Bernhard Kerbl
Projektass. Dipl.-Ing. Dr.techn. / BSc
Role
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PostDoc Researcher
Computer Graphics, E193-02
Projects
Publications
2025
- Does 3D Gaussian Splatting Need Accurate Volumetric Rendering? / Celarek, A., Kopanas, G., Drettakis, G., Wimmer, M., & Kerbl, B. (2025). Does 3D Gaussian Splatting Need Accurate Volumetric Rendering? Computer Graphics Forum, 44(2), Article e70032. https://doi.org/10.1111/cgf.70032
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Automated Prioritization for Context-Aware Re-rendering in Editing
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Ulschmid, A., Krösl, K., Wimmer, M., & Kerbl, B. (2025). Automated Prioritization for Context-Aware Re-rendering in Editing. SN Computer Science, 6(2025), Article 353. https://doi.org/10.1007/s42979-025-03863-z
Download: Automated Prioritization for Context‑Aware Re‑rendering in Editing (1.78 MB)
Projects: ACD (2020–2028) / IVILPC (2023–2026)
2024
- Real-Time Decompression and Rasterization of Massive Point Clouds / Goel, R., Schütz, M., Narayanan, P. J., & Kerbl, B. (2024). Real-Time Decompression and Rasterization of Massive Point Clouds. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(3), 1–15. https://doi.org/10.1145/3675373
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A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
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Kerbl, B., Meuleman, A., Kopanas, G., Wimmer, M., Lanvin, A., & Drettakis, G. (2024). A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. ACM Transactions on Graphics, 43(4), 1–15. https://doi.org/10.1145/3658160
Project: IVILPC (2023–2026) -
Reducing the Memory Footprint of 3D Gaussian Splatting
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Papantonakis, P., Kopanas, G., Kerbl, B., Lanvin, A., & Drettakis, G. (2024). Reducing the Memory Footprint of 3D Gaussian Splatting. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1), 1–17. https://doi.org/10.1145/3651282
Project: IVILPC (2023–2026) -
Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering
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Ulschmid, A., Kerbl, B., Krösl, K., & Wimmer, M. (2024). Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. In T. Bashford-Rogers, D. Meneveaux, M. Ziat, M. Ammi, S. Jänicke, H. Purchase, K. Bouatouch, & A. A. Sousa (Eds.), Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1, HUCAPP and IVAPP (pp. 46–57). https://doi.org/10.5220/0012324600003660
Projects: ACD (2020–2028) / IVILPC (2023–2026) -
Fast Rendering of Parametric Objects on Modern GPUs
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Unterguggenberger, J., Lipp, L., Wimmer, M., Kerbl, B., & Schütz, M. (2024). Fast Rendering of Parametric Objects on Modern GPUs. In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. Eurographics Symposium on Parallel Graphics and Visualization (2024), Odense, Denmark. The Eurographics Association. https://doi.org/10.2312/pgv.20241129
Project: IVILPC (2023–2026)
2023
- GPU‐Accelerated LOD Generation for Point Clouds / Schütz, M., Kerbl, B., Klaus, P., & Wimmer, M. (2023). GPU‐Accelerated LOD Generation for Point Clouds. Computer Graphics Forum, 42(8), Article e14877. https://doi.org/10.1111/cgf.14877
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Trim Regions for Online Computation of From-Region Potentially Visible Sets
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Voglreiter, P., Kerbl, B., Weinrauch, A., Mueller, J. H., Neff, T., Steinberger, M., & Schmalstieg, D. (2023). Trim Regions for Online Computation of From-Region Potentially Visible Sets. ACM Transactions on Graphics, 42(4), 1–15. https://doi.org/10.1145/3592434
Project: IVILPC (2023–2026) -
Vulkan all the way: Transitioning to a modern low-level graphics API in academia
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Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2023). Vulkan all the way: Transitioning to a modern low-level graphics API in academia. Computers and Graphics, 111, 155–165. https://doi.org/10.1016/j.cag.2023.02.001
Download: Paper (949 KB)
Project: ACD (2020–2028)
2022
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Software rasterization of 2 billion points in real time
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Schütz, M., Kerbl, B., & Wimmer, M. (2022). Software rasterization of 2 billion points in real time. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3), 1–17. https://doi.org/10.1145/3543863
Download: PDF (7 MB) -
An Improved Triangle Encoding Scheme for Cached Tessellation
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Kerbl, B., Horvath, L., Cornel, D., & Wimmer, M. (2022). An Improved Triangle Encoding Scheme for Cached Tessellation. In The Eurographics Association (Ed.), Eurographics 2022 - Short Papers (pp. 53–56). The Eurographics Association. https://doi.org/10.2312/egs.20221031
Download: PDF (2.25 MB) -
Gaussian Mixture Convolution Networks
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Celarek, A., Hermosilla Casajus, P., Kerbl, B., Ropinski, T., & Wimmer, M. (2022). Gaussian Mixture Convolution Networks. In The Tenth International Conference on Learning Representations (ICLR 2022). The Tenth International Conference on Learning Representations, ICLR 2022, Unknown. https://doi.org/10.34726/4801
Download: PDF (5.67 MB)
Project: EVOCATION (2018–2022) -
Training and Predicting Visual Error for Real-Time Applications
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Cardoso, J. A., Kerbl, B., Yang, L., Uralsky, Y., & Wimmer, M. (2022). Training and Predicting Visual Error for Real-Time Applications. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1), 1–17. https://doi.org/10.1145/3522625
Download: PDF (20.9 MB) -
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
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Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2022). The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses. In J.-J. Bourdin & E. Paquette (Eds.), Eurographics 2022 - Education Papers (pp. 31–39). The Eurographics Association. https://doi.org/10.2312/eged.20221043
Download: PDF (532 KB)
Project: ACD (2020–2028) - QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction / Hladky, J., Stengel, M., Vining, N., Kerbl, B., Seidel, H.-P., & Steinberger, M. (2022). QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction. ACM Transactions on Graphics, 41(6), Article 233.
