Rene Baranyi
Projektass. Dipl.-Ing. Dr.techn. / Bakk.techn.
About
René Baranyi holds a position at the Institute of Information Systems Engineering, leveraging over 15 years of dedicated involvement in Serious Games, Gamification, medical informatics and healthcare. With expertise spanning Medical Information Systems, Sports and Lifestyle Medicine, Prevention, Physiotherapy, Rehabilitation Medicine, and exergame development, his primary focus is the seamless integration of Serious Games and Gamification into healthcare practices.
René specializes in conceiving and crafting digital platforms e.g. aimed at simplifying rehabilitation and promoting healthier lifestyles. He is notable for his work in designing, analyzing, and developing more than 60 Serious Games and Gamified healthcare applications.
Roles
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PostDoc Researcher
Business Informatics, E194-03 -
Faculty Council
Substitute Member -
Curriculum Commission for Informatics
Substitute Member
Courses
2024W
- Advanced Aspects of IT Infrastructures for Health Care / 183.600 / VO
- Health Care Information Systems / 194.158 / VU
Publications
2024
- NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet / Aigner, C., Köck, K., Baranyi, R., Winkler, S., Weindl, K., Grechenig, T., & E194-03. (2024). NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet. In 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1–7). https://doi.org/10.1109/SeGAH61285.2024.10639569
- Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare / Wimmer, C., Ledochowski, F., Baranyi, R., Aigner, C., & Grechenig, T. (2024). Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare. In IEEE (Ed.), 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1–8). https://doi.org/10.1109/SeGAH61285.2024.10639598
2023
- Rehafox – A therapeutical approach developing a serious game to support rehabilitation of stroke patients using a leap motion controller / Baranyi, R., Körber, Y., Galimov, P., Parandeh, Z., & Grechenig, T. (2023). Rehafox – A therapeutical approach developing a serious game to support rehabilitation of stroke patients using a leap motion controller. Clinical EHealth, 6, 85–95. https://doi.org/10.1016/j.ceh.2023.08.001
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JudgED: comparison between kickboxing referee performance at a novel serious game for judging improvement and at world championships
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Hoelbling, D., Salmhofer, A., Gencoglu, C., Baranyi, R., Pinter, K., Özbay, S., Ulupinar, S., Ozkara, A. B., & Grechenig, T. (2023). JudgED: comparison between kickboxing referee performance at a novel serious game for judging improvement and at world championships. Applied Sciences, 13(17), Article 9549. https://doi.org/10.3390/app13179549
Download: PDF (576 KB) - Smart Boxing Glove “RD α”: IMU Combined with Force Sensor for Highly Accurate Technique and Target Recognition Using Machine Learning / Čizmič, D., Hölbling, D., Baranyi, R., Breiteneder, R., & Grechenig, T. (2023). Smart Boxing Glove “RD α”: IMU Combined with Force Sensor for Highly Accurate Technique and Target Recognition Using Machine Learning. Applied Sciences, 13(16), Article 9073. https://doi.org/10.3390/app13169073
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Prevention and rehabilitation gaming support for ankle injuries usable by semi-professional athletes using commercial off-the-shelf sensors
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Galli, J., Baranyi, R., Hoelbling, D., Pinter, K., Aigner, C., Hörner, W., & Grechenig, T. (2023). Prevention and rehabilitation gaming support for ankle injuries usable by semi-professional athletes using commercial off-the-shelf sensors. Applied Sciences, 13(16), Article 9193. https://doi.org/10.3390/app13169193
