TU Wien Informatics

Naemi Luckner

Senior Lecturer Dipl.-Ing.in Dr.in techn. / BSc

Research Focus

Research Areas

  • blended learning, gamedesign, Health Informatics / AAL, Interaction Design, Social Software, E-Learning
Naemi Luckner

Role

2024

2022

2020

2019

  • Cologon: A Game to Foster Communication Skills in Inclusive Education / Steinböck, M., Luckner, N., Kayali, F., Proyer, M., & Kremsner, G. (2019). Cologon: A Game to Foster Communication Skills in Inclusive Education. In Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG ’19). 14th International Conference on the Foundations of Digital Games, San Luis Obispo, CA, United States of America (the). ACM. https://doi.org/10.1145/3337722.3341834
  • Learning about Deadlines from a Community of Learners / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2019). Learning about Deadlines from a Community of Learners. In C&T ’19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities (pp. 189–193). ACM Digital Library. http://hdl.handle.net/20.500.12708/58429

2018

  • Technological interventions to increase mobility of older adults with dementia / Luckner, N., Kayali, F., Purgathofer, P., Werner, K., Capatu, M., Mühlegger, V., & Schauer, V. (2018). Technological interventions to increase mobility of older adults with dementia. In J. L. Vilaça, T. Grechenig, D. Duque, N. Rodrigues, & N. Dias (Eds.), 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE. https://doi.org/10.1109/segah.2018.8401368
  • Game Mechanics to Further Engagement with Physical Activity / Luckner, N., Kayali, F., & Purgathofer, P. (2018). Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s) (IxD&A), 36, 43–57. https://doi.org/10.55612/s-5002-036-003
  • Reflecting on Challenges of Conducting Design-Based Research in Large University Courses / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Reflecting on Challenges of Conducting Design-Based Research in Large University Courses. In T. Bastiaens (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 807–821). AACE. http://hdl.handle.net/20.500.12708/57694
  • Increasing Peer Review Quality in Online Learning Systems / Luckner, N., Purgathofer, P., & Fitzpatrick, G. (2018). Increasing Peer Review Quality in Online Learning Systems. In J. Domenech, P. Merello, E. De la Poza, & D. Blazquez (Eds.), Proceedings of the 4th International Conference on Higher Education Advances (HEAd’18). Universitat Politecnica de Valencia. https://doi.org/10.4995/head18.2018.7987
  • Design considerations towards long-term engagement in games for health / Kayali, F., Luckner, N., Purgathofer, P., Spiel, K., & Fitzpatrick, G. (2018). Design considerations towards long-term engagement in games for health. In S. Dahlskog, S. Deterding, J. M. Font, M. Khandaker, C. M. Olsson, S. Risi, & C. Salge (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games. ACM. https://doi.org/10.1145/3235765.3235789

2017

2016

  • Trust is other people / Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., Malmborg, L., & Messeter, J. (2016). Trust is other people. CSCW 2016 Workshop “CSCW and the ‘Sharing Economy’: The Future of Platforms as Sites of Work, Collaboration and Trust,” San Francisco, United States of America (the). http://hdl.handle.net/20.500.12708/86204

2015

  • "But it's only online!" - Inclusion in exchange platforms / Luckner, N., Werner, K., Subasi, Ö., Fitzpatrick, G., & Rauhala, M. (2015). “But it’s only online!” - Inclusion in exchange platforms. CHI 2015 Designing for sharing in local communities Workshop, Seoul, Korea (the Republic of). http://hdl.handle.net/20.500.12708/86203
  • Long-time motivation strategies in games for health / Kayali, F., Luckner, N., & Purgathofer, P. (2015). Long-time motivation strategies in games for health. Games for Health Europe 2015, Utrecht, Netherlands (the). http://hdl.handle.net/20.500.12708/86226
  • Exploring the Use of Peer Review in Large University Courses / Luckner, N., & Purgathofer, P. (2015). Exploring the Use of Peer Review in Large University Courses. Interaction Design and Architecture(s) (IxD&A), TECHNOLOGY-ENHANCED ASSESSMENT: AGENCY CHANGE IN THE EDUCATIONAL ECO-SYSTEM(N.25), 21–38. http://hdl.handle.net/20.500.12708/151530
  • Setting up and Running a Sharing Service: an Organisational Perspective / Luckner, N., Fitzpatrick, G., Werner, K., & Subasi, Ö. (2015). Setting up and Running a Sharing Service: an Organisational Perspective. Interaction Design and Architecture(s) Journal, PEER-TO-PEER EXCHANGE AND THE SHARING ECONOMY: ANALYSIS, DESIGNS, AND IMPLICATIONS(N.24), 63–80. http://hdl.handle.net/20.500.12708/151823

2014

2013

  • Elements of Play for Cognitive, Physical and Social Health in Older Adults / Kayali, F., Luckner, N., Hödl, O., Fitzpatrick, G., Purgathofer, P., Stamm, T., Schlager-Jaschky, D., & Mosor, E. (2013). Elements of Play for Cognitive, Physical and Social Health in Older Adults. In Human Factors in Computing and Informatics (pp. 296–313). Springer. http://hdl.handle.net/20.500.12708/54757
    Project: Lebensnetz (2012–2015)
  • From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults / Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., Stamm, T., & Schlager-Jaschky, D. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In Human Factors in Computing and Informatics (pp. 617–624). Springer. http://hdl.handle.net/20.500.12708/54758
    Project: Lebensnetz (2012–2015)
  • Play and Artistic Exploration / Kayali, F., Luckner, N., Mateus-Berr, R., & Purgathofer, P. (2013). Play and Artistic Exploration. In Context Matters! Exploring and Reframing Games in Context. Proceedings of the 7th Vienna Games Conference FROG 2013 (pp. 288–300). new academic press. http://hdl.handle.net/20.500.12708/54734

2011