2021
- View-Dependent Impostors for Architectural Shape Grammars / Jia, C., Roth, M., Kerbl, B., & Wimmer, M. (2021). View-Dependent Impostors for Architectural Shape Grammars. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 63–64). Eurographics Association. https://doi.org/10.2312/pg.20211390
- CUDA and Applications to Task-based Programming / Kenzel, M., Kerbl, B., Winter, M., & Steinberger, M. (2021). CUDA and Applications to Task-based Programming. In Eurographics 2021 - Tutorials (pp. 1–5). Eurographics Association. https://doi.org/10.2312/egt.20211037
- Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications / Stappen, S., Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2021). Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers (pp. 65–66). Eurographics Association. https://doi.org/10.2312/pg.20211391
- Conservative Meshlet Bounds for Robust Culling of Skinned Meshes / Unterguggenberger, J., Kerbl, B., Pernsteiner, J., & Wimmer, M. (2021). Conservative Meshlet Bounds for Robust Culling of Skinned Meshes. In Computer Graphics Forum (pp. 57–69). Eurographics Association. https://doi.org/10.1111/cgf.14401
- Rendering Point Clouds with Compute Shaders and Vertex Order Optimization / Schütz, M., Kerbl, B., & Wimmer, M. (2021). Rendering Point Clouds with Compute Shaders and Vertex Order Optimization. In Computer Graphics Forum (pp. 115–126). Eurographics Association. https://doi.org/10.1111/cgf.14345
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On Provisioning Procedural Geometry Workloads on Edge Architectures
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Murturi, I., Jia, C., Kerbl, B., Wimmer, M., Dustdar, S., & Tsigkanos, C. (2021). On Provisioning Procedural Geometry Workloads on Edge Architectures. In F. Dominguez Mayo, M. Marchiori, & J. Filipe (Eds.), Proceedings of the 17th International Conference on Web Information Systems and Technologies. SCITEPRESS. https://doi.org/10.5220/0010687800003058
Projects: EDENSPACE (2019–2022) / FogProtect (2020–2022)
2020
- Stochastic Substitute Trees for Real-Time Global Illumination / Tatzgern, W., Mayr, B., Kerbl, B., & Steinberger, M. (2020). Stochastic Substitute Trees for Real-Time Global Illumination. In Symposium on Interactive 3D Graphics and Games. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D ’20), San Francisco, CA, United States of America (the). ACM Press. https://doi.org/10.1145/3384382.3384521
- Fast Multi-View Rendering for Real-Time Applications / Unterguggenberger, J., Kerbl, B., Steinberger, M., Schmalstieg, D., & Wimmer, M. (2020). Fast Multi-View Rendering for Real-Time Applications. In S. Frey (Ed.), Eurographics Symposium on Parallel Graphics and Visualization (pp. 13–23). Eurographics Association. https://doi.org/10.2312/pgv.20201071
- Improved Triangle Encoding for Cached Adaptive Tessellation / Horvath, L., Kerbl, B., & Wimmer, M. (2020). Improved Triangle Encoding for Cached Adaptive Tessellation. High- Performance Graphics 2020, Unknown. http://hdl.handle.net/20.500.12708/87099
2017
- Real-time Rendering of Procedural Planets at Arbitrary Altitudes / Michelic, F., Kenzel, F., Haubenwallner, K., Kerbl, B., & Steinberger, M. (2017). Real-time Rendering of Procedural Planets at Arbitrary Altitudes. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, United States of America (the). http://hdl.handle.net/20.500.12708/86925