Download: PDF (606 KB) - BreathIn – A Serious Game to Support Patients with Smoking Cessation : Analysis and design study for a mobile serious game to help patients quit smoking / Aigner, C., Zeillinger, V., Baur, K., Baranyi, R., & Grechenig, T. (2023). BreathIn – A Serious Game to Support Patients with Smoking Cessation : Analysis and design study for a mobile serious game to help patients quit smoking. In The 7th International Conference on Medical and Health Informatics (ICMHI 2023). 2023 7th International Conference on Medical and Health Informatics (ICMHI 2023), Kyoto, Japan. ACM. http://hdl.handle.net/20.500.12708/188011
- Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases / Aigner, C., Hofmann, G., Winkler, S., Baranyi, R., & Grechenig, T. (2023). Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases. In The 7th International Conference on Medical and Health Informatics (ICMHI 2023). 7th International Conference on Medical and Health Informatics (ICMHI 2023), Kyoto, Japan. ACM. http://hdl.handle.net/20.500.12708/188026
- Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa / Baranyi, R., Hasimbegovic, A., Winkler, S., Aigner, C., Spiesberger, P., & Grechenig, T. (2023). Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa. Entertainment Computing, 46, 1–9. https://doi.org/10.1016/j.entcom.2023.100561
- Standard Mobile Phones Plus a Balance Board Are Sufficient: Designing a Serious Game for Better Knee Rehabilitation / Rast, L., Baranyi, R., Pinter, K., Hölbling, D., Aigner, C., & Grechenig, T. (2023). Standard Mobile Phones Plus a Balance Board Are Sufficient: Designing a Serious Game for Better Knee Rehabilitation. In Proceedings of Studies in Health Technology and Informatics: Volume 301: dHealth (pp. 18–19). https://doi.org/10.3233/SHTI230005
- WristReha - Using Serious Game Tech for a Low Cost Yet Efficient Wrist Rehabilitation Process / Baranyi, R., Kaim, S., Aigner, C., Hölbling, D., & Grechenig, T. (2023). WristReha - Using Serious Game Tech for a Low Cost Yet Efficient Wrist Rehabilitation Process. In The 11th International Conference on E-Health and Bioengineering - EHB 2023. The 11th International Conference on E-Health and Bioengineering - EHB 2023, Bucharest, Romania. IEEE. http://hdl.handle.net/20.500.12708/196502
- Smart Boxing Glove: Technique and Target Recognition using Machine Learning / Cizmic, D., Hölbling, D., Lichtmannegger, C., Breiteneder, R., Baranyi, R., & Grechenig, T. (2023). Smart Boxing Glove: Technique and Target Recognition using Machine Learning. In G. Guilhem, G. Rabita, F. Brocherie, E. Tsolakidis, A. Ferrauti, J. W. Helge, & M. F. Piacentini (Eds.), 28th Annual Congress of the EUROPEAN COLLEGE OF SPORT SCIENCE: BOOK OF ABSTRACTS (pp. 186–187). http://hdl.handle.net/20.500.12708/196498
- Analysis, Implementation, and Assessment of a Serious Game for Smoking Cessation: Investigating Design and Playtesting Outcomes / Aigner, C., Baranyi, R., Hölbling, D., Baur, K., Zeillinger, V., & Grechenig, T. (2023). Analysis, Implementation, and Assessment of a Serious Game for Smoking Cessation: Investigating Design and Playtesting Outcomes. In The 11th International Conference on E-Health and Bioengineering - EHB 2023. The 11th International Conference on E-Health and Bioengineering - EHB 2023, Bucharest, Romania. IEEE.
- DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation / Baranyi, R. (2023). DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation. International Journal of Computer Games Technology, 2023, Article 3169262. https://doi.org/10.1155/2023/3169262
- FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board / Baranyi, R., Rast, L., Pinter, K., Aigner, C., Hoelbling, D., & Grechenig, T. (2023). FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board. In 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1–6). IEEE. https://doi.org/10.1109/SeGAH57547.2023.10253768
- 2Trax3: Raising accessibility and everyday use of automatic motion analysis in (combat) sports via ML enhanced 2D to 3D estimation algorithms / Duvelek, S., Hölbling, D., Baranyi, R., Breiteneder, R., Pinter, K., & Grechenig, T. (2023). 2Trax3: Raising accessibility and everyday use of automatic motion analysis in (combat) sports via ML enhanced 2D to 3D estimation algorithms. In A. Aliverti & C. Capelli (Eds.), Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support (pp. 128–135).
