René Röpke
Assistant Prof. Dr.rer.nat. / BSc MSc
About
Learning Technologies, Learning Analytics, Study Planning and Analysis, Computer Science Education, AI in Education, eDidactics, Game-based Learning, Serious Games
Roles
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Head of Service Unit
eduLAB, E199-04 -
Assistant Professor
Software Engineering, E194-01
Courses
2025W
- Bachelor Thesis / 188.919 / PR
- Informatics didactics / 194.042 / SE
- Learning Technologies and Learning Analytics / 194.186 / VU
- Orientation Informatics and Business Informatics / 180.766 / VU
- Project in Computer Science 1 / 194.145 / PR
- Project in Computer Science 2 / 194.146 / PR
- Seminar for Doctoral Students / 194.172 / SE
- Seminar for doctoral students in STEM and related fields (CTS, Center for Technology and Society) / 180.005 / SE
2026S
- Bachelor Thesis / 188.919 / PR
- Informatics didactics / 194.042 / SE
- Project in Computer Science 1 / 194.145 / PR
- Project in Computer Science 2 / 194.146 / PR
- Research Seminar for Doctoral Students / 194.181 / SE
- Scientific Research and Writing / 193.052 / SE
- Seminar for doctoral students in STEM and related fields (CTS, Center for Technology and Society) / 180.005 / SE
- Seminar for Master Students in Software Engineering (Software Engineering and Programming) / 180.008 / SE
- Seminar in Computer Science (Learning Technologies) / 194.194 / SE
Projects
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Dev0land
2024 – 2026 / Vienna Business Agency (WAW)
Publications
- Computational Thinking & AestheticArtistic-Engagement through tinkering: A case study in first grade of primary school / Savran, A., Röpke, R. C., Musilek, M., Tellioglu, H., & Laven, R. (2026). Computational Thinking & AestheticArtistic-Engagement through tinkering: A case study in first grade of primary school. In Abstract Book of the 4th Global Conference on Innovations in Education. 4th Global Conference on Innovations in Education, London, United Kingdom of Great Britain and Northern Ireland (the).
- Explorables: Evaluating a Concept for Remixable Interactive Learning Resources / Salmen, F., Röpke, R. C., & Schroeder, U. (2025). Explorables: Evaluating a Concept for Remixable Interactive Learning Resources. In Proceedings of the CELDA 2025 (pp. 110–119). IADIS. https://doi.org/10.33965/CELDA2025_202509L011
- Packaged Widgets: Evaluating a Concept for FAIR Educational Technology Components / Salmen, F., Görzen, S., Röpke, R. C., & Schroeder, U. (2025). Packaged Widgets: Evaluating a Concept for FAIR Educational Technology Components. In Proceedings of the CELDA 2025 (pp. 31–40). IADIS. https://doi.org/10.33965/CELDA2025_202509L004
- GALA 2025 Games Competition & Exhibition : Book of Abstracts / Röpke, R. C., & Risley, K. (Eds.). (2025). GALA 2025 Games Competition & Exhibition : Book of Abstracts. University of Southampton Press. https://doi.org/10.82324/HORIZONS/AZ001
- Generating AI Images for the OER Conversion Tool “ConvOERter” / Ali, L., Liu, Z., Röpke, R., & Schroeder, U. (2025). Generating AI Images for the OER Conversion Tool “ConvOERter.” In Two Decades of TEL. From Lessons Learnt to Challenges Ahead : 20th European Conference on Technology Enhanced Learning, EC-TEL 2025, Newcastle upon Tyne and Durham, UK, September 15–19, 2025, Proceedings, Part II (pp. 95–100). https://doi.org/10.1007/978-3-032-03873-9_7
- Editorial: Digital collaborative learning in general, higher, and business education / Bellhäuser, H., Siegfried, C., & Röpke, R. C. (2025). Editorial: Digital collaborative learning in general, higher, and business education. Frontiers in Psychology, 16, Article 1572277. https://doi.org/10.3389/fpsyg.2025.1572277
- Educational Games for Digital Education: Uncovering learners’ misconceptions / Röpke, R. C. (2025, January 16). Educational Games for Digital Education: Uncovering learners’ misconceptions [Presentation]. Brown Bag Seminar Series, Austria. http://hdl.handle.net/20.500.12708/225923
- A Human-centered Approach on Collecting Learning Analytics Insights in GitLab / Ehlenz, M., & Röpke, R. C. (2025). A Human-centered Approach on Collecting Learning Analytics Insights in GitLab. In The Fifteenth International Conference on Learning Analytics & Knowledge (pp. 9–12). Association for Computing Machinery. http://hdl.handle.net/20.500.12708/215597
- On the Design and Evaluation of an Interactive Study Planning Tool / Wagner-Schirrmeister, J., Röpke, R. C., Johnen, T., Carpantier, R., Schroeder, U., & Scheffel, M. (2025). On the Design and Evaluation of an Interactive Study Planning Tool. In The Fifteenth International Conference on Learning Analytics & Knowledge (pp. 245–247). SoLAR. http://hdl.handle.net/20.500.12708/215611
