TU Wien Informatics

20 Years

Naemi Luckner

Senior Lecturer Dipl.-Ing.in Dr.in techn. / BSc

Research Focus

Research Areas

  • blended learning, gamedesign, Health Informatics / AAL, Interaction Design, Social Software, E-Learning
Naemi Luckner

Role

2024

2022

2020

2019

  • Cologon: A Game to Foster Communication Skills in Inclusive Education / Steinböck, M., Luckner, N., Kayali, F., Proyer, M., & Kremsner, G. (2019). Cologon: A Game to Foster Communication Skills in Inclusive Education. In Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG ’19). ACM. http://hdl.handle.net/20.500.12708/58433
  • Learning about Deadlines from a Community of Learners / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2019). Learning about Deadlines from a Community of Learners. In C&T ’19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities (pp. 189–193). ACM Digital Library. http://hdl.handle.net/20.500.12708/58429

2018

  • Technological interventions to increase mobility of older adults with dementia / Luckner, N., Kayali, F., Purgathofer, P., Werner, K., Capatu, M., Mühlegger, V., & Schauer, V. (2018). Technological interventions to increase mobility of older adults with dementia. In J. L. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, & N. Dias (Eds.), 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. https://doi.org/10.1109/segah.2018.8401368
  • Game Mechanics to Further Engagement with Physical Activity / Luckner, N., Kayali, F., & Purgathofer, P. (2018). Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s) (IxD&A), 36, 43–57. https://doi.org/10.55612/s-5002-036-003
  • Reflecting on Challenges of Conducting Design-Based Research in Large University Courses / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Reflecting on Challenges of Conducting Design-Based Research in Large University Courses. In T. Bastiaens (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 807–821). AACE. http://hdl.handle.net/20.500.12708/57694
  • Increasing Peer Review Quality in Online Learning Systems / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Increasing Peer Review Quality in Online Learning Systems. In J. Domenech, P. Merello, E. De la Poza, & D. Blazquez (Eds.), Proceedings of the 4th International Conference on Higher Education Advances (HEAd’18). Universitat Politecnica de Valencia. https://doi.org/10.4995/head18.2018.7987
  • Design considerations towards long-term engagement in games for health / Kayali, F., Luckner, N., Purgathofer, P., Spiel, K., & Fitzpatrick, G. (2018). Design considerations towards long-term engagement in games for health. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM. https://doi.org/10.1145/3235765.3235789

2017

2016

  • Trust is other people / Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., Malmborg, L., & Messeter, J. (2016). Trust is other people. CSCW 2016 Workshop “CSCW and the ‘Sharing Economy’: The Future of Platforms as Sites of Work, Collaboration and Trust,” San Francisco, Non-EU. http://hdl.handle.net/20.500.12708/86204

2015

  • Exploring the Use of Peer Review in Large University Courses / Luckner, N., & Purgathofer, P. (2015). Exploring the Use of Peer Review in Large University Courses. Interaction Design and Architecture(s) (IxD&A), TECHNOLOGY-ENHANCED ASSESSMENT: AGENCY CHANGE IN THE EDUCATIONAL ECO-SYSTEM(N.25), 21–38. http://hdl.handle.net/20.500.12708/151530
  • "But it's only online!" - Inclusion in exchange platforms / Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., & Rauhala, M. (2015). “But it’s only online!” - Inclusion in exchange platforms. CHI 2015 Designing for sharing in local communities Workshop, Seoul, Non-EU. http://hdl.handle.net/20.500.12708/86203
  • Setting up and Running a Sharing Service: an Organisational Perspective / Luckner, N., Fitzpatrick, G., Werner, K., & Subasi, Ö. (2015). Setting up and Running a Sharing Service: an Organisational Perspective. Interaction Design and Architecture(s) Journal, PEER-TO-PEER EXCHANGE AND THE SHARING ECONOMY: ANALYSIS, DESIGNS, AND IMPLICATIONS(N.24), 63–80. http://hdl.handle.net/20.500.12708/151823
  • Long-time motivation strategies in games for health / Kayali, F., Luckner, N., & Purgathofer, P. (2015). Long-time motivation strategies in games for health. Games for Health Europe 2015, Utrecht, EU. http://hdl.handle.net/20.500.12708/86226

2014

2013

  • From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults / Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., Stamm, T., & Schlager-Jaschky, D. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In Human Factors in Computing and Informatics (pp. 617–624). Springer. http://hdl.handle.net/20.500.12708/54758
    Project: Lebensnetz (2012–2015)
  • Elements of Play for Cognitive, Physical and Social Health in Older Adults / Kayali, F., Luckner, N., Hödl, O., Fitzpatrick, G., Purgathofer, P., Stamm, T., Schlager-Jaschky, D., & Mosor, E. (2013). Elements of Play for Cognitive, Physical and Social Health in Older Adults. In Human Factors in Computing and Informatics (pp. 296–313). Springer. http://hdl.handle.net/20.500.12708/54757
    Project: Lebensnetz (2012–2015)
  • Play and Artistic Exploration / Kayali, F., Luckner, N., Mateus-Berr, R., & Purgathofer, P. (2013). Play and Artistic Exploration. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013 (pp. 288–300). new academic press. http://hdl.handle.net/20.500.12708/54734

2011