2022
- Long COVID Diary - Design and Development of a Support Application for People with Long COVID / Hausberger, A., Baranyi, R., Winkler, S., Tappeiner, B., & Grechenig, T. (2022). Long COVID Diary - Design and Development of a Support Application for People with Long COVID. In Proceedings 2022 IEEE International Conference on E-health Networking, Application & Services (HealthCom) (pp. 25–30). IEEE. https://doi.org/10.1109/HealthCom54947.2022.9982758
- Long COVID Diary: A User Centered Approach for the Design of a Mobile Application Supporting Long COVID Patients / Hausberger, A., Tappeiner, B., Baranyi, R., & Grechenig, T. (2022). Long COVID Diary: A User Centered Approach for the Design of a Mobile Application Supporting Long COVID Patients. In Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 4: COVID-ex (pp. 769–776). https://doi.org/10.5220/0010972300003123
2021
- Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond / Aigner, C., Resch, E.-M., El Agrod, A., Baranyi, R., & Grechenig, T. (2021). Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond. In 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH). 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH), Dubai, United Arab Emirates, United Arab Emirates (the). IEEE. https://doi.org/10.1109/segah52098.2021.9551850
2020
- recoverApp - A mobile health solution to support people in stationary rehabilitation / Aigner, C., Eder, M., Baranyi, R., & Grechenig, T. (2020). recoverApp - A mobile health solution to support people in stationary rehabilitation. In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH). Online Conference - SeGAH 8th International Conference on Serious Games and Applications for Health, Vancouver, Canada. IEEE. https://doi.org/10.1109/segah49190.2020.9201839
- Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone / Baranyi, R., Czech, P., Hofstätter, S., Aigner, C., & Grechenig, T. (2020). Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone. IEEE Transactions on Games, 12(4), 341–350. https://doi.org/10.1109/tg.2020.3017817
2019
- Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation / Baranyi, R., Czech, P., Walcher, F., Aigner, C., & Grechenig, T. (2019). Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation. In 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan. IEEE. https://doi.org/10.1109/segah.2019.8882447
2018
- Challenges of a HL7 CDA Guideline for Telehealth Based DMP Systems / Tanjga, N., Baranyi, R., Grechenig, T., Gossy, C., Modre, R., Kastner, P., & Welte, S. (2018). Challenges of a HL7 CDA Guideline for Telehealth Based DMP Systems. In G. Schreier & D. Hayn (Eds.), Health Informatics Meets eHealth - Proceedings of the 12th eHealth Conference (Vol. 248, pp. 330–337). IOS Press. https://doi.org/10.3233/978-1-61499-858-7-330
- A Hands-on Technology Mix for a European Refugee Management System serving Migrants and Institutions / Lamber, R., Aigner, A., Kappel, K., Baranyi, R., & Grechenig, T. (2018). A Hands-on Technology Mix for a European Refugee Management System serving Migrants and Institutions. In Proceedings of the 2018 9th IEEE International Conference on Software Engineering and Service Science (pp. 26–31). IEEE Press. http://hdl.handle.net/20.500.12708/57738
- DiaBeaThis — A gamified self-tracking portal to support people suffering from diabetes mellitus to control their blood glucose level / Baranyi, R., Willinger, R., Lederer, N., Walcher, F., & Grechenig, T. (2018). DiaBeaThis — A gamified self-tracking portal to support people suffering from diabetes mellitus to control their blood glucose level. In 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Wien, Austria. Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/segah.2018.8401352
2017
- NutritionRush - a serious game to support people with the awareness of their nutrition intake / Baranyi, R., Steyrer, B., Lechner, L., Agbektas, G. N., Lederer, N., & Grechenig, T. (2017). NutritionRush - a serious game to support people with the awareness of their nutrition intake. In 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), Perth, Australia, from 2-4 April 2017, Non-EU. IEEE. https://doi.org/10.1109/segah.2017.7939271
- Designing for change: uncovering the patient perspective in developing mobile apps for borderline and self-injury / Lederer, N., Tadros, B., Baranyi, R., & Grechenig, T. (2017). Designing for change: uncovering the patient perspective in developing mobile apps for borderline and self-injury. In 2nd Suicide & Self-Harm Early Career Researchers´ Forum (ECRF17) (p. 14). SBRL. http://hdl.handle.net/20.500.12708/57315
2016