- Interactive Long-Term Study Planning for Individual Student Support, Leveraging Process Mining and AI / Wagner-Schirrmeister, J., Röpke, R. C., Johnen, T., Carpantier, R., Schroeder, U., & Scheffel, M. (2025). Interactive Long-Term Study Planning for Individual Student Support, Leveraging Process Mining and AI. In The Fifteenth International Conference on Learning Analytics & Knowledge (pp. 299–299). http://hdl.handle.net/20.500.12708/215610
- Investigating User Preference on Visual Countermeasures Against Deceptive Patterns / Schäfer, R., Preuschoff, P., Hahn, S., Röpke, R. C., & Borchers, J. (2025). Investigating User Preference on Visual Countermeasures Against Deceptive Patterns. In Workshopband MuC 2025. Mensch und Computer 2025, Chemnitz, Germany. https://doi.org/10.18420/muc2025-mci-wip-292
- Developing a Graph-based Visualization of Elective Courses to Support Course Selection in Higher Education / Trippel, M. E., & Röpke, R. C. (2025). Developing a Graph-based Visualization of Elective Courses to Support Course Selection in Higher Education. In 23. Fachtagung Bildungstechnologien (DELFI 2025) (pp. 89–95). https://doi.org/10.18420/delfi2025_09
- Pack-a-Capsule – Extending a VR Serious Game on Network Communications to Enable Collaborative Gameplay / Baberowski, D., Leonhardt, T., Röpke, R. C., & Irmak, S. (2025). Pack-a-Capsule – Extending a VR Serious Game on Network Communications to Enable Collaborative Gameplay. In 23. Fachtagung Bildungstechnologien (DELFI 2025) (pp. 363–368). https://doi.org/10.18420/delfi2025_42
- “Deception Detected!”—A Serious Game About Detecting Dark Patterns / Fiedler, K., Schäfer, R., Borchers, J., & Röpke, R. (2024). “Deception Detected!”—A Serious Game About Detecting Dark Patterns. In Games and Learning Alliance (pp. 191–200). https://doi.org/10.1007/978-3-031-78269-5_18
- A Growing Community of Practice on Games and Learning: A Literature Review with Bibliometric and Thematic Analyses / Risley, K., & Röpke, R. (2024). A Growing Community of Practice on Games and Learning: A Literature Review with Bibliometric and Thematic Analyses. In Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings (pp. 3–13). https://doi.org/10.1007/978-3-031-78269-5_1
- Spielerische Zugänge mittels Serious Games und Gamification / Röpke, R. C. (2024, October 24). Spielerische Zugänge mittels Serious Games und Gamification [Presentation]. Informatiktag 2024, Baden, Austria.
- Study path analyses for quality assurance and support of study planning / Röpke, R. C., Judel, S., & Schroeder, U. (2024). Study path analyses for quality assurance and support of study planning. Informatik-Spektrum. https://doi.org/10.1007/s00287-024-01574-y
- WebWriter: Authoring and Remixing Explorables / Salmen, F., Roepke, R., & Schroeder, U. (2024). WebWriter: Authoring and Remixing Explorables. In Technology Enhanced Learning for Inclusive and Equitable Quality Education (pp. 247–253). Springer. https://doi.org/10.1007/978-3-031-72312-4_35
- Towards Open Science at the DELFI Conference / Kiesler, N., Röpke, R. C., Schiffner, D., Schulz, S., Strickroth, S., Ehlenz, M., Heinemann, B., & Wilhelm-Weidner, A. (2024). Towards Open Science at the DELFI Conference. In DELFI 2024 - Complete Volume (pp. 251–265). Gesellschaft für Informatik e.V. https://doi.org/10.18420/delfi2024_22
- Nuts & Bolts: Bildungstechnologien offen und transparent gestalten. Die Technik hinter den Kulissen der digitalen Bildungsforschung / Heinemann, B., Görzen, S., Röpke, R. C., & Ehlenz, M. (2024). Nuts & Bolts: Bildungstechnologien offen und transparent gestalten. Die Technik hinter den Kulissen der digitalen Bildungsforschung. In N. Kiesler & S. Schulz (Eds.), Proceedings of DELFI Workshops 2024 - Complete Volume (pp. 111–118). https://doi.org/10.18420/delfi2024-ws-15
- BuddyAnalytics: A dashboard and reporting tool for study program analysis and student cohort monitoring / Görzen, S., Röpke, R. C., & Schroeder, U. (2024). BuddyAnalytics: A dashboard and reporting tool for study program analysis and student cohort monitoring. In DELFI 2024 - Complete Volume (pp. 527–531). Gesellschaft für Informatik e.V. https://doi.org/10.18420/delfi2024_53
- Special Issue for GALA 2024 Games Competition & Exhibition: Book of Abstracts / Röpke, R. C., Risley, K., Rocha, M., & Bongers, J.-B. (Eds.). (2024). Special Issue for GALA 2024 Games Competition & Exhibition: Book of Abstracts. Controlling Plus+ Institut (CPI). https://doi.org/10.5281/zenodo.14281319
Supervisions
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Design and Evaluation of a Digital Gamified Learning Platform for 3D Software Education
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Jakubowicz-Schroll, D. P. (2026). Design and Evaluation of a Digital Gamified Learning Platform for 3D Software Education [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2026.133207
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