.34190/ecgbl.18.1.2709