- Potentiale und aktueller Forschungsstand zu Serious Games im Bereich der Rehabilitation / Baranyi, R. (2016). Potentiale und aktueller Forschungsstand zu Serious Games im Bereich der Rehabilitation. In Fachtagung Ergotherapie Österreich (p. 1). Ergotherapie Austria. http://hdl.handle.net/20.500.12708/56900
- Analysis, design, architecture and prototypical implementation of serious games for a rehabilitation eco-system / Baranyi, R. (2016). Analysis, design, architecture and prototypical implementation of serious games for a rehabilitation eco-system [Dissertation, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/158428
- Visual Health Reminder: A Reminder for Medication Intake and Measuring Blood Pressure to Support Elderly People / Baranyi, R., Rainer, S., Schlossarek, S., Lederer, N., & Grechenig, T. (2016). Visual Health Reminder: A Reminder for Medication Intake and Measuring Blood Pressure to Support Elderly People. In 2016 IEEE International Conference on Healthcare Informatics (ICHI). IEEE, Austria. IEEE Computer Society. https://doi.org/10.1109/ichi.2016.82
- MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction / Baranyi, R., Perndorfer, R., Lederer, N., Scholz, B., & Grechenig, T. (2016). MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction. In 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH). IEEE, Austria. IEEE. https://doi.org/10.1109/segah.2016.7586283
2015
- Design of a Serious Game to Increase Physical Activity by Adding Direct Benefits to the Game for Conducting Sport Activities / Baranyi, R., Binder, D. M., Lederer, N., & Grechenig, T. (2015). Design of a Serious Game to Increase Physical Activity by Adding Direct Benefits to the Game for Conducting Sport Activities. In Proceedings of the International Conference on Biomedical and Health Informatics (ICBHI 2015) (pp. 1–4). http://hdl.handle.net/20.500.12708/56378
- Self-injury, Mobile technology as therapeutic accessory / Lederer, N., & Baranyi, R. (2015). Self-injury, Mobile technology as therapeutic accessory. The Cornell Research Program on Self-Injury and Recovery, 1, 1–4. http://hdl.handle.net/20.500.12708/151895
2014
- A Quantitative Survey About the Interest in Second Opinion and Quality/Trust in Online Health Information: How "Online" are Digital Natives in Personal Health? / Baranyi, R., Binder, D. M., Lederer, N., & Grechenig, T. (2014). A Quantitative Survey About the Interest in Second Opinion and Quality/Trust in Online Health Information: How “Online” are Digital Natives in Personal Health? In Proceedings of the Sixth International Conference on eHealth, Telemedicine, and Social Medicine (pp. 17–22). IARIA. http://hdl.handle.net/20.500.12708/55916
- WristDroid - a Serious Game to Support and Motivate Patients throughout their Wrist Rehabilitation / Baranyi, R., Reisecker, F., Lederer, N., Gobber, M., & Grechenig, T. (2014). WristDroid - a Serious Game to Support and Motivate Patients throughout their Wrist Rehabilitation. In Proceedings of the Conference on Biomedical Engineering and Sciences. IEEE Conference on Biomedical Engineering and Sciences (IECBES 2014), Miri, Malaysia, Non-EU. IEEE. http://hdl.handle.net/20.500.12708/55918
- unCUT: Bridging the Gap from Paper Diary Cards Towards Mobile Electronic Monitoring Solutions in Borderline and Self-Injury / Lederer, N., Grechenig, T., & Baranyi, R. (2014). unCUT: Bridging the Gap from Paper Diary Cards Towards Mobile Electronic Monitoring Solutions in Borderline and Self-Injury. In Proceedings of the 3rd International Conference on Serious Games and Applications for Health. 3rd International Conference on Serious Games and Applications for Health (SeGAH 2014), Rio de Janeiro, Brazil, Non-EU. IEEE. http://hdl.handle.net/20.500.12708/55917
2013
- Einsatzmöglichkeiten von technischen Devices aus der Spieleindustrie zur Unterstützung von SchlaganfallpatientInnen / Baranyi, R., Lederer, N., Willinger, R., Binder, D. M., & Grechenig, T. (2013). Einsatzmöglichkeiten von technischen Devices aus der Spieleindustrie zur Unterstützung von SchlaganfallpatientInnen. Ergotherapie, 4, 13–16. http://hdl.handle.net/20.500.12708/156232
- Towards an Architecture for a Game Achievement Based System to Analyze Human Health Comparative Behavior / Baranyi, R., Lederer, N., & Grechenig, T. (2013). Towards an Architecture for a Game Achievement Based System to Analyze Human Health Comparative Behavior. In Proceedings of the Fifth International Conference on eHealth, Telemedicine, and Social Medicine (pp. 137–140). IARIA. http://hdl.handle.net/20.500.12708/55053
- Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board / Baranyi, R., Willinger, R., Lederer, N., Grechenig, T., & Schramm, W. (2013). Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board. In 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH). IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH 2013), Algarve, Portugal, EU. https://doi.org/10.1109/segah.2013.6665319
2011
- Design Criteria for Large eHealth Infrastructure Systems / Grechenig, T., Avana, B., Baranyi, R., Schramm, W., & Wujciow, A. (2011). Design Criteria for Large eHealth Infrastructure Systems. In G. Graschew (Ed.), Telemedicine Techniques and Applications (pp. 99–118). InTech. http://hdl.handle.net/20.500.12708/27485
- Expectations and Fears of Urban Versus Rural Population Regarding the use of an Electronic Health Record / Baranyi, R., Schinkinger, S., Schramm, W., & Grechenig, T. (2011). Expectations and Fears of Urban Versus Rural Population Regarding the use of an Electronic Health Record. In Proceedings of the Third International Conference on eHealth, Telemedicine, and Social Medicine (pp. 169–174). IARIA. http://hdl.handle.net/20.500.12708/54060
2008
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Erhebung und Evaluierung von Akzeptanz und Nutzung der zukünftigen elektronischen Patientenakte in Österreich
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Baranyi, R. (2008). Erhebung und Evaluierung von Akzeptanz und Nutzung der zukünftigen elektronischen Patientenakte in Österreich [Master Thesis, Technische Universität Wien]. reposiTUm. https://resolver.obvsg.at/urn:nbn:at:at-ubtuw:1-26156
Download: PDF (710 KB)
Supervisions
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Analyse, Design und Prototyperstellung einer gamifizierten App für die Motivation von durch Multiple Sklerose physisch eingeschränkten Personen zur Förderung körperlicher Aktivität
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Arnberger, C. (2024). Analyse, Design und Prototyperstellung einer gamifizierten App für die Motivation von durch Multiple Sklerose physisch eingeschränkten Personen zur Förderung körperlicher Aktivität [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.124241
Download: PDF (5.12 MB) -
Analyse, Design und prototypische Entwicklung eines Serious Games für Rehabilitation und Prävention von Verletzungen der Finger
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Meusburger, S. (2024). Analyse, Design und prototypische Entwicklung eines Serious Games für Rehabilitation und Prävention von Verletzungen der Finger [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.124242
Download: PDF (5.51 MB) -
Analysis, Design and Development of a Serious Game to Enhance Motivation for Strength and Endurance Workouts
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Senn, N. (2024). Analysis, Design and Development of a Serious Game to Enhance Motivation for Strength and Endurance Workouts [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.124243
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Analysis, design and prototypical implementation of an in-app parameter extraction process to personalise a smart wake up light system
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Schwabenbauer, A. (2024). Analysis, design and prototypical implementation of an in-app parameter extraction process to personalise a smart wake up light system [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.120523
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Privacy-preserving eHealth: A self-sovereign identity based infrastructure for medical records
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Bombera, S. (2024). Privacy-preserving eHealth: A self-sovereign identity based infrastructure for medical records [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.120521
Download: PDF (2.65 MB) -
Analysis, design and implementation of serious game for upper limb and cognitive training using leap motion for multiple sclerosis patients
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Kecman, B. (2024). Analysis, design and implementation of serious game for upper limb and cognitive training using leap motion for multiple sclerosis patients [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.121389
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Analyse, Design und Entwicklung einer Serious Games Plattform zur Unterstützung nach einer Knöchelverletzung
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Raimer, M. (2023). Analyse, Design und Entwicklung einer Serious Games Plattform zur Unterstützung nach einer Knöchelverletzung [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.113440
Download: PDF (3.04 MB) -
