Peter Kan
Senior Scientist Mag. Dr.techn.
About
Peter Kán is currently a Senior Scientist at TU Wien. He finished his doctoral studies at the same university. During his PhD studies, he conducted a research on the topic of High-Quality Real-Time Global Illumination in Augmented Reality. Peter is also responsible for management of Mixed Reality laboratory at TU Wien.
Research Interests- Photorealistic rendering
- Augmented reality, Virtual reality
- Automatic 3D content generation
- Real-time rendering
- Deep learning
- Motion learning in VR/AR
- Embodied conversational agents
Role
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Senior Scientist
Virtual and Augmented Reality, E193-03
Courses
2024W
- Bachelor Thesis / 193.116 / PR
- Project in Computer Science 1 / 193.117 / PR
- Project in Computer Science 2 / 193.118 / PR
- Project in Visual Computing 1 / 193.023 / PR
- Project in Visual Computing 2 / 193.024 / PR
- Project Media and Human-Centered Computing 1 / 193.021 / PR
- Project Media and Human-Centered Computing 2 / 193.022 / PR
- Seminar for Master Students in Visual Computing / 180.774 / SE
- Virtual and Augmented Reality / 188.913 / UE
2025S
- Project in Visual Computing 1 / 193.023 / PR
- Project in Visual Computing 2 / 193.024 / PR
- Project Media and Human-Centered Computing 1 / 193.021 / PR
- Project Media and Human-Centered Computing 2 / 193.022 / PR
Projects
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PropXX Innovationsscheck Conversational Agents
2023 – 2024 / Austrian Research Promotion Agency (FFG) -
Realistic Indoor Path Visualization with Real-Time Obstacle Avoidance in Augmented Reality
2016 – 2018 / Vienna Science and Technology Fund (WWTF)
Publication: 144808 -
Automated Architectural 3D Model Generation for Virtual Reality Walk-Through
2015 – 2017 / Austrian Research Promotion Agency (FFG)
Publication: 145598
Publications
2023
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Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality
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Kán, P., Rumpelnik, M., & Kaufmann, H. (2023). Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality. In ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dublin, Ireland. Eurographics Association. https://doi.org/10.2312/egve.20231310
Download: PDF (2.02 MB)
Projects: ACD (2020–2028) / VERTIgO - VR CBRN Training (2022–2024) -
Temporal Alignment of Human Motion Data: A Geometric Point of View
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Tumpach, A. B., & Kán, P. (2023). Temporal Alignment of Human Motion Data: A Geometric Point of View. In F. Nielsen & F. Barbaresco (Eds.), Geometric Science of Information : 6th International Conference, GSI 2023, St. Malo, France, August 30 – September 1, 2023, Proceedings, Part II (pp. 541–550). Springer. https://doi.org/10.1007/978-3-031-38299-4_56
Project: ACD (2020–2028)
2022
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Framework for integrated multi-objective optimization of production and industrial building design
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Reisinger, J., Wang-Sukalia, X., Kan, P., Kovacic, I., Kaufmann, H., Knoll, M., & Zahlbruckner, M. A. (2022). Framework for integrated multi-objective optimization of production and industrial building design. In L. C. Tagliabue, Hall Daniel M., A. Chassiakos, D. Nikolic, & R. Soman (Eds.), Proceedings of the 2022 European Conference on Computing in Construction. https://doi.org/10.35490/EC3.2022.223
Project: BIM_Flexi (2020–2022) -
Evaluation of parametric multi-objective optimization and decision support tool for flexible industrial building design
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Zahlbruckner, M. A., Reisinger, J., Wang-Sukalia, X., Kan, P., Knoll, M., Kovacic, I., & Kaufmann, H. (2022). Evaluation of parametric multi-objective optimization and decision support tool for flexible industrial building design. In L. C. Tagliabue, A. Chassiakos, D. M. Hall, D. Nikolic, & R. Soman (Eds.), Proceedings of the 2022 European Conference on Computing in Construction (pp. 115–122). https://doi.org/10.35490/EC3.2022.202
Project: BIM_Flexi (2020–2022) - Precomputed fast rejection ray-triangle intersection / Pichler, T. A., Ferko, A., Ferko, M., Kán, P., & Kaufmann, H. (2022). Precomputed fast rejection ray-triangle intersection. Graphics and Visual Computing, 6, Article 200047. https://doi.org/10.1016/j.gvc.2022.200047
- AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications / Evangelista Belo, J. M., Lystbæk, M., Feit, A. M., Pfeuffer, K., Kan, P., Oulasvirta, A., & Grønbæk, K. (2022). AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications. In M. Agrawala, J. Wobbrock, E. Adar, & V. R. Setlur (Eds.), UIST ’22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 1–16). ACM. https://doi.org/10.1145/3526113.3545651
2021
- Egocentric Network Exploration for Immersive Analytics / Sorger, J., Arleo, A., Kan, P., Knecht, W., & Waldner, M. (2021). Egocentric Network Exploration for Immersive Analytics. In Computer Graphics Forum (pp. 241–252). John Wiley and Sons. https://doi.org/10.1111/cgf.14417
- Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People / Mirzaei, M., Kan, P., & Kaufmann, H. (2021). Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society. https://doi.org/10.1109/vr50410.2021.00084
