TU Wien Informatics

Laura Devendorf: “Reconsidering Technology through the Lens of Weaving”

  • 2022-06-14
  • Public Lecture

Laura Devendorf tells us what weaving has to do with software development and how we can use it as a completely new way to look at design and interaction.

Laura Devendorf: “Reconsidering Technology through the Lens of Weaving”
Picture: Michael / stock.adobe.com

  • TU Wien, Campus Argentinierstraße
    Bibliothek E193-05
  • 1040 Vienna, Argentinierstraße 8
    2. Stock, Raum EA0220
  • This is a hybrid event.
    See description for details.

This is a hybrid event hosted by the Research Unit for Human Computer Interaction. To join online, please register with Katta Spiel.

Public Lecture


This talk will present a speculation rooted in my experience weaving electronics and developing software for weaving electronics. I will introduce the basics of woven structure in terms of its mechanical properties as well as methods by which it is designed and manipulated. I will also present some of the exciting opportunities for design and interaction when we consider weaving as a method of electronics production: such as the ability for textile structures to unravel, to be mended, and to be continually modified. Each of these underlying discussions will frame a provocation about alternative ways we might build, use, and unbuild our electronic products.

About Laura Devendorf

Laura Devendorf, assistant professor of information science with the ATLAS Institute, is an artist and technologist working predominantly in human-computer interaction and design research. She designs and develops systems that embody alternative visions for human-machine relations within creative practice. Her recent work focuses on smart textiles—a project that interweaves the production of computational design tools with cultural reflections on gendered forms of labor and visions for how wearable technology could shape how we perceive lived environments. Laura directs the Unstable Design Lab. She earned bachelors’ degrees in studio art and computer science from the University of California Santa Barbara before earning her PhD at UC Berkeley School of Information. She has worked in the fields of sustainable fashion, design and engineering. Her research has been funded by the National Science Foundation, has been featured on National Public Radio, and has received multiple best paper awards at top conferences in the field of human-computer interaction.

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