TU Wien Informatics

20 Years

Role

  • The Risk of Materialized Cultural Reproduction in and through Online 3D-Model Databases / Meißner, J. L., Osipova, E., Kender, S.-K., & Luckner, N. (2024, September 20). The Risk of Materialized Cultural Reproduction in and through Online 3D-Model Databases [Conference Presentation]. 10. Tagung der Österreichischen Gesellschaft für Geschlechterforschung (ÖGGF), Graz, Austria.
    Project: ACCESSTECH (2024–2029)
  • Cripping STS: forging solidarities through the lens of access / Osipova, E., Meißner, J. L., Spiel, K., Kender, S.-K., & Angelini, R. (2024, July 17). Cripping STS: forging solidarities through the lens of access [Conference Presentation]. EASST-4S 2024, Amsterdam, Netherlands (the).
    Project: ACCESSTECH (2024–2029)
  • Technologies Supporting Social Play in Neurodiverse Groups of Children / Werner, K., Kender, K., Scheepmaker, L. S., & Frauenberger, C. (2024). Technologies Supporting Social Play in Neurodiverse Groups of Children. In Proceedings of the 23rd Annual ACM Interaction Design and Children Conference (pp. 218–231). https://doi.org/10.1145/3628516.3655791
    Project: Social Play Technologies (2017–2020)
  • Exploring the "Freedom to be Me" through Design Sprints with Neurodivergent Scholars / Boyd, L., Zolyomi, A., Hassan, S., Ibrahim, S. B., Wu, G., & Kender, S.-K. (2024). Exploring the “Freedom to be Me” through Design Sprints with Neurodivergent Scholars. In ASSETS ’24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1–6). https://doi.org/10.1145/3663548.3688527
    Project: ACCESSTECH (2024–2029)
  • Can't Touch This? Is This Touch? It's So Fluffy I'm Gonna Die! -- Material and Tangible Research Methods in HCI / Burtscher, S. M., Kender, S.-K., Meißner, J. L., Posch, I., & Strohmayer, A. (2024). Can’t Touch This? Is This Touch? It’s So Fluffy I’m Gonna Die! -- Material and Tangible Research Methods in HCI. In MuC ’24: Proceedings of Mensch und Computer 2024. MuC ’24: Mensch und Computer 2024, Karlsruhe, Germany. Gesellschaft für Informatik e.V. https://doi.org/10.18420/muc2024-mci-ws04-103
  • Making Trouble: Techniques for Queering Data and AI Systems / Tran, A.-T., Rothschild, A., Kender, K., Osipova, E., Kinnee, B., Taylor, J., Meyer, L. S., Haimson, O. L., Light, A., & Disalvo, C. (2024). Making Trouble: Techniques for Queering Data and AI Systems. In DIS ’24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference (pp. 381–384). ACM. https://doi.org/10.1145/3656156.3658393
    Project: ACCESSTECH (2024–2029)
  • Banal Autistic Social Media: A Found Footage Autoethnography / Kender, K., & Spiel, K. (2023). Banal Autistic Social Media: A Found Footage Autoethnography. In ASSETS ’23: Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1–7). Association for Computing Machinery. https://doi.org/10.1145/3597638.3614552
  • Banal Autistic Design / Kender, S.-K. (2023, September 21). Banal Autistic Design [Keynote Presentation]. Celebrating Neurodiversity: Ichi-Go Ichi-E Symposium (2023), Tokyo, Japan.
  • Ecofeminist Design for Digital Third Spaces / Singh, D., & Kender, K. (2023, July). Ecofeminist Design for Digital Third Spaces. Interactions, 30(4), 40–43. https://doi.org/10.1145/3600060
  • Criptopias: Speculative Stories Exploring Worlds Worth Wanting / Angelini, R., Burtscher, S., Fussenegger, F., Kender, K., Spiel, K., Steinbrecher, F., & Suchanek, O. (2023). Criptopias: Speculative Stories Exploring Worlds Worth Wanting. In CHI’23. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1–10). Association for Computing Machinery (ACM). https://doi.org/10.1145/3544549.3582743
    Download: PDF (11.3 MB)
    Project: Exceptional Norms (2020–2023)