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Framework proposal for automated generation of production layout scenarios: A parametric design technique to connect production planning and structural industrial building design
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Reisinger, J., Zahlbruckner, M. A., Kovacic, I., Kán, P., & Wang-Sukalia, X. (2021). Framework proposal for automated generation of production layout scenarios: A parametric design technique to connect production planning and structural industrial building design. In EG-ICE 2021 Workshop on Intelligent Computing in Engineering (pp. 22–33). Universitätsverlag der TU Berlin. http://hdl.handle.net/20.500.12708/62967
Project: BIM_Flexi (2020–2022) -
Integrated multi-objective evolutionary optimization of production layout scenarios for parametric structural design of flexible industrial buildings
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Reisinger, J., Zahlbruckner, M. A., Kovacic, I., Kán, P., Wang-Sukalia, X., & Kaufmann, H. (2021). Integrated multi-objective evolutionary optimization of production layout scenarios for parametric structural design of flexible industrial buildings. Journal of Building Engineering, 46(103766), 103766. https://doi.org/10.1016/j.jobe.2021.103766
Project: BIM_Flexi (2020–2022) - SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling / Honic, M., Kovacic, I., Sreckovic, M., Gourlis, G., Rechberger, H., Aschenbrenner, P., Fellner, J., Gilmutdinov, I., Wimmer, M., Pont, U., Mahdavi, A., Schuss, M., Ferschin, P., & Kán, P. (2021). SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling (Schriftenreihe 21/2021). http://hdl.handle.net/20.500.12708/40378
- Automatic Interior Design in Augmented Reality Based on Hierarchical Tree of Procedural Rules / Kán, P., Kurtic, A., Radwan, M., & Rodríguez, J. M. L. (2021). Automatic Interior Design in Augmented Reality Based on Hierarchical Tree of Procedural Rules. Electronics, 10(3), 245. https://doi.org/10.3390/electronics10030245
- Building Information Monitoring via Gamification / Kán, P., Ferschin, P., Honic, M., & Kovacic, I. (2021). Building Information Monitoring via Gamification. In Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications. SciTePress. https://doi.org/10.5220/0010288902610270
- Effects of Using Vibrotactile Feedback on Sound Localization by Deaf and Hard-of-Hearing People in Virtual Environments / Mirzaei, M., Kán, P., & Kaufmann, H. (2021). Effects of Using Vibrotactile Feedback on Sound Localization by Deaf and Hard-of-Hearing People in Virtual Environments. Electronics, 10(22), 2794. https://doi.org/10.3390/electronics10222794
- Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People / Mirzaei, M., Kan, P., & Kaufmann, H. (2021). Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society. https://doi.org/10.1109/vr50410.2021.00083
2020
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Framework Proposal for a BIM-Based Digital Platform for Flexible Design and Optimization of Industrial Buildings for Industry 4.0
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Reisinger, J., Kovacic, I., Kaufmann, H., Kan, P., & Podkosova, I. (2020). Framework Proposal for a BIM-Based Digital Platform for Flexible Design and Optimization of Industrial Buildings for Industry 4.0. In CIB W78 Proceedings. ICCCBE+CIB W78 2020 - The First Virtual Joint Conference on Computing and Information Technology in Civil and Building Engineering, São Paulo (online), Brazil. online. https://doi.org/10.46421/2706-6568.37.2020.paper029
Project: BIM_Flexi (2020–2022) - Motion Similarity Modeling - A State of the Art Report / Sebernegg, A., Kán, P., & Kaufmann, H. (2020). Motion Similarity Modeling - A State of the Art Report. http://hdl.handle.net/20.500.12708/40238
- EarVR: Using Ear Haptics in Virtual Reality for Deaf and Hard-of-Hearing People / Mirzaei, M., Kan, P., & Kaufmann, H. (2020). EarVR: Using Ear Haptics in Virtual Reality for Deaf and Hard-of-Hearing People. IEEE Transactions on Visualization and Computer Graphics, 26(5), 2084–2093. https://doi.org/10.1109/tvcg.2020.2973441
2019
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DeepLight: light source estimation for augmented reality using deep learning
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Kán, P., & Kaufmann, H. (2019). DeepLight: light source estimation for augmented reality using deep learning. The Visual Computer: International Journal of Computer Graphics, 35, 873–883. https://doi.org/10.1007/s00371-019-01666-x
Download: PDF (13.2 MB) - Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning / Adolf, J., Kán, P., Outram, B., Kaufmann, H., Doležal, J., & Lhotská, L. (2019). Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning. In 25th ACM Symposium on Virtual Reality Software and Technology. ACM. https://doi.org/10.1145/3359996.3364246
2018
- Automatic Furniture Arrangement Using Greedy Cost Minimization / Kán, P., & Kaufmann, H. (2018). Automatic Furniture Arrangement Using Greedy Cost Minimization. In IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) (pp. 1–8). IEEE Computer Society. http://hdl.handle.net/20.500.12708/57366
2017
- Discovering New Monte Carlo Noise Filters with Genetic Programming / Kán, P., Davletaliyev, M., & Kaufmann, H. (2017). Discovering New Monte Carlo Noise Filters with Genetic Programming. In A. Peytavie & C. Bosch (Eds.), EG 2017 - Short Papers (pp. 1–4). Eurographics Association. https://doi.org/10.2312/egsh.20171006
