TU Wien Informatics

Role

2025

2024

2023

2022

2021

2020

2019

2018

2017

2016

  • A Hybrid Sound Model for 3D Audio Games with Real Walking / Podkosova, I., Urbanek, M., & Kaufmann, H. (2016). A Hybrid Sound Model for 3D Audio Games with Real Walking. In Proceedings of the 29th International Conference on Computer Animation and Social Agents. 29th International Conference on Computer Animation and Social Agents (CASA ’16), Geneva, Switzerland. ACM. https://doi.org/10.1145/2915926.2915948
  • ImmersiveDeck: A large-scale wireless VR system for multiple users / Podkosova, I., Vasylevska, K., Schönauer, C., Vonach, E., Fikar, P., Broneder, E., & Kaufmann, H. (2016). ImmersiveDeck: A large-scale wireless VR system for multiple users. In Proceesings of the 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016. 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2016), Greenville, SC, United States of America (the). IEEE Xplore Digital Library. http://hdl.handle.net/20.500.12708/56489

2015

  • Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking / Podkosova, I., & Kaufmann, H. (2015). Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking. In M. Imura, P. Figueroa, & B. Mohler (Eds.), Proceedings of International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (pp. 109–116). Eurographics Association. https://doi.org/10.2312/egve.20151317
  • Walking in Virtual Reality: Flexible Spaces and Other Techniques / Vasylevska, K., Podkosova, I., & Kaufmann, H. (2015). Walking in Virtual Reality: Flexible Spaces and Other Techniques. In L. Cocchiarella (Ed.), The Visual Language of Technique (pp. 81–97). Springer International Publishing. https://doi.org/10.1007/978-3-319-05341-7_7