  • Wie nutze ich Social Media? / Kender, S.-K. (2023, January 10). Wie nutze ich Social Media? [Presentation]. Billrothgymnasium: Wie nutze ich Social Media?, Wien, Austria.
  • Ethical Future Environments: Engaging refugees in Smart City participation / Scheepmaker, L., Aal, T., Kender, K., Vallis, S., Aal, K., Smith, N., Melenhorst, M., van Twist, A., Veenstra, M., Schuler, D., Müller, C., Wulf, V., & Weibert, A. (2022). Ethical Future Environments: Engaging refugees in Smart City participation. In NordiCHI ’22: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference (pp. 1–5). ACM. https://doi.org/10.1145/3547522.3547704
  • Tumblr is Queer and Twitter is Toxic: Speculating About the Vibe of Social Media Spaces / Kender, K. (2022). Tumblr is Queer and Twitter is Toxic: Speculating About the Vibe of Social Media Spaces. In NordiCHI ’22: Nordic Human-Computer Interaction Conference (pp. 1–8). ACM. https://doi.org/10.1145/3546155.3547279
  • Reflections on Ableism in Participatory Technology Design / Gerling, K., Kender, S.-K., Spiel, K., Van der Oord, S., Bayens, D., Depoortere, A., & Aufheimer, M. (2022). Reflections on Ableism in Participatory Technology Design. In K. Marky, U. Grünefeld, & T. Kosch (Eds.), Mensch und Computer 2022 - Workshopband. Gesellschaft für Informatik e.V. https://doi.org/10.18420/muc2022-mci-ws02-224
  • The Shape of Social Media: Towards Addressing (Aesthetic) Design Power / Kender, K., & Frauenberger, C. (2022). The Shape of Social Media: Towards Addressing (Aesthetic) Design Power. In DIS ’22: Designing Interactive Systems Conference (pp. 365–376). ACM. https://doi.org/10.1145/3532106.3533470
  • FaceSavr™: Designing Technologies with Allistic Adults to Battle Emotion Echolalia / Kender, K., & Spiel, K. (2022). FaceSavrTM: Designing Technologies with Allistic Adults to Battle Emotion Echolalia. In CHI EA ’22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1–8). ACM. https://doi.org/10.1145/3491101.3516383
    Project: Exceptional Norms (2020–2023)
  • Insights for Educational Practice from a Thematic Analysis of Student Experiences with Speculative Design Mini-Projects about Personal Issues / Kender, K., & Purgathofer, P. (2022). Insights for Educational Practice from a Thematic Analysis of Student Experiences with Speculative Design Mini-Projects about Personal Issues. Interaction Design and Architecture(s) (IxD&A), 51, 249–269. https://doi.org/10.55612/s-5002-051-011
  • Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children / Scheepmaker, L., Kender, K., Frauenberger, C., & Fitzpatrick, G. (2021). Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. CHI Conference on Human Factors in Computing Systems (CHI ’21), Japan. ACM Press. https://doi.org/10.1145/3411764.3445462
  • Flipping a 700 Student Classroom / Purgathofer, P., & Kender, S.-K. (2021). Flipping a 700 Student Classroom. In Education and New Developments 2021. END 2021, Online, Unknown. inScience Press. https://doi.org/10.36315/end-2021_book-of-proceedings
  • Desiging Social Play Things / Frauenberger, C., Kender, S.-K., Scheepmaker, L., Werner, K., & Spiel, K. (2020). Desiging Social Play Things. In NordiCHI ’20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (pp. 1–12). ACM. http://hdl.handle.net/20.500.12708/58435
  • Children as Designers - Recognising divergent creative modes in Participatory Design / Kender, K., Frauenberger, C., Pichlbauer, J., & Werner, K. (2020). Children as Designers - Recognising divergent creative modes in Participatory Design. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. Association for Computing Machiner, Austria. ACM Digital Library. https://doi.org/10.1145/3419249.3420145