Computer Generated Vegetation
The talk will be about the physiology of plants and how to implement branching, tropisms, hormons and their control in simplifyfied simulations.
- Starts at
The talk will be about the physiology of plants and how to implement branching, tropisms, hormons and their control in simplifyfied simulations. Also, generation for real time models including metric, LODs, textures, streaming as well as rendering and lighting will be covered in the talk.
1993 Czech tech university - cybernetics 1997 leave university and base Bohemia interactive studio 2000 Computer game Operation Flashpoint (sel over 2 milions copies worldwide) 2001 VBS (virtual battle space) - military sim , main customers are US Navy, US Army, Australian defence forces, Israel defence forces, UK ministry of defence and so on, many other European armies 2004 Flashpoint Elite - game for Microsoft Xbox 2006 Computer game Armed Assault 2007 VBS2 Arma2 and mil. simulation of next generation Until 2004 optical motion capture systems, dataglowes and laser scanners and using data from this systems for RT application. From 2004 working on system for realistic vegetation in realtime - Linda
- Jan Hovora, Bohemia Research
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