Naemi Luckner
Senior Lecturer Dipl.-Ing.in Dr.in techn. / BSc
Research Focus
- Visual Computing and Human-Centered Technology: 100%
Research Areas
- blended learning, gamedesign, Health Informatics / AAL, Interaction Design, Social Software, E-Learning
Role
-
Senior Lecturer
Human Computer Interaction, E193-05
Courses
2024W
- Bachelor thesis informatics and business informatics / 193.070 / PR
- ways of thinking in informatics / 187.B12 / VU
Projects
-
Designing Educational Games about the Relation of Informatics and Society
2015 – 2017 / Federal Ministry of Science and Research (bm:wf) -
Therapy support through ambient technologies and gameful design
2013 – 2014 / Medizinkraft Solutions GmbH & Co KG
Publications
2022
-
Insights from Peer Reviewing in Large University Courses
/
Luckner, N., & Purgathofer, P. (2022). Insights from Peer Reviewing in Large University Courses. In D. Stikkolorum & E. Rahimi (Eds.), CSERC ’21: Proceedings of the 10th Computer Science Education Research Conference (pp. 86–93). Association for Computing Machinery (ACM). https://doi.org/10.1145/3507923.3507955
Download: Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. (1 MB)
2020
-
Enabling peer review in large University courses
/
Luckner, N. (2020). Enabling peer review in large University courses [Dissertation, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.75785
Download: PDF (4.43 MB) - Involving Students in the Co-Creation of a Complex, Evolving Learning Environment / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2020). Involving Students in the Co-Creation of a Complex, Evolving Learning Environment. Interaction Design and Architecture(s) Journal, CO-CREATION IN THE DESIGN, DEVELOPMENT AND IMPLEMENTATION OF TECHNOLOGY-ENHANCED LEARNING(42), 70–92. http://hdl.handle.net/20.500.12708/141788
- Peer Review als Grundlage für innovative Leistungsbeurteilung / Luckner, N. (2020). Peer Review als Grundlage für innovative Leistungsbeurteilung. Didaktik im Fokus an der FH CAMPUS 02, Graz, Austria. http://hdl.handle.net/20.500.12708/87168
2019
- Cologon: A Game to Foster Communication Skills in Inclusive Education / Steinböck, M., Luckner, N., Kayali, F., Proyer, M., & Kremsner, G. (2019). Cologon: A Game to Foster Communication Skills in Inclusive Education. In Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG ’19). ACM. http://hdl.handle.net/20.500.12708/58433
- Learning about Deadlines from a Community of Learners / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2019). Learning about Deadlines from a Community of Learners. In C&T ’19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities (pp. 189–193). ACM Digital Library. http://hdl.handle.net/20.500.12708/58429
2018
- Technological interventions to increase mobility of older adults with dementia / Luckner, N., Kayali, F., Purgathofer, P., Werner, K., Capatu, M., Mühlegger, V., & Schauer, V. (2018). Technological interventions to increase mobility of older adults with dementia. In J. L. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, & N. Dias (Eds.), 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. https://doi.org/10.1109/segah.2018.8401368
- Game Mechanics to Further Engagement with Physical Activity / Luckner, N., Kayali, F., & Purgathofer, P. (2018). Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s) (IxD&A), 36, 43–57. https://doi.org/10.55612/s-5002-036-003
- Reflecting on Challenges of Conducting Design-Based Research in Large University Courses / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Reflecting on Challenges of Conducting Design-Based Research in Large University Courses. In T. Bastiaens (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 807–821). AACE. http://hdl.handle.net/20.500.12708/57694
- Increasing Peer Review Quality in Online Learning Systems / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Increasing Peer Review Quality in Online Learning Systems. In J. Domenech, P. Merello, E. De la Poza, & D. Blazquez (Eds.), Proceedings of the 4th International Conference on Higher Education Advances (HEAd’18). Universitat Politecnica de Valencia. https://doi.org/10.4995/head18.2018.7987
- Design considerations towards long-term engagement in games for health / Kayali, F., Luckner, N., Purgathofer, P., Spiel, K., & Fitzpatrick, G. (2018). Design considerations towards long-term engagement in games for health. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM. https://doi.org/10.1145/3235765.3235789
2017
- Tools to support self-determined mobility for people with dementia / Werner, K., Purgathofer, P., Kayali, F., & Luckner, N. (2017). Tools to support self-determined mobility for people with dementia. eHealth Summit Austria, Wien, Austria. http://hdl.handle.net/20.500.12708/86574
