TU Wien Informatics

Role

2025

2024

  • Real-Time Decompression and Rasterization of Massive Point Clouds / Goel, R., Schütz, M., Narayanan, P. J., & Kerbl, B. (2024). Real-Time Decompression and Rasterization of Massive Point Clouds. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(3), 1–15. https://doi.org/10.1145/3675373
  • A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets / Kerbl, B., Meuleman, A., Kopanas, G., Wimmer, M., Lanvin, A., & Drettakis, G. (2024). A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. ACM Transactions on Graphics, 43(4), 1–15. https://doi.org/10.1145/3658160
    Project: IVILPC (2023–2026)
  • Reducing the Memory Footprint of 3D Gaussian Splatting / Papantonakis, P., Kopanas, G., Kerbl, B., Lanvin, A., & Drettakis, G. (2024). Reducing the Memory Footprint of 3D Gaussian Splatting. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 7(1), 1–17. https://doi.org/10.1145/3651282
    Project: IVILPC (2023–2026)
  • Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering / Ulschmid, A., Kerbl, B., Krösl, K., & Wimmer, M. (2024). Real-Time Editing of Path-Traced Scenes with Prioritized Re-Rendering. In T. Bashford-Rogers, D. Meneveaux, M. Ziat, M. Ammi, S. Jänicke, H. Purchase, K. Bouatouch, & A. A. Sousa (Eds.), Proceedings of the 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1, HUCAPP and IVAPP (pp. 46–57). https://doi.org/10.5220/0012324600003660
    Projects: ACD (2020–2028) / IVILPC (2023–2026)
  • Fast Rendering of Parametric Objects on Modern GPUs / Unterguggenberger, J., Lipp, L., Wimmer, M., Kerbl, B., & Schütz, M. (2024). Fast Rendering of Parametric Objects on Modern GPUs. In EGPGV24: Eurographics Symposium on Parallel Graphics and Visualization. Eurographics Symposium on Parallel Graphics and Visualization (2024), Odense, Denmark. The Eurographics Association. https://doi.org/10.2312/pgv.20241129
    Project: IVILPC (2023–2026)

2023

2022

  • Software rasterization of 2 billion points in real time / Schütz, M., Kerbl, B., & Wimmer, M. (2022). Software rasterization of 2 billion points in real time. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3), 1–17. https://doi.org/10.1145/3543863
    Download: PDF (7 MB)
  • An Improved Triangle Encoding Scheme for Cached Tessellation / Kerbl, B., Horvath, L., Cornel, D., & Wimmer, M. (2022). An Improved Triangle Encoding Scheme for Cached Tessellation. In The Eurographics Association (Ed.), Eurographics 2022 - Short Papers (pp. 53–56). The Eurographics Association. https://doi.org/10.2312/egs.20221031
    Download: PDF (2.25 MB)
  • Gaussian Mixture Convolution Networks / Celarek, A., Hermosilla Casajus, P., Kerbl, B., Ropinski, T., & Wimmer, M. (2022). Gaussian Mixture Convolution Networks. In The Tenth International Conference on Learning Representations (ICLR 2022). The Tenth International Conference on Learning Representations, ICLR 2022, Unknown. https://doi.org/10.34726/4801
    Download: PDF (5.67 MB)
    Project: EVOCATION (2018–2022)
  • Training and Predicting Visual Error for Real-Time Applications / Cardoso, J. A., Kerbl, B., Yang, L., Uralsky, Y., & Wimmer, M. (2022). Training and Predicting Visual Error for Real-Time Applications. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1), 1–17. https://doi.org/10.1145/3522625
    Download: PDF (20.9 MB)
  • The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses / Unterguggenberger, J., Kerbl, B., & Wimmer, M. (2022). The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses. In J.-J. Bourdin & E. Paquette (Eds.), Eurographics 2022 - Education Papers (pp. 31–39). The Eurographics Association. https://doi.org/10.2312/eged.20221043
    Download: PDF (532 KB)
    Project: ACD (2020–2028)
  • QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction / Hladky, J., Stengel, M., Vining, N., Kerbl, B., Seidel, H.-P., & Steinberger, M. (2022). QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction. ACM Transactions on Graphics, 41(6), Article 233.

2021

2020

  • Stochastic Substitute Trees for Real-Time Global Illumination / Tatzgern, W., Mayr, B., Kerbl, B., & Steinberger, M. (2020). Stochastic Substitute Trees for Real-Time Global Illumination. In Symposium on Interactive 3D Graphics and Games. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D ’20), San Francisco, CA, United States of America (the). ACM Press. https://doi.org/10.1145/3384382.3384521
  • Fast Multi-View Rendering for Real-Time Applications / Unterguggenberger, J., Kerbl, B., Steinberger, M., Schmalstieg, D., & Wimmer, M. (2020). Fast Multi-View Rendering for Real-Time Applications. In S. Frey (Ed.), Eurographics Symposium on Parallel Graphics and Visualization (pp. 13–23). Eurographics Association. https://doi.org/10.2312/pgv.20201071
  • Improved Triangle Encoding for Cached Adaptive Tessellation / Horvath, L., Kerbl, B., & Wimmer, M. (2020). Improved Triangle Encoding for Cached Adaptive Tessellation. High- Performance Graphics 2020, Unknown. http://hdl.handle.net/20.500.12708/87099

2017

  • Real-time Rendering of Procedural Planets at Arbitrary Altitudes / Michelic, F., Kenzel, F., Haubenwallner, K., Kerbl, B., & Steinberger, M. (2017). Real-time Rendering of Procedural Planets at Arbitrary Altitudes. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, San Francisco, CA, United States of America (the). http://hdl.handle.net/20.500.12708/86925