Christian Freude
Projektass. Dipl.-Ing. / BSc
Research Focus
- Visual Computing and Human-Centered Technology: 100%
Role
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PreDoc Researcher
Computer Graphics, E193-02
Projects
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Toward Optimal Path Guiding for Photorealistic Rendering
2023 – 2027 / Vienna Science and Technology Fund (WWTF)
Publication: 190854
Publications
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Sampling-Distribution-Based Evaluation for Monte Carlo Rendering
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Freude, C., Sakai, H., Zsolnai-Fehér, K., & Wimmer, M. (2023). Sampling-Distribution-Based Evaluation for Monte Carlo Rendering. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (pp. 119–130). Scitepress. https://doi.org/10.34726/3841
Download: PDF (8.26 MB)
Projects: A Test Suite for Photorealistic Rendering and Filtering (2017–2020) / ACD (2020–2028) -
Precomputed radiative heat transport for efficient thermal simulation
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Freude, C., Hahn, D., Rist, F., Lipp, L., & Wimmer, M. (2023). Precomputed radiative heat transport for efficient thermal simulation. Computer Graphics Forum, 42(7), Article e14957. https://doi.org/10.1111/cgf.14957
Download: PDF (10.1 MB)
Projects: ACD (2020–2028) / PathGuideWWTF (2023–2027) - Extending Separable Subsurface Scattering to Arbitrary Materials / Freude, C., Auzinger, T., & Wimmer, M. (2015). Extending Separable Subsurface Scattering to Arbitrary Materials. Computer Graphics Forum, 34(6), 188–197. http://hdl.handle.net/20.500.12708/151136
- Extending Separable Subsurface Scattering to Arbitrary Materials / Freude, C., Auzinger, T., & Wimmer, M. (2015). Extending Separable Subsurface Scattering to Arbitrary Materials. Eurographics Symposium on Rendering, Konstanz, Germany, EU. http://hdl.handle.net/20.500.12708/86063
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Extending separable subsurface scattering to arbitrary materials
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Freude, C. (2014). Extending separable subsurface scattering to arbitrary materials [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2014.23639
Download: PDF (18.1 MB)
Supervisions
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Real-time ray tracing in Quake III
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Lipp, L. (2020). Real-time ray tracing in Quake III [Diploma Thesis, Technische Universität Wien]. reposiTUm. https://doi.org/10.34726/hss.2020.66269
Download: PDF (4.23 MB)