- Automated Interior Design Using a Genetic Algorithm / Kán, P., & Kaufmann, H. (2017). Automated Interior Design Using a Genetic Algorithm. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (pp. 1–10). IEEE Computer Society. http://hdl.handle.net/20.500.12708/57024
2015
- Mobile Multiview Diffuse Texture Extraction / Kán, P., & Kaufmann, H. (2015). Mobile Multiview Diffuse Texture Extraction. In Smart Tools and Applications in Computer Graphics (pp. 113–120). Eurographics Association. http://hdl.handle.net/20.500.12708/56147
- High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU / Kán, P., Unterguggenberger, J., & Kaufmann, H. (2015). High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU. In G. Bebis (Ed.), ISVC 2015, Part I, LNCS 9474 (pp. 574–585). Springer. http://hdl.handle.net/20.500.12708/56167
- Interactive HDR Environment Map Capturing on Mobile Devices / Kán, P. (2015). Interactive HDR Environment Map Capturing on Mobile Devices. In EUROGRAPHICS 2015 Short papers (pp. 29–32). Eurographics Association. http://hdl.handle.net/20.500.12708/56042
2014
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High-quality real-time global illumination in augmented reality
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Kán, P. (2014). High-quality real-time global illumination in augmented reality [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.25095
Download: PDF (28.1 MB) - The Effects of Direct and Global Illumination on Presence in Augmented Reality / Kán, P., Dünser, A., Billinghurst, M., Schönauer, C., & Kaufmann, H. (2014). The Effects of Direct and Global Illumination on Presence in Augmented Reality. In Challenging Presence - Proceedings of 15th International Conference on Presence (ISPR 2014) (pp. 223–230). Facultas Verlags- und Buchhandels AG. http://hdl.handle.net/20.500.12708/55099
2013
- Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality / Kán, P., & Kaufmann, H. (2013). Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality. In G. Bebis (Ed.), ISVC 2013, Part II, LNCS 8034 (pp. 328–338). Springer. http://hdl.handle.net/20.500.12708/54671
- Differential Irradiance Caching for Fast High-Quality Light Transport Between Virtual and Real Worlds / Kán, P., & Kaufmann, H. (2013). Differential Irradiance Caching for Fast High-Quality Light Transport Between Virtual and Real Worlds. In Proceedings of International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 133–141). IEEE Computer Society. http://hdl.handle.net/20.500.12708/54708
2012
- Physically-Based Depth of Field in Augmented Reality / Kán, P., & Kaufmann, H. (2012). Physically-Based Depth of Field in Augmented Reality. In C. Andujar & E. Puppo (Eds.), Eurographics 2012 - Short Papers (pp. 89–92). Eurographics Association. https://doi.org/10.2312/conf/EG2012/short/089-092
- High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence / Kán, P., & Kaufmann, H. (2012). High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence. In Proceedings of International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 99–108). IEEE Computer Society. http://hdl.handle.net/20.500.12708/54251
Supervisions
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Deep Learning-based Light Source Estimation from Face Images
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Hochhauser, P. (2024). Deep Learning-based Light Source Estimation from Face Images [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2024.120596
Download: PDF (5.11 MB) -
Embodied conversational agents with situation awareness
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Rumpelnik, M. (2023). Embodied conversational agents with situation awareness [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.106180
Download: PDF (8.99 MB) -
Sketch based L-systems for tree modeling in virtual reality
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Steiner, M. (2023). Sketch based L-systems for tree modeling in virtual reality [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2023.94903
Download: PDF (2.25 MB) -
Many-objective optimization for maximum flexibility in industrial building design
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Wang-Sukalia, X. (2022). Many-objective optimization for maximum flexibility in industrial building design [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2022.80767
Download: PDF (2.68 MB) -
Data-driven generation of virtual city layout
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Hochgruber, F. (2020). Data-driven generation of virtual city layout [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.42482
Download: PDF (15.8 MB) -
Spatio-temporal filtering for real-time path tracing in virtual reality
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Gersthofer, L. (2020). Spatio-temporal filtering for real-time path tracing in virtual reality [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.65186
Download: PDF (4.15 MB) -
Mapping of realism in rendering onto perception of presence in augmented reality
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Schüller-Reichl, D. (2017). Mapping of realism in rendering onto perception of presence in augmented reality [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2017.47659
Download: PDF (4.04 MB) -
Real-time filtering of Monte Carlo noise on GPU
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Davletaliyev, M. (2016). Real-time filtering of Monte Carlo noise on GPU [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2016.37468
Download: PDF (15.7 MB)