Analysis, design, development and evaluation of an exergame for breast cancer patients supporting rehabilitation exercising and management in a pre- and postoperative setting
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Kren, J. (2023). Analysis, design, development and evaluation of an exergame for breast cancer patients supporting rehabilitation exercising and management in a pre- and postoperative setting [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.106966
Download: PDF (3.01 MB) -
Analysis, design and prototypical implementation of a mobile application using gamification elements to support humans suffering from fructose hypersensitivity
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Weindl, K. (2023). Analysis, design and prototypical implementation of a mobile application using gamification elements to support humans suffering from fructose hypersensitivity [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.107981
Download: PDF (4.46 MB) -
Analyse, Design und prototypische Implementierung audiovisueller Erinnerungen medizinischer Ereignisse
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Rainer, S. (2020). Analyse, Design und prototypische Implementierung audiovisueller Erinnerungen medizinischer Ereignisse [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.76066
Download: PDF (10.3 MB) -
Analyse, Design und prototypische Entwicklung eines Serious Games zur Behandlung von ADHS durch Training exekutiver Funktionen
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Walcher, F. (2020). Analyse, Design und prototypische Entwicklung eines Serious Games zur Behandlung von ADHS durch Training exekutiver Funktionen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.76020
Download: PDF (10.3 MB) -
Analyse, Design und prototypische Entwicklung einer Applikation zur Erfassung, Dokumentation und Klassifizierung von chronischen Kopfschmerzen
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Wagner, E. (2020). Analyse, Design und prototypische Entwicklung einer Applikation zur Erfassung, Dokumentation und Klassifizierung von chronischen Kopfschmerzen [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.73869
Download: PDF (11.7 MB) - Analyse, Konzeption und prototypische Entwicklung eines mobilen Serious Games zur Steigerung und Aufrechterhaltung des Bewegungsverhaltens / Heinzl, M. (2018). Analyse, Konzeption und prototypische Entwicklung eines mobilen Serious Games zur Steigerung und Aufrechterhaltung des Bewegungsverhaltens [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/158556
- Analyse, Architekturentwurf und prototypische Implementierung eines Self-Tracking Portals bei Diabetes mellitus / Willinger, R. (2017). Analyse, Architekturentwurf und prototypische Implementierung eines Self-Tracking Portals bei Diabetes mellitus [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/78995
- Analyse, Design und Entwicklung einer prototypischen mHealth-Anwendung im Kontext eines KIS / Pauer, S. (2017). Analyse, Design und Entwicklung einer prototypischen mHealth-Anwendung im Kontext eines KIS [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/158548
- Approach for assisted sensor analysis of prostheses during user tests using mobile platforms / Warmuth, B. (2016). Approach for assisted sensor analysis of prostheses during user tests using mobile platforms [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/79897
- Erhebung und Evaluierung von Akzeptanz und Nutzen von geplanten Funktionen der österreichischen elektronischen Gesundheitsakte (ELGA) aus Sicht der Ärzte und prototypische Erstellung eines ELGA-Trainings / Scholz, B. (2015). Erhebung und Evaluierung von Akzeptanz und Nutzen von geplanten Funktionen der österreichischen elektronischen Gesundheitsakte (ELGA) aus Sicht der Ärzte und prototypische Erstellung eines ELGA-Trainings [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/79160
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Analyse, Evaluierung und prototypische Entwicklung einer Online-Plattform für den normierten Leistungsvergleich im Laufsport
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Nourzad, R. (2014). Analyse, Evaluierung und prototypische Entwicklung einer Online-Plattform für den normierten Leistungsvergleich im Laufsport [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.25099
Download: PDF (7.81 MB) - Analyse, Design und prototypische Entwicklung eines Serious Games zur Motivationssteigerung und Erhöhung der körperlichen Aktivität / Binder, D. M. (2014). Analyse, Design und prototypische Entwicklung eines Serious Games zur Motivationssteigerung und Erhöhung der körperlichen Aktivität [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/158512