- Ethical Considerations for Designing Technology for People with Dementia / Kayali, F., Luckner, N., Purgathofer, P., & Werner, K. (2017). Ethical Considerations for Designing Technology for People with Dementia. In Proceedings of the CHI 2017 Workshop “HCIxDementia: The Role of Technology and Design in Dementia” (p. 5). Acm Chi 2017. http://hdl.handle.net/20.500.12708/57122
2016
- Trust is other people / Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., Malmborg, L., & Messeter, J. (2016). Trust is other people. CSCW 2016 Workshop “CSCW and the ‘Sharing Economy’: The Future of Platforms as Sites of Work, Collaboration and Trust,” San Francisco, Non-EU. http://hdl.handle.net/20.500.12708/86204
2015
- "But it's only online!" - Inclusion in exchange platforms / Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., & Rauhala, M. (2015). “But it’s only online!” - Inclusion in exchange platforms. CHI 2015 Designing for sharing in local communities Workshop, Seoul, Non-EU. http://hdl.handle.net/20.500.12708/86203
- Setting up and Running a Sharing Service: an Organisational Perspective / Luckner, N., Fitzpatrick, G., Werner, K., & Subasi, Ö. (2015). Setting up and Running a Sharing Service: an Organisational Perspective. Interaction Design and Architecture(s) Journal, PEER-TO-PEER EXCHANGE AND THE SHARING ECONOMY: ANALYSIS, DESIGNS, AND IMPLICATIONS(N.24), 63–80. http://hdl.handle.net/20.500.12708/151823
- Exploring the Use of Peer Review in Large University Courses / Luckner, N., & Purgathofer, P. (2015). Exploring the Use of Peer Review in Large University Courses. Interaction Design and Architecture(s) Journal, TECHNOLOGY-ENHANCED ASSESSMENT: AGENCY CHANGE IN THE EDUCATIONAL ECO-SYSTEM(N.25), 21–38. http://hdl.handle.net/20.500.12708/151530
- Long-time motivation strategies in games for health / Kayali, F., Luckner, N., & Purgathofer, P. (2015). Long-time motivation strategies in games for health. Games for Health Europe 2015, Utrecht, EU. http://hdl.handle.net/20.500.12708/86226
2014
- Explorative Design as an Approach to Understanding Social Online Learning Tools / Luckner, N., & Purgathofer, P. (2014). Explorative Design as an Approach to Understanding Social Online Learning Tools. International Journal on Advances in Intelligent Systems, 7(3 & amp;4), 493–506. http://hdl.handle.net/20.500.12708/157404
- Aurora - Exploring Social Online Learning Tools Through Design / Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. ACHI 2014 : The Seventh International Conference on Advances in Computer-Human Interactions, Barcelona, EU. http://hdl.handle.net/20.500.12708/85973
- Layout Considered Harmful: On the Influence of Information Architecture on Dialogue / Purgathofer, P., & Luckner, N. (2014). Layout Considered Harmful: On the Influence of Information Architecture on Dialogue. In Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences (pp. 216–225). Springer International Publishing. https://doi.org/10.1007/978-3-319-07482-5_21
- Aurora - Exploring Social Online Learning Tools Through Design / Purgathofer, P., & Luckner, N. (2014). Aurora - Exploring Social Online Learning Tools Through Design. In ACHI 2014, The Seventh International Conference on Advances in Computer-Human Interactions (pp. 319–324). IARIA XPS Press. http://hdl.handle.net/20.500.12708/55879
2013
-
From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults
/
Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., Stamm, T., & Schlager-Jaschky, D. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In Human Factors in Computing and Informatics (pp. 617–624). Springer. http://hdl.handle.net/20.500.12708/54758
Project: Lebensnetz (2012–2015) -
Elements of Play for Cognitive, Physical and Social Health in Older Adults
/
Kayali, F., Luckner, N., Hödl, O., Fitzpatrick, G., Purgathofer, P., Stamm, T., Schlager-Jaschky, D., & Mosor, E. (2013). Elements of Play for Cognitive, Physical and Social Health in Older Adults. In Human Factors in Computing and Informatics (pp. 296–313). Springer. http://hdl.handle.net/20.500.12708/54757
Project: Lebensnetz (2012–2015) - Play and Artistic Exploration / Kayali, F., Luckner, N., Mateus-Berr, R., & Purgathofer, P. (2013). Play and Artistic Exploration. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013 (pp. 288–300). new academic press. http://hdl.handle.net/20.500.12708/54734
2011
- Können E-Learning Systeme von der Einbindung von Social Software profitieren? / Luckner, N. (2011). Können E-Learning Systeme von der Einbindung von Social Software profitieren? [Diploma Thesis, Technische Universität Wien]. reposiTUm. http://hdl.handle.net/20.500.12708/160475
Supervisions
-
Badges als Bestandteil des Reputationsmanagements im Universitätsstudium
/
Bauer, I. (2018). Badges als Bestandteil des Reputationsmanagements im Universitätsstudium [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2018.22974
Download: PDF (17.3 MB)